Buenas Noches Survivalists,
I know, I know it’s about damn time somebody besides Madmole gave up some information on the status of Alpha 10 and I’m here to remedy that. But before I do I want to point you to the Steam key giveaway our good friends over at Purepings are running. So check it out now funk soul brother.
And for those of you who want to know what the ‘F” is up with Alpha 10, see a few new screenshots and get the dirt on why Alpha 10 is taking so long then read on Chaka Khan:
Alpha 10 Status
So alpha 10 has been in development since like 1972 right? And those lazy Fun Pimps probably ate too much Halloween candy and are still sleeping off a Sugar Coma. Or maybe they’ve been climbing Mount Everest. Or they could be in Hawaii on a photo-shoot with the Sports Illustrated Swimsuit girls. We’ll I’m here to set your mind at ease.
The truth is since mid-September we’ve all been chained to our desks with porta potties for chairs and a nearby mini fridge of red bulls just withnin reach feverously working on our greatest masterpiece to date. Folks this is real game development and the product of blood sweat, tears and the passion of our team which I’m very proud of. Ok enough Pimp babbling here goes.
The truth is we’re getting really close to releasing A10 and if all goes well we could get the build out as early as November 15th. There are many things I’m leaving out of this but here are some of the major things you can expect barring some show stopping bugs kicking our ass.
Originally we set out to do just base framework for new characters with a new clothing system. But instead we will be including a character profile creation system. With it you will be able to choose your, sex, skin color, hair color, and morph the face and body to your desire to make the character look like you want. The system will allow us to expand it easily with more hair styles, starting clothing and more. Here’s a sneak peak!
New Wellness System
We’ve added a new Wellness System that can go up and down based upon your eating habits, disease and death. You wellness influences your stamina and health cap and can go from -100 to +100. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health.
Improved Buff System
Hunger and Thirst have been reworked and added into our improved Buff system. The system also allows buffs to affect other buffs and buffs can even affect zombies like using a torch to light zombies on fire. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon.
New Zombie Horde System
We developed a new heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges and dead animal gore also contribute to the heat maps intensity.
New Door System
Our new model door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds.
World Destruction Pass
Every structure in the game has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more. The apocalypse just got a ot grittier and a whole lot harder to loot.
Major efforts have gone into server performance which should support more players in multiplayer than before. We’ve also given clients the ability to run the game at full, half and quarter resolutions which helps folks with lower end video cards run the game.
Brand new Server Browser
We’ve added a new slicker than snot server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing Stock, Modified, Peer to Peer, Friends. History, Lan and more. The Browser includes a new vertical server stats page with a custom server message and sub header with icon for easily digesting server information. Here’s an early mockup.
Linux Client and Dedi
Yes finally we’re getting dangerously close with the Linux client and dedi barring one show stopper the guys are working on it as we speak.
Well that’s all for now folks. For a regular feeding of the latest 7 Days to Die development news check out Madmole’s Dev blog!
And for those of you not in the know please drop by our forums and participate in the ongoing design discussions on how we’re going to make this the best damn zombie game out there!
You Stay Cool
The Fun Pimps