View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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Thread: Alpha 18 Dev Diary!!

  1. #18211
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    Quote Originally Posted by Gazz View Post
    Stats are balanced so that you can not go far beyond the 90% cap.
    Random stats may tip you over slightly but going all out with this would look very broken because armor would claim that it gets better as you find more pieces but then it doesn't. Things that look broken are to be avoided. =)
    "Random stats may" .. random stats WILL be at their max value in any longish game. And since you don't even need the Heavy Armor perk to get max armor value, everyone who plays a long game will have 90% damage reduction available at will.

    madmole, you're currently at that 75% number I suggested as the absolute max, and you're already just ignoring the zombies.. what group of zombies would make you "worried" as is? As in, "I can't just mess around with these guys"? Getting to the 90% would give you 2.5 times the current 75% survivability, so you'll need to triple your intuitive answer for the long game.

    I'll stop being annoying about this, I'll just keep not wearing steel armor in any of my games

    And release it already! ..

  2. #18212
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    What's the level cap in A18?

  3. #18213
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    Quote Originally Posted by Thecolours View Post
    What's the level cap in A18?
    Look in the first Post!
    "+ No level cap for A18"

  4. #18214
    Scavenger Eliphas the Inheritor's Avatar
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    Quote Originally Posted by madmole View Post
    Sounds like you just want to curb stomp all your buddies into bloody pulps with hardcore settings lol.
    Isn't this what they want? They complain you can easily escape, well then, make escape impossible.

    Nah, I was kidding, I was 50% ironic when suggesting this but at the same time the other 50% I was sick and tired of people complaining that it's too easy. That's the reason I only play single player so I don't hear people complain about this and that and the other. If they think it's easy, well then, put the nightmare speed during the day too and let's see how much you're going to survive.

    What I believe is...and I know this has been discussed for a long time, the game feels a bit empty with most of the zombies being sleepers, not wandering outside like in previous alphas. If your "veteran" player complains that it's too easy, if they choose nightmare speed during the day too and they got A LOT of zombies outside, let's see how they are going to make it even from day 1 to 7 without dying at least once or twice. I am curious as to how you're going to address this issue.

  5. #18215
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by theFlu View Post
    "Random stats may" .. random stats WILL be at their max value in any longish game.
    Anyone who plays a longish game has gotten their money's worth out of the purchase and that's not even counting replaying it as a "different class".

  6. #18216
    Nomad ZombieSurvivor's Avatar
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    Quote Originally Posted by Gazz View Post
    Anyone who plays a longish game has gotten their money's worth out of the purchase and that's not even counting replaying it as a "different class".
    Agreed. I think I have invested more time in this game than any other game I have ever played (I've been playing games since atari). I think I bought it back when it was like only $12 or some crazy cheap price I paid.
    I've sunk in thousands of hours and think I'll still end up putting in thousands of more hours.
    This game also holds the record for how times I have purchased the same game. I've lost count as to how many copies I have bought for other people. This in itself is a testament to the value of 7 Days to Die.
    Last edited by ZombieSurvivor; 2 Weeks Ago at 10:16 AM.

  7. #18217
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    *smirk* so, it's intentionally designed to get us bored at 50 hours per playthrough, so we'll buy your next game too? /tinfoil_hat <

    Absolutely worth its price of course, I've spent about 0.4 cents per hour for this game, I'd say that's pretty good worth.. Wouldn't be posting if I didn't love it.

    We would surely agree that reaching 100% damage resistance would simply end any playthrough - it stops being a game when you can't lose.
    For me, 90% has the same effect mentally, makes it too easy to carry on.

  8. #18218
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by theFlu View Post
    We would surely agree that reaching 100% damage resistance would simply end any playthrough - it stops being a game when you can't lose.
    Well, letting that slip through would be super dumb. =P

    And well, there's always the possibility of zombies with attacks that ignore a % of armor or attacks that debuff you, like cop puke "weakening" your armor... we have quite a few angles there.

    That's why some people scoffed at the "only 20% AP" effect that I had set on AP rounds when it really makes a major difference.
    Reducing say 60% armor to 40% is not 20% more damage but 50% more.

  9. #18219
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by madmole View Post
    I never thought of that, but I'm a tank so they are like mosquito bites to this build, maybe as a light armored character I might.
    speaking of bars. can we please get iron bars to angle like a ramp. comes in handy with dart traps and turrets. atm I am using rebar ramps to protect and shoot through. trust me in a zed apoc, I would definitely be ramping those things.

    RAMP.jpg
    Last edited by wolfbain5; 2 Weeks Ago at 11:48 AM.

  10. #18220
    Navezgane's Perv SnowDog1942's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Your new house?

    If you can't find it you can stay over at my place.. There's a bed in the basement. If you hear weird sounds from over there, that's probably SnowDog doing his things..
    Luckily for him the sound only lasts 2 minutes, 7 times a day.
    Last edited by SnowDog1942; 2 Weeks Ago at 11:13 AM.

  11. #18221
    Navezgane's Perv SnowDog1942's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    * Looks closely at this comment *

    * Shouts over shoulder*
    Oi, SnowDog, you wanna have this one?
    Looks like someone beat me to the punch /cry

  12. #18222
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    Yeah, that's percentages for you, completely counterintuitive all around..
    "20% armor reduction" is where I'd assume you're reducing 20% to 16%, and 90% to 72% which are perceived as two completely different effects.. "triple damage on armored targets" vs "couple percent on lightly armored"

    Head shot damage +100%, stealth damage +50%, weapon damage +25%; are we doing
    100+100+50+25
    or 100*2*1.5*1.25
    or (100+100)*1.5 + 25
    or some other combination therein ... all equally valid for simple tooltips.

  13. #18223
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    Quote Originally Posted by theFlu View Post
    Yeah, that's percentages for you, completely counterintuitive all around..
    "20% armor reduction" is where I'd assume you're reducing 20% to 16%, and 90% to 72% which are perceived as two completely different effects.. "triple damage on armored targets" vs "couple percent on lightly armored"

    Head shot damage +100%, stealth damage +50%, weapon damage +25%; are we doing
    100+100+50+25
    or 100*2*1.5*1.25
    or (100+100)*1.5 + 25
    or some other combination therein ... all equally valid for simple tooltips.
    Its to early for math, my head hurts now *walks away to grab a coffee*

  14. #18224
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by madmole View Post
    Its only exploration music right now, next alpha we'll add combat music.
    metal? thinking kul the conqueror style.

  15. #18225
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    Quick question (maybe A19 related)

    Will there be the ability to upgrade turrets in the future? I.e twin auto turret, heavy armour for blade traps etc...

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