View Poll Results: A18 Developer Diary

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  • Release Estimate: Sometime in 2019

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Thread: Alpha 18 Dev Diary!!

  1. #15076
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Thecolours View Post
    Does the drawbridge raise back up after you cleared it?
    Depends how you set up your motion sensor, these close.

  2. #15077
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by mr.natural View Post
    The crosshair has to 'touch' the body to use [E] successfully. When stuck in a block you do have to 'find' the spot before you can use [E], a bit wonky also based on the angle you're facing it. So I understang Guppycur's comment having trouble collecting them. It is indeed a skill to master. Just saying.
    So what I'm reading is, of you are a good shot and hit the body, it's hard to retrieve them, but if you sick and miss a lot you can suck them up from the surrounding blocks.

  3. #15078
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    That mechanic would surely be bizarre. Just saying. Then again, for many alphas we had giant hornets flying around, so what do I know? :P

  4. #15079
    Survivor agrastiOs's Avatar
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    Quote Originally Posted by madmole View Post
    Nice video! Magnum Enforcer's perk description is missing the "." for ".44 Magnum".

  5. #15080
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    Quote Originally Posted by agrastiOs View Post
    Nice video! Magnum Enforcer's perk description is missing the "." for ".44 Magnum".
    No, it's actually just an anti-aircraft gun now

  6. #15081
    Ranger TSRViper's Avatar
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    Quote Originally Posted by Guppycur View Post
    So what I'm reading is, of you are a good shot and hit the body, it's hard to retrieve them, but if you sick and miss a lot you can suck them up from the surrounding blocks.
    Actually itís the other way around Gup. Itís far easier to pull arrows from a corpse. You only need to look anywhere on the corpse to get the collect message.

  7. #15082
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    Quote Originally Posted by madmole View Post
    [...]and I'm too lazy to go to the desert, its a half hour from my base driving.
    YAAAY bigger biomes confirmed!!!

  8. #15083
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Viktoriusiii View Post
    YAAAY bigger biomes confirmed!!!
    Or drastically reduced vehicle speed

  9. #15084
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    Or it could be that the closest desert biome to his base is a half hour away. :P This confirms (nor denies) nothing. :P
    Last edited by MechanicalLens; 1 Week Ago at 11:04 PM.

  10. #15085
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    Quote Originally Posted by madmole View Post
    Or drastically reduced vehicle speed
    What? *Stares in silence...*

  11. #15086
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    What? *Stares in silence...*
    nice going mechanic.... now i will definitely take the trains.

  12. #15087
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    Quote Originally Posted by unholyjoe View Post
    nice going mechanic.... now i will definitely take the trains.
    3,000 dukes per kilometer. The tole booth is one cart beyond the seating compartment of the train. All snacks and refreshments cost extra. If you get kicked off, your character probably won't survive.

  13. #15088
    Hunter Ti2xGr's Avatar
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    If I'm looking at the new bridge correctly, we have a new wedge tip (three or four pieces that create a more gradual slope)? One that has a more gentle slope? Is that true and if so, will it be available for crafting outside of the CM menu? I'd love for a more gentle slope so my truck doesn't damage the ramps every time it drives up!

  14. #15089
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    Quote Originally Posted by Ti2xGr View Post
    If I'm looking at the new bridge correctly, we have a new wedge tip (three or four pieces that create a more gradual slope)? One that has a more gentle slope? Is that true and if so, will it be available for crafting outside of the CM menu? I'd love for a more gentle slope so my truck doesn't damage the ramps every time it drives up!
    Earlier in this thread MM mentioned they redesigned the wedges so they didn’t take damage from vehicles, though if you look closely at the drawbridge video, it ‘appears’ to take damage due to the flying particles as the truck climbed the wedge. This is probably something we’ll need to try before we know for sure.

  15. #15090
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Star69 View Post
    Earlier in this thread MM mentioned they redesigned the wedges so they didn’t take damage from vehicles, though if you look closely at the drawbridge video, it ‘appears’ to take damage due to the flying particles as the truck climbed the wedge. This is probably something we’ll need to try before we know for sure.
    or he forgot about them

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