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Thread: The big crying thread for 17.2 Economy

  1. #121
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Ranzera View Post
    Hell, he'll buy 3 stacks if you've got them on hand. It sounds like a necessary nerf came down. A full stack went for over 200k dukes in 17.1
    LOL its still way op. There will be another nerf coming for this.

  2. #122
    Super Moderator Roland's Avatar
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    Quote Originally Posted by madmole View Post
    another nerf coming
    And there was much rejoicing.

  3. #123
    Leader Royal Deluxe's Avatar
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  4. #124
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    Quote Originally Posted by fishjie View Post
    were people seriously whining about the trader? just don't use it if you don't like it
    People have been whining here that they find too many bird nests. Next thing you know, someone is probably complaining that he finds too many stones and that they should nerve it.
    Last edited by RipClaw; 02-12-2019 at 09:11 AM.

  5. #125
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    Can item sale value be tweaked via XML? I don't mean every item individually, but rather in the trader configuration?

  6. #126
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    Quote Originally Posted by madmole View Post
    There was indeed a bug that was fixed causing radiated to spawn too heavily too soon.
    omg thank you kind sir!!!!!

    my friends and i are gonna wait until 17.2 is officially released before switching our server though, but that's a welcome news. thanks for listening to everyones concerns!

  7. #127
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by madmole View Post
    LOL its still way op. There will be another nerf coming for this.
    This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.

    Quote Originally Posted by Royal Deluxe View Post
    You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that :P

  8. #128
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    Quote Originally Posted by iBane View Post
    Can item sale value be tweaked via XML? I don't mean every item individually, but rather in the trader configuration?
    Just look into traders.xml, there is for example the line "<traders buy_markup="2" sell_markdown="0.1" quality_mod="0.4,8" currency_item="casinoCoin" >"

    You could also look for a modlet that does what you want, because that way the tweak survives updates of the game.

  9. #129
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    A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney.
    Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

    ( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

    [Hope is the correct thread to post my idea. And sry english is not my native language]
    Last edited by Penzed; 02-12-2019 at 07:30 PM.

  10. #130
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    Quote Originally Posted by Penzed View Post
    A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney.
    Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

    ( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

    [Hope is the correct thread to post my idea. And sry english is not my native language]
    the vending machines being OP i agree with. they should only be inside trader areas. the ones in POI should not restock and be one time use only, and those should only take dollars.

  11. #131
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by RestInPieces View Post
    This is not the way to do things man. First nerf things to the ground - more than you have to, allow for some backlash, then buff them a little to the point you wanted to nerf them in the first place. People will almost be happy with the result.



    You have my respect that, through the tears, you can acknowledge that these changes will be good for long-term gameplay. Not many have the resolve to do that :P
    I always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.

    For the picnic table this falls outside the scope of the other nerf and is still op, I was able to sell a stack for 75k or something absurd.

  12. #132
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Penzed View Post
    A thought, which is in my mind science a long time about the trading machines you can find in the world. They are in pois, which where there before the zed-apocalypse happen. So why they use the "new cash" casino coins. I would like to see that they only accept the old papermoney.
    Another idea is, dont let it restock as the traders do. Maybe never, maybe as loot containers do.

    ( And why all that machines only have food. In our mad world i can imagine there are machines which sell ammo, at shotgun messias f.e. )

    [Hope is the correct thread to post my idea. And sry english is not my native language]
    The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.

  13. #133
    Survivor Lanadon Conners's Avatar
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    Quote Originally Posted by madmole View Post
    The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard". Vending machines could have been stolen (no time to break into it right now, zombies are coming, so take it to my house and break in where its safe and quiet). Why do I have a 1979 millenium falcon? Shouldn't be there after all these years yet there it is lol. I have an erector set in perfect condition lol. Why people have stuff is not to question. We had an old vending machine in our garage to keep our pop cold when I was a kid... I don't think its unreasonable at all to find a vending machine in a house in an apocalypse where bandits or settlers moved in and horded anything of value for a while, then something went bad, raiders or a herd killed them.
    I couldn't agree more with this. Several years ago I bought an arcade Pinball machine that had been modified to only function on tokens from said arcade. That arcade is gone but when I bought the machine, it had 125 tokens in it's hopper (it will not recognize quarters for games). I reciently started calling those tokens "Dukes" LOL


    I can definitely see folks with a Dolly, taking entire vending machines rather than just Smash & grabbing if there was a risk of attracting a Horde or the machine offered them refrigeration.

  14. #134
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by madmole View Post
    I always like to halve things, or double them, then halve back. Gazz likes to change things in small increments. My way is more disruptive but much faster IMO. Depends how it feels of course, but double it, cut back half of that and be at 150% usually works better than adding 2% 25 times.

    For the picnic table this falls outside the scope of the other nerf and is still op, I was able to sell a stack for 75k or something absurd.
    Gazz's way is sneakier, but yes yours is more practical :P
    Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.

  15. #135
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by RestInPieces View Post
    Gazz's way is sneakier, but yes yours is more practical :P
    Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.
    Because other players would dry up all the money and then you couldn't sell anything.

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