View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #31351
    Colony Founder Damocles's Avatar
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    Quote Originally Posted by madmole View Post
    Mine come like clockwork. I think around noon?
    How about dropping them at like 9pm. Makes the player think to take the risk getting it, or waiting until morning.

  2. #31352
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by noordinarymind View Post
    Attachment 29501 as you see all of them Locked.
    Click on the basket one to buy it.

  3. #31353
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    Quote Originally Posted by meganoth View Post
    Yes. Anything in the Mods subdirectory usually will make problems.
    i uninstalled ravenhearts and the mod launcher but it didnt fix it

  4. #31354
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by madmole View Post
    We might add a custom model later, there were a few books where the perk was too hard to code in the time we had or we were short on ideas so a few meh things transpired, but not many.
    that's true. but its always nice to have new armor



    call me for ideas lol

  5. #31355
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Kazzak View Post
    @madmole

    Has resurect a friend Perk been discussed at all? A buddy dies during a quest, respawn and a quest is lost for them.
    We've talked about a doctor perk to resuscitate someone.

  6. #31356
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    Quote Originally Posted by madmole View Post
    Click on the basket one to buy it.
    PPerrk.jpg there is no basket here .its the problem

  7. #31357
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by madmole View Post
    We took it out because it was too much bs upgrading and metal should be saved for doors, iron bars etc. Down the road I hope to have a contextual upgrade in the hammer/nail gun where you load the material you want and upgrade to that. You can craft metal frames and upgrade to metal walls, which then upgrade to concrete if you want to start with metal.
    yeah. so now i can make a scrap mansion when i get home lol

  8. #31358
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    Yea, totally agree about Adesanya vs Bones, seems ridiculous to even consider
    They are hyping this kid until someone pops his cherry.

  9. #31359
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by madmole View Post
    I like it where its at. Give you incentive to get off your ass and find/buy one. There is loads of steel for sale at traders. Go find all the traders and hit them up. You can harvest steel from safes but its a very low chance, I'm looking at that now.

    EDIT: Power line tops (mostly in the wasteland?) are 100% chance to get forged steel. Build a ladder and harvest that top.
    my trader, zero, and yes you can find it if you work hard at that, but not near enough. the entire reason you split crafting the way you did was to not force players to go intel. so you gave them schematics to make things if they find em. all well and good, but still. having steel be at int 10, perk 5... forces players to go intel still to have enough mats, UNLESS they are lucky enough to get the drop.

    I am not saying you should remove it, just drop from advanced engineering 5 to say 3. thats more a blacksmith issue than engineering anyways. you have more worthwhile things at 4 and 5 to justify the value of getting to 4 and 5 for straight int players

  10. #31360
    Colony Founder MechanicalLens's Avatar
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    I've got a neat new little toy to play with.


  11. #31361
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    @madmole I need a second voice here to settle a decision going on in my head regarding a quest reward I accepted at the trader. Now, my build is going to be roughly 70% Fortitude and about 25% Strength, with 5% of my points going in some other perks. The trader offered me a T3 Pump Shotgun, or 7 First Aid Kits. I took the 7 First Aid Kits. Do you see this as being a wise or unwise move? I am hardcore debating with in my head right now. Lol
    If you don't have any first aid kits at all, then I'd go for those. If you can craft them or have some already, I'd take whatever sells for most and sell it on the spot. I'd go all in on fortitude and only use that 25% strength for mining and possibly cooking depending how your schematic hunting is going.

  12. #31362
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by madmole View Post
    We've talked about a doctor perk to resuscitate someone.
    i think like a adrenaline shot would be nice. gives you a speed , damage and resistance boost. how ever it last for 1 mins and its more like a "get the hell out of dodge" kinda item. (note its uncraftable)


    or you can give it to a friend and help them up if there near death!

  13. #31363
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by JamesKirk View Post
    In other words: they'll need false teeth
    No teeth, no infection
    That was the idea. I figured brawlers are going to get hit a lot so I made it more viable with this design.

  14. #31364
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by -Holo- View Post
    Maybe a dumb question, will those commands carry over to normal A18.0 release?
    It would be great to be able to diagnose performance bottlenecks to maybe get a clue on what to do about them.
    Currently (A14-A17.4) there is times when performance drops and no clear indication on why (plenty of free ram & Vram, no fully loaded cpucores and gpu is not stressed either (and no/low diskaccess too)
    I have suspected this is some Unity issue for all years and it would be awesome to see just where the problem comes from.
    Yes, they will be in release.

    Today:
    Added gfx af console command (anisotropic filtering off, on or force on).

  15. #31365
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    So with the new Zombie Aggro system is there a way to make it more bearable like a book you read or a skill or something? Because joining in to a fresh world trying to start out and having every single zombie aggro is absolutely horrid. New players are going to have a hard time even getting started because of this stupid mechanic.

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