View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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Thread: Alpha 18 Dev Diary!!

  1. #16246
    Hunter -Holo-'s Avatar
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    Quote Originally Posted by madmole View Post
    I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
    Oh this makes me very happy. Will the spotlights get some love too?
    Or even better, can brightness and falloff be xml settings? (and conesize for the spotlights)

  2. #16247
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    Quote Originally Posted by madmole View Post
    Probably no tracers unless its impossible to tell where bandits are shooting you from, but distant sounds hopefully A19.
    Muzzle flashes then?

  3. #16248
    Nomad beHypE's Avatar
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    Quote Originally Posted by madmole View Post
    Nope I wouldn't consider something that would not benefit performance. You can set your texture to 1/4 and see what kind of gains you might get. It will be minimal unless you have complete potato of a rig which you don't. All the performance loss is from the Unity character controller and the A* pathing over a voxel world. You can drop 1,000 static mesh zombies in a unity scene if you have the time and it will run fine IMO. Turn on 50 unity character controllers (their physics, collision, ragdoll components, skeletons, mechanim controler etc) and pathing and and watch your FPS tank.

    I think we've done some optimizing on this front since 17, but it kind of is what it is and without getting unity source and rewritting a stripped down controller we probably won't be seeing a ton of gains.
    I can only assume your team did a lot more researching than I did on the matter and has already found all that I could find in a couple of minutes but just in case :
    https://assetstore.unity.com/package...ntroller-99131

  4. #16249
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by madmole View Post
    There are schematics that unlock crafting that some perks can do, but the perk typically has something else it does that the schematic won't. So if you think perk books are just a free perk point you are wrong. They aren't even anything to do with perks, they are their own thing that augment your character in over 100 ways.

    The old perk books gave you a rank in a perk, they were horrible and were deleted as they were just filler content until we could do this new book system.
    Ahhhh! Right! Schematics was what I was thinking of.
    Yeah no I see how that would work better than a simple +1.
    Totally on board with that.

    Quote Originally Posted by FileMachete View Post
    For me, though A16s HNs were quite a bit more fun, it was certainly possible to make impregnegatable bases, and maybe that was the problem.
    You built bases, only to leave it when they came inside? I mean... I guess I do that too when I get overrun... still a weird way to speak of your base ^^
    https://www.urbandictionary.com/defi...m=Impregnegate

  5. #16250
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by TSBX View Post
    Here's a good question for Madmole and the gang:

    What stats are randomized for A18 and are there additional stats planned for future builds?
    Some. Many. It's complicated. =P

    More can and should be randomised but it's issue of finding the time to carefully consider the type and scale of each such bonus.
    This can also be added in an 18.x patch if time runs out. It's just additional polishing.

  6. #16251
    Colony Rounder beerfly's Avatar
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    Quote Originally Posted by madmole View Post
    I supposed there is some game play application there. We can always add some pre-colored lights but it would be more elegant letting you have a color picker.
    Underground alarm system was my first thing that I build back, when you guys released electricity. Adding color picker for lights would be one of the best additions in electricity, maybe a couple of more siren sounds too...

    Or was it called speaker, anyway, keep up the great job.

  7. #16252
    Nomad ZombieSurvivor's Avatar
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    Anyone else excited that Madmole is experiencing electricity which sounds like that area of the game is going to get some much needed lovin'?

  8. #16253
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    The first page says "No Blood Moon escape prevention in A18".
    What does this even mean?

  9. #16254
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    Quote Originally Posted by Muriel View Post
    The first page says "No Blood Moon escape prevention in A18".
    What does this even mean?
    It probably means TFP are trying everything possible to ensure that players cannot cheese the blood moon by escaping it. (On a vehicle, etc.)

  10. #16255
    Inventor Sirillion's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Anyone else excited that Madmole is experiencing electricity which sounds like that area of the game is going to get some much needed lovin'?
    I am, as an electrician I am hoping it will get a book series to allow for more advanced electrical builds. Like for instance a hidden wiring system, where you get to create/use smaller model outlets and place them on the walls. As long as the walls are connected the "wire" is there and all you should only need to connect the power source to an inlet to power the circuit.

  11. #16256
    Reconstructionist unlike them's Avatar
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    Quote Originally Posted by Muriel View Post
    The first page says "No Blood Moon escape prevention in A18".
    What does this even mean?
    It means that TFP are not currently restricting the players to escape the BM by bikes or something.

  12. #16257
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    Quote Originally Posted by Muriel View Post
    The first page says "No Blood Moon escape prevention in A18".
    What does this even mean?
    That means in A18 nothing stops you from avoiding the horde by driving around in a vehicle. There were several ideas to make it harder to avoid the horde. For example, the zombies will run into your vehicle and cause damage if you don't dodge them.

  13. #16258
    Nomad ZombieSurvivor's Avatar
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    Quote Originally Posted by Sirillion View Post
    I am, as an electrician I am hoping it will get a book series to allow for more advanced electrical builds. Like for instance a hidden wiring system, where you get to create/use smaller model outlets and place them on the walls. As long as the walls are connected the "wire" is there and all you should only need to connect the power source to an inlet to power the circuit.
    I'm OCD about wiring. I tend to make my electrical room on the top floor in this way i can wire everything up without showing a single wire. Its hard work and takes tons of resources but in the end, no wires showing, light switches in every single room and I'll have a security room that controls every single alarm system, outside spot lights etc.

  14. #16259
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    Quote Originally Posted by Sirillion View Post
    I am, as an electrician I am hoping it will get a book series to allow for more advanced electrical builds. Like for instance a hidden wiring system, where you get to create/use smaller model outlets and place them on the walls. As long as the walls are connected the "wire" is there and all you should only need to connect the power source to an inlet to power the circuit.
    What I think if possible technically is they should make wire don't render if a full block is next to it, this way they have less item to render and wire don't get visible. and when connected to points, they should always connect to bottom part of item or looks like it is going down to wall before it spread so it stick to wall.

    Maybe render on negative of their block so they render on other block instead like doors render over the blocks.

  15. #16260
    Tracker
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    @madmole or anyone do you think that steam workshop will make it in a18 or is that being added when the game goes gold?

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