View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • [size="3"]Release Estimate: Sept/Oct

    0 0%
  • 0 0%
  • -------------------------------------------------------

    0 0%
  • Check the First Post for Updated News

    0 0%
  • The following are off-topic for this thread but may be discussed in General Discussions:

    0 0%
  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

    0 0%
  • quest marker, killable trader, book xp

    0 0%
Page 1096 of 1498 FirstFirst ... 965969961046108610941095109610971098110611461196 ... LastLast
Results 16,426 to 16,440 of 22470

Thread: Alpha 18 Dev Diary!!

  1. #16426
    Tracker
    Join Date
    Dec 2016
    Location
    Hamburg - Germany
    Posts
    180
    Rep Power
    0
    Quote Originally Posted by Damocles View Post
    There could simply be a more advanced "sunk in" relay, that hides (invisible) any wires connected to another sunk relay.
    This way there is a plausible way to make wires hidden, along longer paths of a wall, without hiding them completely.

    (Any wire between those relays will only show up when equipping the wire tool)

    -> thinking about making hidden wires without large changes to the code here.
    Like wall safes or those morgue drawers. Have their connectors inside the wall. You could even hide them behind a hatch or door then, since they won't take up room other than the wall block itself.
    Could open up some hidden room poi thingy, with a switch sunk inside a wall,behind a picture or something, opening up a hidden door. Make use of that new automatic drawbridge feature

  2. #16427
    Colony Founder wolfbain5's Avatar
    Join Date
    Jan 2015
    Location
    pimple on the ass end of texas
    Posts
    2,293
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    They have a yellow tint. I'm adjusting the player lights right now they were useless.
    this would make for a good video when you are done.

  3. #16428
    Fun Pimps Staff faatal's Avatar
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    1,876
    Rep Power
    2
    Quote Originally Posted by MechanicalLens View Post
    This is very true. However, I personally believe that canned food should still give you a chance of food poisoning, as canned food does not last forever; only three years at least and several years at the most.
    Canned food dates are a guess. That is their safe, please throw this away and buy more date. I've eaten many cans of food 4-5 years past the date and was fine.

  4. #16429
    QA Tester unholyjoe's Avatar
    Join Date
    Apr 2014
    Location
    south central U.S. in Arkansas
    Posts
    2,612
    Rep Power
    1
    Quote Originally Posted by faatal View Post
    Canned food dates are a guess. That is their safe, please throw this away and buy more date. I've eaten many cans of food 4-5 years past the date and was fine.
    i have eaten c-rations dated for vietnam ordeal.... when i was in the miltary 76-83 the only thing i dont play around with is dairy products and meat once opened... 3 days MAX in cold fridge.

  5. #16430
    Colony Founder
    Join Date
    Mar 2017
    Posts
    2,491
    Rep Power
    1
    Quote Originally Posted by Blake_ View Post
    Hidding them is a thank god from us . It's not even a "it doesn't change gameplay" Because you will also be fixing the annoying visual bug when you do everything in your hand to hide them and they get weirdly displaced on relog/chunk reload/whatever is happening there leaving them in the middle of the air connected to nothing.
    Are you sure the bug would be automatically fixed, even if you have a wire tool in your hand? Seems more like the bug would be better hidden.

  6. #16431
    Fun Pimps Staff faatal's Avatar
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    1,876
    Rep Power
    2
    Quote Originally Posted by Zaroff View Post
    90!?!?! omg, that's where it was like 2 weeks ago if memory serves me correctly. welp here's to A18 getting released in early September.
    Testers be testing!

  7. #16432
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,284
    Rep Power
    2
    Quote Originally Posted by Guppycur View Post
    What if he says yes...
    Probably not worth the hassle doing legal contracts.

  8. #16433
    Colony Founder Viktoriusiii's Avatar
    Join Date
    Jan 2015
    Posts
    1,366
    Rep Power
    1
    Quote Originally Posted by faatal View Post
    Canned food dates are a guess. That is their safe, please throw this away and buy more date. I've eaten many cans of food 4-5 years past the date and was fine.
    yes... and no...
    Canned food CAN be held more or less indefinatly (10-30 years)
    but depending on quality of the metal/insulation temperature and so on, they can get poisonous very quickly...
    generally I would not advise to do this if you have other options.
    But yes cans are incredibly good at preserving food. And I think since they were made before the outbreak, them not having poisonchance is a good thing.
    Although I would like an endgame way to sterilize my own food...
    but if food poisoning is only barfing it back up now and not reducing speed hp or anything, I don't care really.

  9. #16434
    Tracker Ti2xGr's Avatar
    Join Date
    Jul 2017
    Location
    Bend, Oregon
    Posts
    197
    Rep Power
    1
    We do PVE and appreciate the wires, just sayin'. It is kind of fun to determine how we're going to build a base and route the wires. I'll often build full on power poles with power lines and transformers. A nice solar array from the nearby power station running lines cleanly around the outside of my base and running the various functions. I vote for "leave em in".

    MM - Thanks for the lighting tweaks to adjust for balance. I agree with the others who stated that the Spotlights...ain't. They are so dim, they are useless compared to what they used to be in A16. Maybe they're worn out? We should upgrade them to Halogen bulbs harvested from the Adult Theater...And give us the ability to make custom Gobo (light plate etching) patterns. I need me some Batman shining up into the clouds or on the side of the Higashi tower.

  10. #16435
    Colony Founder JaxTeller718's Avatar
    Join Date
    Aug 2015
    Location
    Ravenhearst
    Posts
    4,358
    Rep Power
    1
    Quote Originally Posted by Ti2xGr View Post
    We do PVE and appreciate the wires, just sayin'. It is kind of fun to determine how we're going to build a base and route the wires. I'll often build full on power poles with power lines and transformers. A nice solar array from the nearby power station running lines cleanly around the outside of my base and running the various functions. I vote for "leave em in".

    MM - Thanks for the lighting tweaks to adjust for balance. I agree with the others who stated that the Spotlights...ain't. They are so dim, they are useless compared to what they used to be in A16. Maybe they're worn out? We should upgrade them to Halogen bulbs harvested from the Adult Theater...And give us the ability to make custom Gobo (light plate etching) patterns. I need me some Batman shining up into the clouds or on the side of the Higashi tower.
    I agree leave them in. Gives it a rustic feel. Its very easy to make a mod for it hidden that removing them will do more harm than good

  11. #16436
    Colony Founder JaxTeller718's Avatar
    Join Date
    Aug 2015
    Location
    Ravenhearst
    Posts
    4,358
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    It's an official title when you hit 15k posts.
    At 20k you get the title "Streamer Access"

    Right?

  12. #16437
    Captain Obvious
    Join Date
    Mar 2015
    Location
    In a Country
    Posts
    324
    Rep Power
    1
    Quote Originally Posted by meganoth View Post
    Are you sure the bug would be automatically fixed, even if you have a wire tool in your hand? Seems more like the bug would be better hidden.
    Yeah, it will only be a temporary visual bug that appears from time to time only when you have your tool in hand and are looking at a finished wiring design. Everything else will be working perfectly and nothing is stopping the devs to fix it afterwards.

    That, is "if". Would it even need to be fixed in this day an age? I mean we play Bethesda games, right? sounds like a venereal bug to me, lol.

  13. #16438
    Colony Founder
    Join Date
    Nov 2013
    Location
    Hillsboro, OR
    Posts
    1,108
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.
    Please change to only visible when using the wire tool, assuming it isn't a ton of work.

  14. #16439
    Zombie Hunter
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    471
    Rep Power
    1
    Quote Originally Posted by Trekkan View Post
    Please change to only visible when using the wire tool, assuming it isn't a ton of work.
    Just drop it. Wiring is perfectly fine the way it is. Geez, you're acting like a spoiled little kid demanding more presents for their birthday.

  15. #16440
    Hunter
    Join Date
    Jun 2018
    Posts
    126
    Rep Power
    0
    Quote Originally Posted by MechanicalLens View Post
    Just drop it. Wiring is perfectly fine the way it is. Geez, you're acting like a spoiled little kid demanding more presents for their birthday.

    You’re acting like this kids older brother. Lol

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •