Page 1 of 5 123 ... LastLast
Results 1 to 15 of 72

Thread: 7 Days to Die Goals and Stretch Goals

  1. #1
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    13,957
    Rep Power
    2

    7 Days to Die Goals and Stretch Goals

    For newer members of our forum who may not be aware of what the developers are working towards, here are the stated goals. The developers have recently stated that they plan to stick closely to this list so they can finish the game this year (2019).

    Opinions may vary on whether certain goals have been accomplished or not.

    Please let them vary below.

    GOALS

    The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.

    Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.

    Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

    Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.

    Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

    Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.

    Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.

    Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.

    Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.

    Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.

    XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.

    Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.

    Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.
    STRETCH GOALS

    Last edited by Roland; 2 Weeks Ago at 05:07 PM.

  2. #2
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    20,156
    Rep Power
    1
    Combine is coming back?

    - - - Updated - - -

    ...and very surprised to find that rocks distract horde night zeds in a game last night...

  3. #3
    Inventor PoppaTot's Avatar
    Join Date
    Oct 2018
    Posts
    793
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    Combine is coming back?
    My guess is that mods being attached to weapons is being loosely translated to "combine" at this time.

  4. #4
    Ranger
    Join Date
    Jan 2019
    Posts
    320
    Rep Power
    1
    We can play as a zombie? That sounds kind of fun lol. Am interested to see the storyline/survivors part fleshed out, hopefully it includes colony building...

  5. #5
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    20,156
    Rep Power
    1
    Quote Originally Posted by PoppaTot View Post
    My guess is that mods being attached to weapons is being loosely translated to "combine" at this time.
    Yeh, we already know they're loosey goosey with their descriptions... "you can lock a vehicle, so therefore, it's customizable!"

  6. #6
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    13,957
    Rep Power
    2
    Quote Originally Posted by Guppycur View Post
    Combine is coming back?
    along with the 5x5 crafting grid....

  7. #7
    Colony Founder JaxTeller718's Avatar
    Join Date
    Aug 2015
    Location
    Ravenhearst
    Posts
    4,166
    Rep Power
    1
    hunt, track or domesticate a multitude of wildlife to live off the land.
    tick tock lol

  8. #8
    Ranger
    Join Date
    Jan 2019
    Posts
    320
    Rep Power
    1
    Quote Originally Posted by JaxTeller718 View Post
    tick tock lol
    ARK anyone? Maybe this will finally get my brother to be interested in playing this game lol

    Now we can tame a creature and ride one like Putin



    Who needs a motorcycle??
    Last edited by Cirion; 2 Weeks Ago at 06:23 PM.

  9. #9
    Nomad
    Join Date
    Feb 2017
    Location
    Above dirt
    Posts
    399
    Rep Power
    1
    Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.


    Right..

  10. #10
    Reconstructionist
    Join Date
    Aug 2015
    Location
    Norway, land of trolls
    Posts
    683
    Rep Power
    1
    Quote Originally Posted by Cirion View Post
    ARK anyone? Maybe this will finally get my brother to be interested in playing this game lol

    Now we can tame a creature and ride one like Putin



    Who needs a motorcycle??
    Everybody else.

  11. #11
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    13,957
    Rep Power
    2
    Quote Originally Posted by fragtzack View Post
    Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.


    Right..
    Well, that one is still future obviously. They just added quests and will be adding NPC's. If you think of the dynamic story generation as being the cart then the quest system and NPCs are the horses. Most likely, story elements will be one of those things added post launch.

  12. #12
    Ranger
    Join Date
    Jan 2019
    Posts
    320
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Well, that one is still future obviously. They just added quests and will be adding NPC's. If you think of the dynamic story generation as being the cart then the quest system and NPCs are the horses. Most likely, story elements will be one of those things added post launch.
    so.... colonies???

  13. #13
    Nomad
    Join Date
    Feb 2017
    Location
    Above dirt
    Posts
    399
    Rep Power
    1
    More like:

    There is the note in the tutorial that directs you to the nearest trader POI.

    +

    The new trader "jobs" system.

    Would also like to sell you Ocean Front Property in Arizona.

  14. #14
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    13,957
    Rep Power
    2
    Quote Originally Posted by fragtzack View Post
    More like:

    There is the note in the tutorial that directs you to the nearest trader POI.

    +

    The new trader "jobs" system.

    Would also like to sell you Ocean Front Property in Arizona.
    Possibly. lol

    But I'm not so cynical. I still believe that they plan to do more than what you described in this area. Remember that these are goals and not statements of what they are claiming to have already done. Even Guppy's lock argument won't hold water when they add vehicle mods to the game.

  15. #15
    Ranger
    Join Date
    Jan 2019
    Posts
    320
    Rep Power
    1
    I was screwing around in creative mode a few days ago and noticed there are already a vehicle mod or two in the game, but they don't work yet (probably why you can only get them in creative lol), so yes, all but 100% guaranteed there will be vehicle mods.

    I also noticed a few other things like the Jokeblimp aircraft lol, but I'm sure that's meant as an admin vehicle, nothing else.

    Also the GodPumpShotgun which is pretty fun :P

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •