Page 2 of 7 FirstFirst 1234 ... LastLast
Results 16 to 30 of 99

Thread: Shared XP should mean Shared XP

  1. #16
    Zombie Hunter
    Join Date
    May 2017
    Posts
    483
    Rep Power
    1
    Quote Originally Posted by Cirion View Post
    Sure it adds up.

    Kill zombies faster = more exp. Simple. In the history of virtually every co-op game that has exp/leveling up, it has always 100% of the time been more efficient to be in a team. I don't know of any that it is faster than play solo, unless you account for the fact that sometimes team can be inefficient to coordinate and you can sometimes waste time that way.

    Anyway it's not "More" exp, think of it this way, a team kills zombies faster, so yes, faster exp. Per zombie, its the same exp as solo but you kill more faster, so yeah, it's going to be faster, why not?

    Anyway - again, make it an option, we won't agree on this, so they should make it an option so you can find a server where they have it disabled. Options are good. Options make everyone happy.
    You dont have to agree. It is still a flawed and unfair mechanic. It has nothing to do with how fast anyone kills zombies. A team already has that advantage because they split the responsibilities. They unlock key game features more quickly and dont have to spend time doing each activity solo. Giving them additional XP for possibly alt-tabbing and watching youtube while 1 guy kills stuff is simply unfair.

  2. #17
    Zombie Hunter
    Join Date
    Jan 2019
    Posts
    405
    Rep Power
    1
    To an extent I can understand, but that's still your opinion at the end of the day, sorry (Just like I admit my end is also opinion). So, give us an option to do what we want

    Sure alt tabbing is lame, and I'm not for that, but that can happen in many games and does happen in many games with shared exp, that's inevitable and if people want to play like that, whatever, they're ruining the experience of actually playing the game... shrug...

    I wouldn't even be upset if the default option is to not share exp, then most servers wouldn't, possibly.

  3. #18
    Zombie Hunter
    Join Date
    May 2017
    Posts
    483
    Rep Power
    1
    Quote Originally Posted by Cirion View Post
    To an extent I can understand, but that's still your opinion at the end of the day, sorry (Just like I admit my end is also opinion). So, give us an option to do what we want

    Sure alt tabbing is lame, and I'm not for that, but that can happen in many games and does happen in many games with shared exp, that's inevitable and if people want to play like that, whatever, they're ruining the experience of actually playing the game... shrug...

    I wouldn't even be upset if the default option is to not share exp, then most servers wouldn't, possibly.
    It doesnt matter if they take advantage of the exploit, The game as is give a huge advantage to any competitiveness already to teams without giving them EXTRA xp for every kill. And while my view is biased, it is more of fact than opinion. Your opinion is "I like the shared xp, It shouldnt be removed."

    The facts I am stating are simple. The feature gives an unfair advantage IN ADDITION to the huge advantage teams already have over solo players. There is simply no way for a solo player to compete, in any way. Be it PvP, gaining levels, unlocking key features. They will always be way behind the teams, especially with this feature dropping a boulder on the already tipped scales.
    Last edited by Maynard69; 01-29-2019 at 01:05 AM.

  4. #19
    Zombie Hunter
    Join Date
    Jan 2019
    Posts
    405
    Rep Power
    1
    Well, I don't think the devs agree or they wouldn't have added in the first place. I don't understand why so many people here hate the idea of more options. More options are good, no?? I don't see any reason to be against options. I could sort of understand, if there was no option to disable or enable (as it is now), but if there is an option, what's the problem? Man, I guess even options can't make everyone happy I guess lol.

    If you don't even agree that an OPTION to change it is a good thing, then yeah, there is no middle ground in this discussion.

    Anyway its like this in all games. Try to play Ark solo competitively in a vanilla server. You will fail. That's just how it is. Same with trying to play an MMO solo, the list goes on.

    ^^ And this is why I play either Solo in a non MP game or play in MP game with friends only. Because yeah, there's no competing with teams, in any game.
    Last edited by Cirion; 01-29-2019 at 01:06 AM.

  5. #20
    Reconstructionist AtomicUs5000's Avatar
    Join Date
    Nov 2018
    Location
    US
    Posts
    583
    Rep Power
    1
    OK, so let's say that ALL xp is shared. Then, in multiplayer, the average gamestage will fly upwards and then there will be even more complaints like this: https://7daystodie.com/forums/showth...r-levelling-up

    So funny, I love it.

  6. #21
    Zombie Hunter
    Join Date
    May 2017
    Posts
    483
    Rep Power
    1
    Quote Originally Posted by Cirion View Post
    Well, I don't think the devs agree or they wouldn't have added in the first place. I don't understand why so many people here hate the idea of more options. More options are good, no?? I don't see any reason to be against options. I could sort of understand, if there was no option to disable or enable (as it is now), but if there is an option, what's the problem? Man, I guess even options can't make everyone happy I guess lol.

    If you don't even agree that an OPTION to change it is a good thing, then yeah, there is no middle ground in this discussion.

    Anyway its like this in all games. Try to play Ark solo competitively in a vanilla server. You will fail. That's just how it is. Same with trying to play an MMO solo, the list goes on.

    ^^ And this is why I play either Solo in a non MP game or play in MP game with friends only. Because yeah, there's no competing with teams, in any game.
    I love options. But the last thing I would want to see is slider in the main menu for "Fair for all players----up to---Completely unfair for some players"

    Also I have no problems competing with teams, I have done it for 6000+ hours. Rarely die and have only been successfully raided a couple of times. (1 was hacker, the other was the only time I teamed up with a group and moved into their build) I do have a problem when its completely impossible and skewed too heavily in their favor.

    I understand the game is not being developed for PvP, and not balanced at all for it, it might never be. I have accepted that. But the balance issues extend to PvE as well.

    How enjoyable will it be for any solo player who might be playing optimally trying to compete with others for kills and levels, just to see others completely destroy him in progress/ feature unlocks, but putting in less time on the server and maybe even less kills? Its just not good. While this might be expected to a degree, there is no need to pile on extra advantage to the teams when they already have that.

    Lol, how butthurt will the solo guy be when one of the team members tell him that other 5 members are all afk while he is fighting screamergeddon hordes to power level them? He will probably ragequit and drop a bad review.

    So ya, I dont see a middle ground. The only thing close would be change it to "split the xp between party members for kills" with an option to turn it on off in party settings or something.

    Instead of granting them additional xp and additional advantage over all other players depending on the size of their group. To me this is just so flawed.
    Last edited by Maynard69; 01-29-2019 at 03:25 AM.

  7. #22
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    14,433
    Rep Power
    2
    When I first saw the idea pitched I thought it was sharing xp while doing a quest together. I figured that the proximity requirement would be close so that everyone in the party doing the quest would share each otherís xp. I was surprised to see how it turned out and that there were options to increase the proximity to....uh....the opposite of proximity.

    Thatís the way I think it should be. Reduce the proximity to 30 meters and only active once a quest marker has been activated. That is what makes sense to me. Sharing all xp with each other from across the map? Whatís next? We all get full when one dude eats? I heal too when you pop a pain pill?
    Last edited by Roland; 01-29-2019 at 06:06 AM.

  8. #23
    Reconstructionist AtomicUs5000's Avatar
    Join Date
    Nov 2018
    Location
    US
    Posts
    583
    Rep Power
    1
    What is shared XP supposed to represent? Learn by watching?

  9. #24
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    14,433
    Rep Power
    2
    I thought it represented working together to accomplish a quest so you didnít have to worry about who got the kill hit because youíd share the xp. This is only ever an issue when you are both close to each other enough to be targeting the same enemies.

    Who knew it would turn into long distance leeching and then a request to add all other activities as well.

  10. #25
    Reconstructionist AtomicUs5000's Avatar
    Join Date
    Nov 2018
    Location
    US
    Posts
    583
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    I thought it represented working together to accomplish a quest so you didn’t have to worry about who got the kill hit because you’d share the xp. This is only ever an issue when you are both close to each other enough to be targeting the same enemies.

    Who knew it would turn into long distance leeching?
    Ah I see. Yeah, this would make the most sense.

  11. #26
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,630
    Rep Power
    2
    Quote Originally Posted by Viktoriusiii View Post
    Shared xp should be exactly that: shared. Not doubled.
    Well, it's actually about tripled for groups of 5+, something I don't really agree with.

    Some bonus per player in the group - I can see that. It's an incentive and covers for the inevitable organisational downtime of groups. Just not 200%.

  12. #27
    Zombie Hunter
    Join Date
    May 2017
    Posts
    483
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Well, it's actually about tripled for groups of 5+, something I don't really agree with.

    Some bonus per player in the group - I can see that. It's an incentive and covers for the inevitable organisational downtime of groups. Just not 200%.
    I dont get why there is any bonus for a group. Groups already hold the advantage over solo players in every way. Organizational downtime? how? More people splitting the same amount of work does not equal down time. It is the complete opposite in fact. Its not like we are making a video game, just playing one.
    Last edited by Maynard69; 01-29-2019 at 06:45 AM.

  13. #28
    Reconstructionist A Nice Cup of Tea's Avatar
    Join Date
    Feb 2017
    Posts
    625
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    When I first saw the idea pitched I thought it was sharing xp while doing a quest together. I figured that the proximity requirement would be close so that everyone in the party doing the quest would share each other’s xp. I was surprised to see how it turned out and that there were options to increase the proximity to....uh....the opposite of proximity.
    Whereas when I first heard the idea mentioned I was excited by the thought that it meant that co-op play could be done a lot more "fairly" so that you could have one player looting and another farming and another mining and there would be no issues with those activities awarding different amounts of experience and players specialising in different roles therefore increasing in level at different rates because the sharing would even it all out.

    In fact my first reactions to hearing about it were asking if the sharing radius could be increased to cover the whole map and asking in the mod section about the possibility of modding it to do so if it didn't already.

    I was happily surprised when A17 came out and it turned out that it did have an option to cover the whole map, but I'm rather disappointed that it's not proper sharing. Only zombie killing xp gets "shared", and it's not even actually shared xp - it's bonus xp, which means that everyone goes up levels quicker than they should and the gamestage ramps up quicker than it should.

    I'd be really happy if "shared" xp meant that all xp was actually shared (i.e. split between the partied-up players) rather than just extra zombie xp being given out as a bonus to other partied-up players.

  14. #29
    Scavenger
    Join Date
    Jan 2019
    Posts
    47
    Rep Power
    0
    Edited: Oops, replied at the bottom of the first page, this was a a bit stale then.

    Quote Originally Posted by Cirion View Post
    Anyway it's not "More" exp, think of it this way, a team kills zombies faster, so yes, faster exp. Per zombie, its the same exp as solo but you kill more faster, so yeah, it's going to be faster, why not?
    The problem is, it actually is MORE exp per zombie.
    I don't have the exact number, but you get 550 for a solo kill of a normie, and I think about 450, 490? in a two man team. so from 550 to 900 or so, per kill.
    Last edited by theFlu; 01-29-2019 at 10:46 AM.

  15. #30
    Stream Team Kage848's Avatar
    Join Date
    Mar 2015
    Posts
    566
    Rep Power
    1
    Quote Originally Posted by AlyssaFaden View Post
    lol, oh he has a shovel ... but with my mining skils I mine considerably faster and don't need stamina break. My XP count drawves his even with us both mining.
    Now that harvesting xp has been raised to nice levels I can see this as an issue. I agree, that xp should be shared.

    On a somewhat related topic, I dont like the range increase on the xp sharing. I think sp sharing should force you to work together. If your off 1km away doing whatever you should not get the xp from someone else clearing a poi. It defeats the purpose of having people work together to clear a building. Just my 2c.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •