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Thread: Alpha 18 Dev Diary!!

  1. #20821
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by madmole View Post
    Well instead of learning about the holocaust, I'd cover it, but spend more time teaching about famous inspirational speakers, inventors, how someone started a business and created 1000's of jobs and transformed a poverty stricken area into a robust community, etc. Inspirational positive history, not tragedy and "what not to do".
    One thing I would definitely cover about the holocaust was the Nazi's burning of books... the same with the Catholic Church during the Dark Ages. If you can eliminate the sources of knowledge, it keeps people stupid and easily controlled. If you destroy a civilization's history, you can rewrite it in your favor. Yes, this post doubles as an argument for the importance of history and the importance of education.

  2. #20822
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by beerfly View Post
    Similar with you, but gonna try play semi-nomadic now, as I keep a 2-3km perimeter where I have few stashes with the most valuable stuff, and use a poi for crafting with a LCB to prevent mysterious disappearence of my stuff( or no poi at all why not ), with no use of bedroll at all ingame.
    Can`t wait. Thanks.
    my current a17 game I have no base, day 10. all my stuff is placed in the ground. dug a trench 1 m deep, placed workstation, forge, and storage boxes in there. low game stage so was doable. not sure about higher gamestages yet.

  3. #20823
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by RipClaw View Post
    How many days did your longest game last?
    He'll probably say 69.

  4. #20824
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Callum123456789 View Post
    is saying he's lying a joke or do you actually think he is lying because madmole wouldn't lie and also mfs aren't always that complicated to fix but some may be like whack a mole you fix one and like five come up so i don't know if you are being serious or not
    Whack a mole phase is over, new stuff is pretty well done, so I doubt many new MF's are being added now. Sadly its only on 28 though, only went down one today.

  5. #20825
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by sillls View Post
    Wait, I thought that Madmole said the ground would not be effected by the explosion.
    well the damage is so damn high it might be lol.

  6. #20826
    Captain Obvious
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    Quote Originally Posted by madmole View Post
    Probably not for long.
    I would get rid of every downgrade and make the blocks be destroyed once their hp get to 0 EXCEPT steel.

    Steel is nice when it downgrades to reinforced concrete because alleviates the resource expending of iron and looks cool.

    You might not want to upgrade to steel right away this time around because of lack of resources but still have a pretty strong block after they scratched your base with demolishers.

    Edit: IDK really. A steel coating like it is now is cool. The rest of the blocks can be destroyed in hell.
    Last edited by Blake_; 6 Days Ago at 11:18 PM.

  7. #20827
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Roland View Post
    You know what REALLY gives a sense of fear more than a downgraded block? A hole.
    Those holes could be feared even more if they decide to make something that can squeeze through it.

  8. #20828
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by CannedSmeef View Post
    I'm curious @madmole, what would you say is your single most favorite addition/feature/change of A18? Personally I'm going to have to say the reworked perk system, but I haven't even tried it yet.

    And while we're at it, MF report?
    Schematics. Giving me the freedom to grind and find vs buying stuff in a perk menu is awesome. Its so rewarding waiting and finding what you wanted, and frustrating when you can't find it.

    Books are a runner up, always a treasure trove to find a new one.

    100 hours in I have 7/7 on one 6/7 on a few, and 5/7 on the rest. So its a deep looting game now which is great.

    Perks not having level gates is great too, characters strong when you specialize, adequate with a little perks spent feels great to me.

  9. #20829
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Laz Man View Post
    Altho you make alot of sense and this is probably a good simplification. My gut tells me people will miss the downgrading block aspect as it gives a sense of fear that the zombies are about to get in. 😅
    With proper downgrade models/decals it would be great.

  10. #20830
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by madmole View Post
    Until you harvested everything. I'm kind of thinking of making dukes smelt so all that late game money = brass.
    It makes sense to me. Late game you would only be using them to buy bullets anyway. It kinda kills two birds with one stone actually because it keeps the Dukes relevant even when there is very little left you need to buy.

  11. #20831
    Colony Founder Aurelius's Avatar
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    Quote Originally Posted by madmole View Post
    Until you harvested everything. I'm kind of thinking of making dukes smelt so all that late game money = brass.
    YES PLEASE! This!

    Also, a brass catcher weapon mod would be a nice addition...

    -A
    Last edited by Aurelius; 6 Days Ago at 11:23 PM.

  12. #20832
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by madmole View Post
    Well instead of learning about the holocaust, I'd cover it, but spend more time teaching about famous inspirational speakers, inventors, how someone started a business and created 1000's of jobs and transformed a poverty stricken area into a robust community, etc. Inspirational positive history, not tragedy and "what not to do".
    in all honesty... it needs an equal amount of both. Some of the people who were innovators were also very bad people who abused the working class in order to make that money.

    Nazi's were bad guys, but if you teach only the benefits they made to medicine, they could come out looking like good guys.

    People need lessons on both what to do as well as what NOT to do. else we end up with worse money grubbing abusers than we do now. which would lead to worse social disorder.

  13. #20833
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Gareee View Post
    I was hoping you would stick with this build another horde night or two to see later game balance.. we used to always see shortages of brass for ammo, and not enough time between horde nights to repair, collect materials, and produce ammo, let alone explore and loot. After say 120 or so it was no longer sustainable, and I used scrap buildings for horde nights insteads of the base.

    Thats going to be a GREAT improvement, well worth the a18 delay for!
    It wouldn't mind continuing, but it would be doing an injustice to perception and intellect builds which AFAIK are amazing or suck balls. Probably the latter since I have zero hands on. I've improve the fort build as I went, when something is lacking that really want I just stop playing, add it, and resume.

  14. #20834
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by quilmeshou View Post
    hi madmole, is it possible that glass could be used for offensive or defensive purposes in the future? something we talked with Roland, if im not wrong, is the possibility of making explosive traps with glass shards or something like that, or reinforcing walls with glass shards.
    wire traps could be good as well, per example the typical traps that impale the enemies when the wire is cut.

    also, i dont know if its just me, but, are the mines bugged? cause i already tried to blow up some zeds using them, but it didnt make any effect , was on a multiplayer server.

    i hope you answer
    Mines have been recoded afaik. Glass bombs just feel like more of the same, so probably not. I have to tons of scrap iron, why mess with glass?

  15. #20835
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by sillls View Post
    Wait, I thought that Madmole said the ground would not be effected by the explosion.
    Quote Originally Posted by madmole View Post
    well the damage is so damn high it might be lol.
    I didn't think the terrain damage was that bad at all. It was reasonable... realistically damaged and yet not very hard to fix up if you wanted.

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