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Thread: Game feels like its punishing me for levelling up

  1. #106
    Zombie Hunter Hek Harris's Avatar
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    Quote Originally Posted by Gazz View Post
    I occasionally "make mistakes" to not arouse suspicion.
    madmole meets Gazz...

  2. #107
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    Quote Originally Posted by PPanda0421 View Post
    You'll run out of boulders 100x faster than I run out of ore veins in an 8k map. I really doubt it's less than 1%.
    Well I am guessing of course, no way to count. However we have less than 20% of the map actually revealed so I think I am close.

  3. #108
    Stream Team Kage848's Avatar
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    Quote Originally Posted by lord_ahriman View Post
    So, is Gazz in the hot seat?

    Jokes aside, I understand people's frustration because we have so many green zombies. I really don't mind that, but loot isn't rewarding enough to make me spend my precious ammo to clean an entire POI, so I always nerd pole to get the "roof loot" and that's it.
    Nail. Head.

    I like the ramp up in zombie difficulty. But the rewards dont justify it atm.

  4. #109
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    Quote Originally Posted by Gazz View Post
    I occasionally "make mistakes" to not arouse suspicion.

    Looks like I'll have to "fix" the scaling of the green guys which currently can be as high as 11x the probability of a similar feral being picked.

    Or in other words: OMG TFP are listening to all the whiners and ruin all the challenge in the game! Or something to that effect.
    This does not have to be the fix. You could leave the gamestage alone and give us rewards worth fighting for?

  5. #110
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    Well it's the rewards that should be adjusted not the rads. The rads are fine. Nerf them and there is just no danger in the game after the first few weeks, outside horde night.

    Quote Originally Posted by Kage848 View Post
    This does not have to be the fix. You could leave the gamestage alone and give us rewards worth fighting for?
    EDIT: You beat me to it, sir.

  6. #111
    Fun Pimps Staff Gazz's Avatar
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    Sooo... you want more powerful loot to make the game... not easier?

  7. #112
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    You guys seem to of added a bit to the custom game options, why not just make a lot of these things people are complaining about adjustable?

    Want less green zombies, or none at all? Adjust the setting. Want the same amount or more of them, but with better loot in those POI? Adjust the setting etc etc.

    I'm a simpleton when it comes to understanding how coding works, how you guys have set the game up coding wise, and know some of these features are hard coded etc...But I think at least some of these things could be made adjustable so we don't HAVE to play it how you guys think it should be played.

    Not everyone has the same taste, and considering only 51% of your 1000+ recent steam reviews are positive I don't think it's just a few whiners making noise. Maybe the bulk, but I've seen some dedicated ones with 1500+ hours get completely turned off by some of these changes beyond how leveling works.

    I'm past that hour mark myself, and got there in a embarrassingly short period of time. But can no longer get into the game. That could be due to other things...But for someone like me who always preferred more of a Romero/Walking dead type of zombie I'd really like to be able to finally stop getting my butt rampaged by something I don't even want in the game lol. Especially when things are seemingly unbalanced.

    I know I could pick up another title, but are there even any other Zombie Survival games made in a similar fashion to Minecraft? It would be like someone telling me to stop playing NBA2k if I don't like it back when they were the only ones making basketball games. I don't want to be left playing nothing. I could also just "get good" but I liken it to not pleasing a woman I'm not attracted to anymore...Why would I want to, even if it's my only option in the entire world? lol.

    Don't mean to hate, I hope you guys turn it around in peoples eyes because I know you all work hard. I'd hate for all this time you guys are putting into it to be upstaged by some other bigger company capitalizing on the niche of game many people seem to think you've somewhat dropped the ball on as of late. Considering it's been alpha since 2013 or 14, the more time that passes the more likely it will happen.

  8. #113
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    Quote Originally Posted by Gazz View Post
    Sooo... you want more powerful loot to make the game... not easier?
    Depends on the type of loot whether it makes the game easier or not. An example could be mods for vehicles like a turbo for more speed or a larger tank or additional storage space.

    I think the main problem for many is that the amount of ammo you find is not scaled with the gamestage. The zombies wouldn't be easier to kill if you find more ammo because you use the same weapons and the same skills as before, but you don't feel like you're wasting too much ammo visiting a POI. People tend to save ammo for the horde when they think they're wasting ammo in a POI.
    Last edited by RipClaw; 2 Weeks Ago at 12:42 PM.

  9. #114
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by Gazz View Post
    Sooo... you want more powerful loot to make the game... not easier?
    Add a crowd clapping sound every time we bring down a feral.

  10. #115
    Stream Team Kage848's Avatar
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    Quote Originally Posted by Gazz View Post
    Sooo... you want more powerful loot to make the game... not easier?
    We simply want a reward for slaying harder zombies.

    Going into a poi and banging your head against the wall battling tougher zombies, only to spend more ammo and meds than you get back is not worth it. Unless there's some kind of cool loot item. But there's not atm.

    What we really need is that legendary loot drops madmole was talking about a while back.

  11. #116
    Zombie Hunter Hek Harris's Avatar
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    Quote Originally Posted by RestInPieces View Post
    Add a crowd clapping sound every time we bring down a feral.
    Done
    https://www.youtube.com/watch?v=avAVYzpTG9o

  12. #117
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by Hek Harris View Post
    Impeccable! +bonus xp for bowing!

  13. #118
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    Quote Originally Posted by Kage848 View Post
    What we really need is that legendary loot drops madmole was talking about a while back.
    What would be a "legendary loot drop"?

  14. #119
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    Quote Originally Posted by Gazz View Post
    I occasionally "make mistakes" to not arouse suspicion.

    Looks like I'll have to "fix" the scaling of the green guys which currently can be as high as 11x the probability of a similar feral being picked.

    Or in other words: OMG TFP are listening to all the whiners and ruin all the challenge in the game! Or something to that effect.
    My opinion. "Green's numbers" could use settings options as Roland has said we will have in 17.2, but you need to increase loot (= ammo). I really don't mind what we have now, but no way in hell I'm wasting bullets to clean an entire POI, because it will certainly not be a good idea. Example: two days ago I went to Diersville Hospital and I know we have several safes there, but I nerdpole close to heliport, kill all z's (90% rad) with a fully modded crossbow (hidden strike 4/5). The loot I got: 24 rounds 7.62mm, 43 9mm, 2 orange and 1 yellow shotgun, one trigger group mod and a bunch of crap. I'm pretty sure 200 ~ 250 7.62mm rounds to clean the POI wouldn't be smart, but for 15 steels crossbow bolts definetely yes.

  15. #120
    Stream Team Kage848's Avatar
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    Quote Originally Posted by apostrophe View Post
    What would be a "legendary loot drop"?
    Ya know, like named weapons with uped stats and cool effects.

    I have a friend who has already made tons of them in mods.

    Edit. Going to try to show you an example.

    https://cdn.discordapp.com/attachments/485397876877426689/533424840452079627/blood_hammer.png

    Not sure if you can see that. But that's the idea.
    Last edited by Kage848; 2 Weeks Ago at 01:51 PM.

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