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Thread: Block,Item,ID's

  1. #1
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    Block,Item,ID's

    Where are all the Block and Item ID's for Alpha 17,I've found most but they used to be on www.7daysdb.com but that's just Alpha 16 not been updated.

    Can't find pillcase id bookcase or lockers id to name a few

  2. #2
    Colony Founder Spider's Avatar
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    no more id #'s

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    No,not numbers..names.

    An Old Bed's ID is bed01 for icon

    Aloe Vera Seed's ID is plantedAloe1

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    Guppycurian Forum Whore Guppycur's Avatar
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    Blocks.xml and items.xml, conveniently under "name"?

    Is that what you're asking for?

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    Fun Pimps Staff Gazz's Avatar
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    blockmappings.nim
    itemmappings.nim
    xxx.blocks.nim

    is where the IDs are.

  6. #6
    Ranger BeatKidz's Avatar
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    Quote Originally Posted by Gazz View Post
    blockmappings.nim
    itemmappings.nim
    xxx.blocks.nim

    is where the IDs are.
    What can i use to edit / view these files?

    I mean i understand its a form of binary file. Do we just need to write our own editor?
    Last edited by BeatKidz; 01-29-2019 at 04:48 PM.

  7. #7
    Leader Royal Deluxe's Avatar
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    Items and Block XML + Notepad++ +Search are your best friends
    Some idīs have changed since A16

    If you want a list of items that can make sense in startclasses i have a list here for paste ncopy
    https://7daystodie.com/forums/showth...l=1#post930527
    Last edited by Royal Deluxe; 01-29-2019 at 04:58 PM.

  8. #8
    Colony Founder LuckyStar's Avatar
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    Quote Originally Posted by BeatKidz View Post
    What can i use to edit / view these files?

    I mean i understand its a form of binary file. Do we just need to write our own editor?
    Uhhh...... do you have NotePad?

  9. #9
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    Thanks all for the help

  10. #10
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by BeatKidz View Post
    What can i use to edit / view these files?

    I mean i understand its a form of binary file. Do we just need to write our own editor?
    Probably so.

    I don't see why you would want to edit the IDs.

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    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Gazz View Post
    Probably so.

    I don't see why you would want to edit the IDs.
    Does it also store the id numbers from modlets once generated? Because that would be a great thing to be able to change. Ive had some modlets reorder my block numbers due to folder structure and break my ingame items and blocks.

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    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Does it also store the id numbers from modlets once generated? Because that would be a great thing to be able to change. Ive had some modlets reorder my block numbers due to folder structure and break my ingame items and blocks.
    That's not supposed to happen...

  13. #13
    Fun Pimps Staff Gazz's Avatar
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    The reason why it keeps that list is to avoid exactly that.

  14. #14
    Inventor stasis78's Avatar
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    Quote Originally Posted by Guppycur View Post
    That's not supposed to happen...
    This happened once to me when I added a new weapon. Some items got shifted. Granted it was items from another modlet.

  15. #15
    Scavenger Tehkarma's Avatar
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    I added a block next to the car blocks to make them respawn, and it seems to have shifted the spawning blocks. We noticed the change because Grace the pigzilla spawns where vultures used to. It's hilarious. But also snakes spawn instead of dogs, etc.

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