Monthly Archives: August 2016

Console Patch 2 is out! 08.09.16

We are excited to announce the release of Patch 2 for 7 Days to Die on Xbox One and PlayStation 4! This patch contains a combination of improvements and optimizations that focus on issues discovered both by our dev team and by you, the community. The list below outlines many but not all of the fixes and improvements included in Patch 2 by the 7 Days to Die team:

Stability Issues and Improvements
• Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain. The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
• Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
• Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
• Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
• Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
• Fixed a crash that would sometimes occur when shooting enemies with an AK-47
• Fixed a crash that would sometimes occur when navigating inventory menus
• Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
• Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game

Art Issues and Improvements
• Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
• Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
• Optimized texture packaging to increase available memory

Sound Issues and Improvements
• Added menu navigation sound effects within the Front End and Pause Menu
• Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
• Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
• Fixed an issue with rain SFX playing more loudly in some biomes than others
• Fixed an issue where ambient rain sounds would play on the main menu after quitting a game

Gameplay Issues and Improvements
• Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
• Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
• Fixed an issue where dropped items (e.g. Auger) would fall through the world
• Fixed an issue where hordes would spawn every day after Day 49
• Optimized network packet for less network data
• Added search field for inventory in Single Player and Online Multiplayer sessions
• Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
• Fixed an issue where the map in the map menu would load more slowly for clients in an online session
• Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
• Fixed an issue where the player could scroll outside of the map’s borders in the menu
• Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
• Fixed an issue where it would become difficult to pick up items from a close distance
• Fixed an issue where glass panes in the environment did not have proper collision

Thank you for all of your support and patience as we work to make your experience with 7 Days to Die the best we can!