View Poll Results: A18 Developer Diary

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  • [size="3"]Release Estimate: Sept/Oct

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Thread: Alpha 18 Dev Diary!!

  1. #18706
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    I did not notice but are the spears tiered? Stone/Iron/Steel and are there any new mods for them?
    https://imgur.com/a/Ezl4x8t

  2. #18707
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    Quote Originally Posted by unholyjoe View Post
    I'm just puzzling what the designer has taken as a template for the iron spear. Is that supposed to be a bayonet?

  3. #18708
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by RipClaw View Post
    I'm just puzzling what the designer has taken as a template for the iron spear. Is that supposed to be a bayonet?
    to me it looks like half of a limb pruner.

  4. #18709
    Refugee zocElectrode's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Lol It is. Day 3: Blue AK, Green AK, Two Nail Guns, Reflex Sight Mod, Level 5 Iron Pick, Level 6 Chainsaw (from a destroyed workbench!), Level 4 pistol, Rad Remover Mod, Silencer Mod... Smh. XD
    Destroyed workbenches don't have any guns. Do you mean the trader sold those things?

  5. #18710
    Leader Aldranon's Avatar
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    If there are three new MOB's. I would guess:

    -Demolition Zombie for sure.
    -Behemoth, maybe.
    -Something small and fast, maybe.
    -New NPC, maybe.

  6. #18711
    Colony Founder Xtrakicking's Avatar
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    Quote Originally Posted by Aldranon View Post
    If there are three new MOB's. I would guess:

    -Demolition Zombie for sure.
    -Behemoth, maybe.
    -Something small and fast, maybe.
    -New NPC, maybe.
    Everybody seems to have forgotten about the "ramming zombie" they were working on an alpha or so ago. It was supposed to be the new special ability of the hawaiian zombie, until noone mentioned it anymore since.

  7. #18712
    Colony Rounder beerfly's Avatar
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    Quote Originally Posted by unholyjoe View Post
    to me it looks like half of a limb pruner.
    Could be extra weight for more damage, looks pretty cool tbh.
    Thanks for comparing the tiers, by these screens btw. I just got more hyped, knowing it`s not much long till the release and gonna try them, it`s great.
    Last edited by beerfly; 1 Week Ago at 06:01 PM.

  8. #18713
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by beerfly View Post
    Could be extra weight for more damage, looks pretty cool tbh.
    Thanks for comparing the tiers, by these screens btw. I just got more hyped, knowing it`s not much long till the release and gonna try them, it`s great.
    best fun with the spears are at a dumpster where the flies are and see how many you can take out...

    Spoiler: 

    just joking with you... the flies are just particles more or less..

  9. #18714
    Zombie Hunter
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    Quote Originally Posted by zocElectrode View Post
    Destroyed workbenches don't have any guns. Do you mean the trader sold those things?
    I acquired my guns through shotgun messiah boxes; I merely stated that I only got my level 6 chainsaw from a destroyed workbench.

  10. #18715
    Colony Rounder beerfly's Avatar
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    Quote Originally Posted by unholyjoe View Post
    best fun with the spears are at a dumpster where the flies are and see how many you can take out...

    Spoiler: 

    just joking with you... the flies are just particles more or less..
    Best agility exercise.

  11. #18716
    Hunter MajorMunchy's Avatar
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    Quote Originally Posted by unholyjoe View Post
    don't be blurring out the a18 build number.. we must knowwwwwwwwwww

  12. #18717
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by ZehMatt View Post

    Another slightly overlooked thing is that the game does not explain what the zombies want, right now they seem to have some interest in players and start to attack right away if they can, but here is the big question: what will the zombie gain from just attacking players? Are they actually smart enough to understand that a player must be killed before eaten? Why aren't they constantly trying to eat the player instead of attacking him by pure brute force?

    Right now all of this makes it a pretty generic zombie game where you can also craft, I mean we have a bunch of those, the only special perk of this game is that its all voxel based, but that should be no excuse to ignore common game design. Its very unlikely that such changes happen in A18 but I would appreciate some thoughts on this.

    Zombies biting the player would be difficult to do, let alone in a MP game.

    Ah yes, 7 days is a very generic zombie game with horrible graphics, yet we have outsold every truly generic zombie game ever made. I think your assessment of what makes a great game is spot off. Our game is flat out fun and has nothing to do with voxels, but good game design. There have been hordes of minecraft clones that all failed, if voxels were the magic secret sauce then the industry would have switched to them.

  13. #18718
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by THARN View Post
    Idea for the child sized quick zombie: If actual children z's aren't permitted-
    Child zombies are off topic.

  14. #18719
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by ZehMatt View Post
    Some examples that would make the game more believable without changing the core design:
    Given that the game is fully voxel based why not make zombies literally crawl out of the ground instead of randomly spawning them behind cover, this alone would make it more believable that the undead are actual undead people crawling out of the ground where they were once buried.
    The lore isn't dawn of the dead original version where zombies crawl out of their grave. These are not undead or reanimated corpses. Its more like 28 days later, where they are infected people who go crazy, and there is radiation from nuclear war mutating some things. There is no evidence that they are dead people who rise yet. At the end of the day it doesn't even matter, what matters is the game is fun.

    As a game design having zeds pop out of the ground would be cheap to players, if you notice when they spawn out of nowhere it makes players upset. They don't any more, but sometimes just were well hidden and surprise players, but when it did happen it was cheap or made most players feel cheated.

  15. #18720
    Hunter MajorMunchy's Avatar
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    Quote Originally Posted by madmole View Post
    The lore isn't dawn of the dead original version where zombies crawl out of their grave. These are not undead or reanimated corpses. Its more like 28 days later, where they are infected people who go crazy, and there is radiation from nuclear war mutating some things. There is no evidence that they are dead people who rise yet. At the end of the day it doesn't even matter, what matters is the game is fun.

    As a game design having zeds pop out of the ground would be cheap to players, if you notice when they spawn out of nowhere it makes players upset. They don't any more, but sometimes just were well hidden and surprise players, but when it did happen it was cheap or made most players feel cheated.
    actually, if you look at the mini grave POI,s there are zombies "rising" from the caskets, also similar for the graveyard/church POI.

    I bet this is where people get that idea that they are "rising from the grave" I mean, unless people took naps in coffins

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