View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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  • Check the First Post for Updated News

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  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

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Thread: Alpha 18 Dev Diary!!

  1. #15706
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by faatal View Post
    Sure, Mr. 21,289 posts.
    Those were the bot. My gambling site has really taken off, thanks guys.

    He F while you're on... You gonna do mods after the game is gold and the project finished? If so, care to share your ideas?

  2. #15707
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by faatal View Post
    Sure, Mr. 21,289 posts.
    hell he has even replied to himself just to get more points... he had to be banned for a week because he got in a serious cussing fight with himself... it was rough... everybody was walking on egg shells around here.

    if you believe that, i will cook up another one.

  3. #15708
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Dimpy View Post
    @fataal
    Has there been any experimentation done on tweaking the amount zombies prioritize certain material types/shapes? The only block I know that doesn't have an AI-cost proportional to it's durability is doors.
    It's been brought up that the explanation for the zombie X-Ray pathing is the amount of heat and smell that leaks through, but does the team actually plan to use that principle to inform the design on the AI-block prioritization(like more drafty materials get a lower AI-cost multiplier)?
    No new changes to how AI treat blocks.

    The explanation was me making stuff up as to why they might act the way they do. Just plain old imagination. Not official team lore. I don't think most of us need a reason for why they act the way they do. We just want to play a challenging game.

    The real reason they act the way they do is so it runs efficiently on your computer and is challenging.

  4. #15709
    Navezgane's Perv SnowDog1942's Avatar
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    Quote Originally Posted by faatal View Post
    No new changes to how AI treat blocks.

    The explanation was me making stuff up as to why they might act the way they do. Just plain old imagination. Not official team lore. I don't think most of us need a reason for why they act the way they do. We just want to play a challenging game.

    The real reason they act the way they do is so it runs efficiently on your computer and is challenging.
    Im glad someone wants a challenging game. I feel alone with this thought sometimes, then I cry.

  5. #15710
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    Im glad someone wants a challenging game. I feel alone with this thought sometimes, then I cry.
    you're not alone Snow... i find out every day that more and more of us are here... BUT everyone has a right to play as they want... just not on my single player game that's for sure. and if i dont like how i am playing i will kick myself off the game. ooops

  6. #15711
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by unholyjoe View Post
    you're not alone Snow... i find out every day that more and more of us are here... BUT everyone has a right to play as they want... just not on my single player game that's for sure. and if i dont like how i am playing i will kick myself off the game. ooops
    Well, not everyone... (Console players)

    /Laughs and runs away

  7. #15712
    Captain Obvious
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    Quote Originally Posted by Guppycur View Post
    Well, not everyone... (Console players)

    /Laughs and runs away
    You mean F1 players, imaright? *---*

  8. #15713
    Colony Founder Lonestarcanuck's Avatar
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    the strange thing about console players is they make up the most number of 7DTD streamers I see on Mixer.
    that and A16.x players on PC who don't like A17.

  9. #15714
    Reconstructionist Dimpy's Avatar
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    Quote Originally Posted by faatal View Post
    No new changes to how AI treat blocks.

    The explanation was me making stuff up as to why they might act the way they do. Just plain old imagination. Not official team lore. I don't think most of us need a reason for why they act the way they do. We just want to play a challenging game.

    The real reason they act the way they do is so it runs efficiently on your computer and is challenging.
    I was under the impression there was a variable for all blocks that was multiplied times the durability to determine how easily the AI thinks it can go through it, and that doors were set to 0.5.

    I get that in order for the AI to seem intelligent and to prevent horde cheesing, the Cost of a block needs to be roughly similar to how hard it actually is to break through it. However, I don't see why a strict 1:1 correspondence is necessary. Maybe the time it would take to edit the XMLs, test and balance wouldn't be worth it, but I feel like making blocks slightly asymmetric with regard to how much they get targeted by zombies could have a positive effect on game feel.

  10. #15715
    Ranger NukemDed's Avatar
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    whats an "f1" player?

  11. #15716
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by NukemDed View Post
    whats an "f1" player?
    Console (dm mode).

  12. #15717
    Chronic Cougher Ouch Quit It's Avatar
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    Bring back Turds!! Turdgate 2019

    https://www.youtube.com/watch?v=sOTFMV9LUVE

  13. #15718
    Ranger TSRViper's Avatar
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    Easy there Ouch, we’re not scheduled for a forum fire for at least another two weeks!

  14. #15719
    Ranger NukemDed's Avatar
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    Quote Originally Posted by Guppycur View Post
    Console (dm mode).
    [deep breath]
    what is dm mode?

  15. #15720
    Scavenger
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    Quote Originally Posted by NukemDed View Post
    [deep breath]
    what is dm mode?
    Cheat mode. If you type dm into the console (f1) you can teleport, god mode, basically every block and item in the game

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