View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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  • Check the First Post for Updated News

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  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

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Thread: Alpha 18 Dev Diary!!

  1. #18661
    Zombie Hunter ZombieSurvivor's Avatar
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    Quote Originally Posted by Zombie_Jam View Post
    No biggie? Don't you find it curious that despite their retarded inability to walk around a car in the street <snip>
    Allow me to play devils advocate on behalf of the car hating zombies. Perhaps during the outbreak while the populace was in panic the people hit one another with cars by accident. That person gets hit by a car, dies, wakes up as a zombie and now its very last memory is of a car hitting it. Now whenever this zombie sees a car that reminds it of that memory it goes and beats the crap out of said vehicle.

    The joy of imagination
    Last edited by ZombieSurvivor; 2 Weeks Ago at 09:55 AM.

  2. #18662
    Community Moderator Crater Creator's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general. :P Car in the middle of the street? The zombie has no idea that it can walk around it. :P

    But if this is somewhat fixed in A18, I'll be relieved. If not, no biggie, I suppose.
    If that's the case, my guess is that the pathing algorithm has trouble with 'MultiDim' blocks: things like cars that are larger than one voxel. For instance, the zombies may get stuck on the bumper because they approximate the obstacle to avoid as a uniform radius around the car's center.

    Quote Originally Posted by KingSlayerGM View Post
    Fight horde nights
    Oh, you want that other game, 7 Days to Do What You Did the Other 6 Days.

    P.S. Reading the last few pages, I'll put in a +1 for mix-and-match zombie appearances, and for multiple dungeon layouts for each POI (it's cheaper than making that many whole new POIs anyway).

  3. #18663
    Scavenger falloutcloud's Avatar
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    Quote Originally Posted by Crater Creator View Post
    multiple dungeon layouts for each POI (it's cheaper than making that many whole new POIs anyway).
    Change the paint and trim a bit and it's no different than walking into a lot of neighborhoods these days anyways.

  4. #18664
    Reconstructionist Hek Harris's Avatar
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    I just watched Joel's latest video, it was a real pleasure. There are so many new things that I preferred to stop at the half of the video, I'll see the rest when I take my first steps in the dead lands of the A18.

    Just one thing: I noticed that Madmole did not read the tips (the pencil was flashing). This probably explains his 6 deaths

  5. #18665
    Reconstructionist A Nice Cup of Tea's Avatar
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    Quote Originally Posted by Hek Harris View Post
    I just watched Joel's latest video, it was a real pleasure. There are so many new things that I preferred to stop at the half of the video, I'll see the rest when I take my first steps in the dead lands of the A18.

    Just one thing: I noticed that Madmole did not read the tips (the pencil was flashing). This probably explains his 6 deaths
    Are you talking about the horde night video? Because he doesn't die at all in that one - never mind six times.

    Or is there a more recent game play video in which he dies repeatedly?

  6. #18666
    Reconstructionist Hek Harris's Avatar
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    Quote Originally Posted by A Nice Cup of Tea View Post
    Or is there a more recent game play video in which he dies repeatedly?
    He talks about it in this video :
    https://www.youtube.com/watch?v=Ccxb2XgmuZU
    But I'm kidding: 6 deaths is pretty good on a long run, especially when we discover the game.

  7. #18667
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    hmmm is it just me or are devs suspiciosly quiet the last couple of days?
    Maybe, juuuuust maybe......

  8. #18668
    Nomad Drithyl's Avatar
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    Quote Originally Posted by Rassilon View Post
    hmmm is it just me or are devs suspiciosly quiet the last couple of days?
    Maybe, juuuuust maybe......
    Yeah, it's labour day weekend. They deserve a rest too

  9. #18669
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    Quote Originally Posted by Rassilon View Post
    hmmm is it just me or are devs suspiciosly quiet the last couple of days?
    Maybe, juuuuust maybe......
    Don't get your hopes up too high. Madmole has written that September 13th is the earliest realistic date for the Streamer release. There are still some bugs that need to be fixed before the release.

    At the moment it wouldn't be a good time for a release anyway. I assume that some streamers in the USA will be affected by Hurricane Dorian.

  10. #18670
    Colony Founder wolfbain5's Avatar
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    CONSOLE COMMANDS

    can we please get 2 new ones
    1. complete current active quest
    2. Turn on/off trade protections.

    this would be good for server owners putting in custom traders with power, as it stands we cant add power to prefabs, so generating a map and setting up specific traders on a server before letting players in.

    my thoughts are jumbled, but you should get the gist.

    edit: currently, we can turn off protections in the xml, make changes, but leave protections off. if we want protections back on, we edit the xml to turn them on, but also have to reset the region, which undoes all the work that we want to keep. which makes it a pointless exercise.
    Last edited by wolfbain5; 2 Weeks Ago at 07:16 PM.

  11. #18671
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    I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage.
    It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.

  12. #18672
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by FranticDan View Post
    I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage.
    It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.
    Wild guess here but the chainsaw is probably intended as a higher tier harvesting tool. I supposed they can increase the entity dmg too but then they need to make sure it's not unbalanced.

  13. #18673
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    Quote Originally Posted by FranticDan View Post
    I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage.
    It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.
    The chainsaw, while not recommended as a melee weapon, is fairly decent in defensive situations (or even crude offense), especially paired with Skull Crusher 5/5 in A17. Its usefulness in A18 is unknown, but in A17, it's much better than the auger, that's all I can say.

  14. #18674
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    joel and or anyone else who has playtested a18 is the picnics tables value been decreased or modified yet?

  15. #18675
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Callum123456789 View Post
    joel and or anyone else who has playtested a18 is the picnics tables value been decreased or modified yet?
    yep

    aint worth the effort any more

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