View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #15901
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    I thought it stood for Motherfu...bug. Having done bug hunting for other titles, calling critical bugs mtherfu...seemed fitting lol
    it does when the dang list grows

  2. #15902
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by madmole View Post
    I saw some bridges.
    Happily stand corrected.

  3. #15903
    Nomad ZombieSurvivor's Avatar
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    Quote Originally Posted by unholyjoe View Post
    it does when the dang list grows
    I feel you brotha, you Q&A Testers do a great job! You guys and gal shall always have my respect for the work you put in.

  4. #15904
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    I feel you brotha, you Q&A Testers do a great job! You guys and gal shall always have my respect for the work you put in.
    They're okay... The yank with the beard who likes Dr Pepper is a bit of weirdo though.

  5. #15905
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Hey, at least we won't be mining for half a day to get a couple day's worth of gas. I knew that you'd be touching shale at some point (I'd often walk out with 20,000 shale; translate that into gas), but this seems very reasonable. (: You know, I've never truly delved into electricity in 7D2D; looks like this will be the time to do it. (A18.)

    Is natural progression slower, on average? If so, I greatly support that; reaching end-game by day 28-something was one of my small nitpicky criticisms about 7D2D in the past, unless I artificially made myself slow down by a significant amount.
    Yes, I level fast compared and I'm level 51 on day 57 so much slower leveling. It was needed since we removed level gates, we didn't want people reaching int 10 in 2 days. I wore nerd glasses most of the play through and started using learn'n elixer on horde night to level faster. I imagine some folks will be level 30 by day 56 and some a bit higher level.

    To me its finally playing how I've wanted it to for the longest time, 18 is a major accomplishment. There is more to do but this feels like a great milestone game play wise.

    The Day 56 horde was pretty intense. Its my fault for making a mansion, the zombies spread out everywhere and spiders jumped my walls, I'll probably build a horde tower separate from my base. Grenades are amazing, its like fire in the hole and bodies go flying, they work really nice. New sounds on some items too, its a nice touch.

  6. #15906
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    Quote Originally Posted by madmole View Post
    Yes, I level fast compared and I'm level 51 on day 57 so much slower leveling. It was needed since we removed level gates, we didn't want people reaching int 10 in 2 days. I wore nerd glasses most of the play through and started using learn'n elixer on horde night to level faster. I imagine some folks will be level 30 by day 56 and some a bit higher level.

    To me its finally playing how I've wanted it to for the longest time, 18 is a major accomplishment. There is more to do but this feels like a great milestone game play wise.

    The Day 56 horde was pretty intense. Its my fault for making a mansion, the zombies spread out everywhere and spiders jumped my walls, I'll probably build a horde tower separate from my base. Grenades are amazing, its like fire in the hole and bodies go flying, they work really nice. New sounds on some items too, its a nice touch.
    A18 sounds incredible already! And it's great to hear the elixirs will finally be given some love! Most of the time, I just didn't bother, as I literally had no purpose for using most/any of them. But now, it seems they are quite the treat to have.

    May I suggest the usage of dart traps? If they haven't been modified since A17, then I can tell you that they are quite devastating, especially if the zombies are all funneled up, or at the very least, grouped up. (Molotovs excel when the latter is in play.)

    What I always do personally is make my main base separate from my horde base; that way, I can beautify the base I live in all I want while having the freedom (maybe not the time, but certainly the ability) to create a durable, hopefully horde-worthy structure without worrying of making it look pretty. (Or livable, I guess I should say.)

    Edit: I didn't catch that properly, seems like you have the above plan in mind.

    With the removal of level gates, the reintroduction of some loot-based progression (with options outside of the foreboding power of RN-Gesus! examples include schematics, books, etc.), and of course, all the new content, I can definitely see A18 being one of the greats. ^^ Great work to you all (ie from you all)!
    Last edited by MechanicalLens; 4 Weeks Ago at 04:07 AM.

  7. #15907
    Leader Aldranon's Avatar
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    Quote Originally Posted by madmole View Post
    I just unlocked electricity. Nerd glasses are awesome for getting perks you don't want to waste attribute points on. I still need gas can schematic (put it in today) so I can get endless supplies of fuel. I nerfed that too, it was insane, 12 pieces of shale for 1000 gas or something. Now its 50 per 100, so about 500 processed shale will fill a 4x4 up. You an get 500 in a minute of mining probably.
    If shale deposits and gas usage is basically the same as A17 then I'm glad you did that.

    In A17, I don't understand why people don't drive motor vehicles all the time.

    Keep up the great work, looking forward to playing an A18 agility or strength build... soon!

  8. #15908
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    It is time I began designing the eventual finished design of my horde base for A18. I'll suspect that mid to late September will be A18's arrival, at the earliest.

    Edit: Rough Draft 1 for A18 Horde Base: The main structure on the outside will be a large tower, which will be connected to the ground on all four corners, as well as some additional "legs" if need be. Going underneath and on all four sides of the tower will be four wide ramps, which drop down an 11x11 pit, or even larger. The pit will extend down to bedrock (to greatly assist in countering the Demolisher's explosive ability, the floor will be bedrock). The walls at the bottom of the pit will be multiple layers thick, and at the very back, aiming inside the pit, will be a singular row of dart traps going all the way around the perimeter, at body height of the zombies. If the Demolisher does explode, hopefully the dart traps will survive. Any zombies that choose to dig into the walls will have darts shot at them during the duration of their digging, killing them.

    Halfway down the pit will be a small iron bar compartment, many blocks above bedrock level. The compartment, housing me, will be support on all four sides by four elongated pillars connecting to the walls of the shoot. From inside, I can shoot downwards and throw down grenades. Atop the cage will be another row of bars, and on top of that, a small pyramid (the shape should assist in causing the zombies to slide down). Atop the pyramid will be a blade trap, with a couple turrets alongside the walls facing ahead towards the pyramid, in case in stragglers land on top.

    At the ends of the support poles of the cage will be a series of four vault doors, each leading to staircases that go down behind the walls of the pit and down towards the dart traps themselves, for restocking purposes.
    Last edited by MechanicalLens; 4 Weeks Ago at 05:45 AM.

  9. #15909
    Reconstructionist unlike them's Avatar
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    So far the sewing books seem to be the least desired. If you didn't drastically nerf clothes in loot, I'm gonna have them found long before I expect to find the books. Even the bonus skill (about military clothes), which I expect to obtain in the very late game. Only pockets skill seems useful. Does clothes also have random stats?

    Other book series are very desired though.

  10. #15910
    Fun Pimps Staff Gazz's Avatar
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    So that's very realistic.

    Some books are more desired than others. =P

  11. #15911
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Gazz View Post
    So that's very realistic.

    Some books are more desired than others. =P
    Wait, didnt you get the memo?

    Quote Originally Posted by madmole View Post
    Game play always trumps realism in all game design discussions. Realism is an abstract at best and a guide for suspension of disbelief, and it loses all its power right there.

  12. #15912
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    Quote Originally Posted by JaxTeller718 View Post
    Wait, didnt you get the memo?
    Hey, they can't call be winners, otherwise that would defeat the purpose of having some of them being most coveted.

  13. #15913
    Survivor Zombiepoptard's Avatar
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    I heard Joel's brother in the last stream video say that bandits were coming into alpha 19? Could have been just a mistake since he said it in passing. If so that is big news.

  14. #15914
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by madmole View Post
    Doors will *hopefully* get a new design. No more changing materials and switching blocks on destroy. In fact everything will destroy when broken. However we will display damage models at a certain % of health. No more grinding through a 7k block just to have another 7k block spawn in its place. One 14k door will do just fine, thank you.
    Nice, perhaps that will free up some block space for other things? 🤔

  15. #15915
    Reconstructionist Damocles's Avatar
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    Watching the last gameplay stream. There seems to be still quite a lot of issues with the object culling. (popping in and vanishing furniture specifically).

    It that resolved already?

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