View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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Thread: Alpha 18 Dev Diary!!

  1. #20266
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Laz Man View Post
    That looks badass.....until snow gets a reply in lol....
    ...the Chlamydia mod?

    - - - Updated - - -

    Quote Originally Posted by Mechanimal View Post
    Well maybe, eventually, a WIP perhaps.
    Roland did mention train station pois...

    https://7daystodie.com/forums/showth...359#post158359
    Last edited by Guppycur; 5 Days Ago at 01:03 AM.

  2. #20267
    Navezgane's Perv SnowDog1942's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    and snowdog will need to get a medicated ointment for his
    /cry

    /true

  3. #20268
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    @madmole question from a PVP guy. in A17 the HUNTER mod was a must have for high level encounters, (i.e. a max stat player fight) and anyone losing said fight had no chance to return to the fight without backup gear sets with said HUNTER mod. what im wondering is if there have been any stat changes to balance this out or if the mod has been removed from A18. personally, i would rather have the players stats account for most of the damage exchange in a fight rather than a mod, or maybe a weapon stat.

    additionally, if anyone from the team would like to play on a PVP server and would like someone to show them the ropes, you have a guaranteed spot on my squad.

  4. #20269
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Guppycur View Post


    Roland did mention train station pois...

    https://7daystodie.com/forums/showth...359#post158359
    Ah....back in my youthful days of pie in the sky pimp dreams. Alas, reality has wrung me dry of dreams of trains and zip lines and.....apparently even voxel terrain in some strange alternate timeline.

    Oh the disillusionment....

  5. #20270
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    There was a discussion a few pages back that hit home. Friends and I started playing 7 days back before smooth terrain because it was basically Minecraft for adults. We had all of the creativity of Minecraft, but with guns and base killing horde nights.
    IMO probably wouldn't be playing it today if it didn't offer that gameplay.

  6. #20271
    Inventor JCrook1028's Avatar
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    Quote Originally Posted by madmole View Post
    Again why is everyone taking the black and white on this? I said if we made the terrain static, and had voxel buildings we'd have saved tons of time and had 60 fps on potatoes and 500 zeds on screen. Yeah lets cling to mining instead of take the game where it needed to go.
    But you'd have a clone of a hundred other games. Nothing unique. I'm very thankful you took the path you did, it led to this unique masterpiece. If you choose to forego the fully voxel world in you next game I'm sure you'll have some buyers. I'm also sure you'll have some who don't. I'd be in the latter group. Shooters ain't my thing.

  7. #20272
    Ranger Quantum Blue's Avatar
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    Quote Originally Posted by Jost Amman View Post
    If you remove voxels you'd be in the same league as Dying Light 2.
    You don't want that...
    Are you kidding?! DL has ziplines! Roland - you get back here!

    BTW - I found/started 7 days to die because I was searching for Minecraft mods... and 'MineCraft' was in the KS info. That was 3+ years and approx 7000 hours ago. Thanks a lot TFP.

    Voxel / Not Voxel? Caves / no caves? Would I have tried without those? Definitely. Would I be as addicted?

    Minecraft/Skyrim/Tower Defense? Base building Destructible Zombie Survival?

    Having an opportunting watching TFP learn and build the game and themselves, and being a very small part of that?

    Expanding opportunities and time sinking (not syncing) by playing every major overhaul mod and learning modding myself?

    Done.

  8. #20273
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    Quote Originally Posted by madmole View Post
    Its not learning, its being a mindless robot copying someone elses design. I want to try stuff myself, to me that is where all the fun is, and people are trying to steal my fun.
    Sorry Joel, wasn't my intention when I gave you that advice. Was just reading older post and saw you mention some issue you might have with fence placement and I went into problem solving mode.

  9. #20274
    Ranger Quantum Blue's Avatar
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    Quote Originally Posted by Guppycur View Post
    Nope. Not a train.



    ...or is it.
    You mean evil spiteful person. You know darn well you are taunting ME! TRAINS! OMG - excuse me - I gotta go shower...

    (And I am sure you are hiding things - like trucks/wheels - I don't care...)
    Last edited by Quantum Blue; 5 Days Ago at 02:36 AM.

  10. #20275
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    Quote Originally Posted by madmole View Post
    Its fine, I know its fun to impart your wisdom on people but I like to do things on my own. Besides A18 is a new beast, old methods might not work.
    Lol, I have less than 200 hours in... I don't know that anything I say necessarily counts as "Wisdom"

  11. #20276
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    Personally found the game through daughter who watched a youtuber playing the game, she made me watch a few videos then I bought her the game and got myself a copy as there was a dual pack on offer, being playing ever since, bought 3 more copies and now regularly co op with son and her.

    I get what MM saying but I think he is airbrushing over the way the community/game has grown due to the long development phase, every alpha has expanded the player base because of the unique overall game.

    Think TFP are doing great but MM getting tired by the MF bug delay and is on here a bit too much, reading criticisms and rehashed topics, feeling frustrated by people not reading or focusing on A18.

    Personally I want A18 it looks/ sounds awesome but will await with baited breath till it's out, I'm still playing A17.4 so thanks You TFP for the hours of fun may it long continue.

  12. #20277
    Leader Aldranon's Avatar
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    Quote Originally Posted by beerfly View Post
    Roland, your smilies keep dying man, at least leave them some water or something.
    None of them will see A18 in that rate.
    OMG!


    Its counting down...

  13. #20278
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by madmole View Post
    I'm saying if we just made the terrain static and still had fully buildable destroyable voxel houses/pois it would have saved us 3-4 years of headaches. 2 minimum, and the game would be more successful because it would look great, run great, and do 95% of the things you can do now in 1/3 the development time, then think about what we could add without the time wasted on water and voxel terrain. IMO we would have had a better game. How does 500 zombies on screen sound compared to mining, at 200 fps?
    I'll take fewer zombies with voxel terrain. There are dozens of games that have lots of content but static terrain.

    If that's where the game needs to go... so be it. /shrug

  14. #20279
    Colony Founder Odetta's Avatar
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    Quote Originally Posted by Roland View Post
    Ah....back in my youthful days of pie in the sky pimp dreams. Alas, reality has wrung me dry of dreams of trains and zip lines and.....apparently even voxel terrain in some strange alternate timeline.

    Oh the disillusionment....
    You could ask the Pimps to include the zipline code/xml in a future patch so you can add them via mod. Tracks and trains would be dope though.

  15. #20280
    Zombie Hunter
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    Quote Originally Posted by Odetta View Post
    You could ask the Pimps to include the zipline code/xml in a future patch so you can add them via mod. Tracks and trains would be dope though.
    Tracks? Where we're going, we won't need tracks.

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