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Thread: Alpha 18 Dev Diary!!

  1. #32206
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by stallionsden View Post
    Well my fps is still tanked. Even tried the gfx dt didnt change a thing.
    Any post about low performance needs to provide systems specs (CPU, RAM, GPU, VRAM) and some settings like screen resolution or you will just get poor guesses from us. Even if you posted it before, I am not hunting around for it.

    Always check your resolution after an update. I've seen might get changed to 4k, since I have a 4k monitor.
    Last edited by faatal; 4 Weeks Ago at 05:52 AM.

  2. #32207
    Leader Aldranon's Avatar
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    Quote Originally Posted by madmole View Post
    There is: Every other level
    Oh a comedian as well! Trying to steal my job here???

    ***At Al's Marina and Comedy Central, we encourage new comedic talent on Saturday nights "Drink Fest"... as contact grenades are given to customers! ***
    Last edited by Aldranon; 4 Weeks Ago at 06:01 AM.

  3. #32208
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    Hello! Low FPS at below average settings. 17 alpha was better than twice. CPU - AMD FX-8320E, RAM - 24GB DDR3 1866, GPU - GTX750 Ti, VRAM - 2 gb. Developers, help. advise how to increase FPS!

  4. #32209
    Colony Founder Damocles's Avatar
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    Quote Originally Posted by madmole View Post
    Possibly, Proably put the finishing touches to perks by 19, 18 feels really pretty tight. We'd like to code in telemetry so we know what perks everyone buys so we can identify the weak ones and give them some love.
    I think the vehicle perks are problematic. Especially in singleplayer, everyone is kind of forced to invest points to unlock those, as a vehicle is pretty much needed, and there are no reliable alternatives (like finding parts).
    At least not without risking having to walk for much longer.

    Cant you add the vehicle abilities in alternative versions? Something like a salvaging brach, wich increases the chance to find vehicle schematics in cars, or something like that.

    Or in other words. What alternative ways can the game offer to get a bicycle within the first week.
    (Quest-reward, purchasable / standard stock at traders)
    Last edited by Damocles; 4 Weeks Ago at 06:27 AM.

  5. #32210
    Survivor kuratowakiru's Avatar
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    Quote Originally Posted by faatal View Post
    The key word there is random. I've watched many BMs of A18 and seen them do a variety of things as intended.
    sorry Fataal, but I've tested it. 3/4 zombies immediately run for the weak block. 1/4 will stick to the first block they encounter FOR a few seconds before most of those 1/4 goes for the weak block too (as it get damage).

    https://imgur.com/a/p6wFTwy
    21 zed, 15 goes for the weak block, 6 stick around their spot for a bit until the weak block get about 50% damage and then all but 1 goes for the weak block. as soon as one of the weak block break, the last 1 also goes there (which is fair enough) to beat on the last weak block.

    Current: https://imgur.com/a/4HveLJB

    it just imo, I would make zombie ai ignore block max hp when calculating path, treating all block as the same, so it would first make a B line to you instead of work out which block is the weakest.
    https://i.imgur.com/7VZ39Io.jpg

    THEN each time the path is update (or about 10~20 second), if there is no changes (no block get destroy and updating the path), have the AI check 2-3 block next to them https://i.imgur.com/lr2swcD.jpg , if it have been damage, it would switch https://i.imgur.com/cEYXfrP.jpg, and when a new path open up, zed would use that path https://i.imgur.com/dS9c7F5.jpg.


    this way zed would slowly concentrate on a few spots https://i.imgur.com/cEYXfrP.jpg, instead of the whole horde concentrate on a single spot as soon as a block get damage. https://i.imgur.com/BODrN5G.jpg

  6. #32211
    Leader Aldranon's Avatar
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    Quote Originally Posted by madmole View Post
    Most people like it I think. Its here to stay.
    I prize the few crop plots I have, they're on the roof of my strongest non-BM fort. My ultimate plan is to feed myself from the crops before the "can good" supply stops.

    There is a "Race against time" thing going on.

  7. #32212
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    so just did day 28 blood moon. I'm level 47, nomad difficulty, game stage was 102 and max alive was 16.

    the blood moon lasted till 2:44am. lots of cops, lots of spiders, a few wrights, and about 6 glowing spider zombies.

    I had to do repairs on the steel bars since once of the cops exploded and wrecked most of the barb wire I had to slow them down so they got close and beat on the bars but I only had to repair 2 bars throughout the whole event.

    I went through 800 rounds of AP 7.62 ammo and about 100 of regular 7.62 ammo. I gained 3 levels and used 3 experience elixirs. I mainly used barb wire fence since it slow's them down a lot and makes getting head shots very easy.

    going to make it a habit of streaming this stuff more often.

  8. #32213
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by kuratowakiru View Post
    sorry Fataal, but I've tested it. 3/4 zombies immediately run for the weak block. 1/4 will stick to the first block they encounter FOR a few seconds before most of those 1/4 goes for the weak block too (as it get damage).

    https://imgur.com/a/p6wFTwy
    21 zed, 15 goes for the weak block, 6 stick around their spot for a bit until the weak block get about 50% damage and then all but 1 goes for the weak block. as soon as one of the weak block break, the last 1 also goes there (which is fair enough) to beat on the last weak block.

    Current: https://imgur.com/a/4HveLJB

    it just imo, I would make zombie ai ignore block max hp when calculating path, treating all block as the same, so it would first make a B line to you instead of work out which block is the weakest.
    https://i.imgur.com/7VZ39Io.jpg

    THEN each time the path is update (or about 10~20 second), if there is no changes (no block get destroy and updating the path), have the AI check 2-3 block next to them https://i.imgur.com/lr2swcD.jpg , if it have been damage, it would switch https://i.imgur.com/cEYXfrP.jpg, and when a new path open up, zed would use that path https://i.imgur.com/dS9c7F5.jpg.


    this way zed would slowly concentrate on a few spots https://i.imgur.com/cEYXfrP.jpg, instead of the whole horde concentrate on a single spot as soon as a block get damage. https://i.imgur.com/BODrN5G.jpg
    21 zombies is a small group. I want small groups attacking the same spot. That is why zombies get a group bonus for others near them. You have to break up the group. That is part of the challenge.

    You are also testing small obstacles with short paths, so long path randomness is not doing much. You are also testing the same type of zombies, which have similar random intelligence levels, so similar paths.

    You need to actually watch blood moons of 100+ zombies with larger bases. BMs rotate the attacks from different directions leading to more variety.
    Last edited by faatal; 4 Weeks Ago at 07:07 AM.

  9. #32214
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    Was playing tonight and I don't what happened but I was riding my bicycle and hit something on the road and shot straight up into the air about 200 ft. When I landed I lost about 60 health off my bicycle, and was at 11 hps from 107 ... was actually surprised I even lived falling from that height

  10. #32215
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by joecrack View Post
    Hello! Low FPS at below average settings. 17 alpha was better than twice. CPU - AMD FX-8320E, RAM - 24GB DDR3 1866, GPU - GTX750 Ti, VRAM - 2 gb. Developers, help. advise how to increase FPS!
    What is low FPS? Numbers?
    What screen resolution are you using? Should not be more than 1080p.
    What texture quality are you using? Should be 1/8 or 1/4 with only 2 GB VRAM.

    With that hardware I would start at low or medium video settings and adjust from there.

  11. #32216
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Auger View Post
    Was playing tonight and I don't what happened but I was riding my bicycle and hit something on the road and shot straight up into the air about 200 ft. When I landed I lost about 60 health off my bicycle, and was at 11 hps from 107 ... was actually surprised I even lived falling from that height
    Rare bug. No dev/tester has been able to reproduce. There is logging for when that happens. Can you post your log file?

  12. #32217
    Colony Founder Gareee's Avatar
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    Quote Originally Posted by artisticspider View Post
    Can someone clarify if explosive bolts, grenades, and contact grenades are supposed to do damage to structures or not? I'm testing now and they seem pretty useless unless used against zombies. Couldn't even blow up a wooden park bench.

    TNT seems to do fine
    They are like frag grenades.. and should probably be described like that.

  13. #32218
    Colony Founder wolfbain5's Avatar
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    Madmole

    in all honesty, charismatic nature in sp has no value of any kind, it affects your party members, no you and there is no party in sp. but with they way Intel is built, I dont really have an idea of what to replace it with. or instead of replacing it, give it dual purpose. 1 that affects a party for when in a pary, or one that affects npc's when not in a party. when npcs are in that is

  14. #32219
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Trankitas View Post
    I came a little bit, not gonna lie.
    Young man! Behave yourself!

  15. #32220
    Survivor kuratowakiru's Avatar
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    @faatal

    yeah, I just test with an 20x20 wall with one weak spot and 200 zed (25x2 different type each wall), you're right, it was a lot more random damage on wall with same type of block. Sorry for doubting you. But there was still about 50~75 immediately concentrating on the weak block from the get go. idk, maybe I got unlucky :\ and got those guy for my first 7th day.

    ty for help with verification, never would have though each zed type have a specific different ai, I just thought all ai just pick their path from the same pool.

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