View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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  • Check the First Post for Updated News

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  • The following are off-topic for this thread but may be discussed in General Discussions:

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  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

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  • quest marker, killable trader, book xp

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Thread: Alpha 18 Dev Diary!!

  1. #19621
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    Quote Originally Posted by Bubo View Post
    Cat lover!

  2. #19622
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Roland View Post
    His name is the Demolisher. He doesn't ignore the spikes. He goes through them like they are twigs and they get....demolished.

    The code for him literally reads: "stompspikes true"

    Remember that this is a late game enemy. Your spikes will be useful for a large portion of the game. The point of the demolishers is to prioritize them and take them out while they are still distant. If you let them get close then your defenses and your base will take damage as he moves through and then even more damage if he explodes.

    Interestingly, there is no code for stomping barbedwire....
    Demos destroy spike and barbed wire blocks on contact. They do take a hit from the spike or barbed wire, so it does slow them a bit.

  3. #19623
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by faatal View Post
    Demos destroy spike and barbed wire blocks on contact. They do take a hit from the spike or barbed wire, so it does slow them a bit.
    Is it coded to just those blocks or do those blocks have a specific property so the Demolisher destroys any with that tag/class?

  4. #19624
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Haidrgna View Post
    Is it coded to just those blocks or do those blocks have a specific property so the Demolisher destroys any with that tag/class?
    if (stompsSpikes && block.HasTag(BlockTags.Spike))

  5. #19625
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    Quote Originally Posted by faatal View Post
    The breadcrumb is the player's trail and has nothing to do with where a zombie may or may not have been. The current location is the last position added, which would be within 1m of the player.
    Ah ok, so the size of the ring buffer is just to allow a max value for AINoiseSeekDist of 32.

  6. #19626
    Fun Pimps Staff faatal's Avatar
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    This is now in A18:

    Added: SDTD-10798 Flag players that died during blood moon as invalid GPS
    Added: AI Director blood moon 1.5 sec update delay for targeting
    Fixed: SDTD-5339 Newly created character joins during Blood Moon Event has no safety

    Attacking an Entity or being see or heard by a hostile AI will remove you BM death target protection.

  7. #19627
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    Quote Originally Posted by SnowDog1942 View Post
    Just noticed my title!!!! thank you!!! or whoever did it!
    That's short for Navezgane's pervectionist ?

    It must be. I first thought something else, but nah.

  8. #19628
    Tracker MajorMunchy's Avatar
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    Quote Originally Posted by faatal View Post
    This is now in A18:

    Added: SDTD-10798 Flag players that died during blood moon as invalid GPS
    Added: AI Director blood moon 1.5 sec update delay for targeting
    Fixed: SDTD-5339 Newly created character joins during Blood Moon Event has no safety

    Attacking an Entity or being see or heard by a hostile AI will remove you BM death target protection.
    SWEET

  9. #19629
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Roland View Post
    The code for him literally reads: "stompspikes true"
    Better XML would be:

    <Property name="stompblock" value ="true" parameter="blockname1, blockname2, blockname3" />

  10. #19630
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by faatal View Post
    if (stompsSpikes && block.HasTag(BlockTags.Spike))
    Oh that'll work.

  11. #19631
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Guppycur View Post
    Better XML would be:

    <Property name="stompblock" value ="true" parameter="blockname1, blockname2, blockname3" />
    Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.

  12. #19632
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by faatal View Post
    Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.
    The BlockTags enumerator seems to be in the code for a while, is it updated to work with the event system now?

  13. #19633
    Reconstructionist Orsey's Avatar
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    Quote Originally Posted by faatal View Post
    Well, a short lived consultant actually added it. I would of gone with a numeric value like damage or percent of health.
    How will the Demolisher react to the Blade Trap? Will he run through it? Or will such a trap be able to stop it or slow it down?

  14. #19634
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    Quote Originally Posted by madmole View Post
    Oh. Well its currently removed then.
    wait 16k maps getting removed in a18 will they make a return? because I liked the endless exploring I mean since im that 1% guy I dunno but im just curious

  15. #19635
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by Callum123456789 View Post
    wait 16k maps getting removed in a18 will they make a return? because I liked the endless exploring I mean since im that 1% guy I dunno but im just curious
    I'm not entirely sure MadMole is aware of the little hack to get 16k maps... don't tell him :-)

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