View Poll Results: A18 Developer Diary

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  • Release Estimate: Sometime in 2019

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Thread: Alpha 18 Dev Diary!!

  1. #14986
    Captain Obvious
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    Quote Originally Posted by Guppycur View Post
    You're.

    (Well, at least it explains the extra "L").

    What?

    Oh look everyone! Guppycur is trying to be funny.

    Keep trying man!

  2. #14987
    Ranger
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    Please tell me midget zombie Elvis will be in A18!

    - P

  3. #14988
    Reconstructionist
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    Quote Originally Posted by Noctoras View Post
    Same for T5 quests in a17. Radiated after Radiated quickly turned a game from fun to grind. Hope the mix is gonna be better in the future.
    T5 has not been a problem with melee. I typically polish off every final T5 group with little damage taken, and never once lost a life (other POIs that drop you into a confined, crowded space are a greater death trap).
    I really like the melee now. No resources consumed (only stamina and bandage issues to deal with).

  4. #14989
    Inventor Odetta's Avatar
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    @madmole

    Are the new food recipes you and the community brainstormed, going to make it in A18?
    Last edited by Roland; 1 Week Ago at 03:29 PM.

  5. #14990
    Ranger
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    The Song of Brass and Trading

    Quote Originally Posted by madmole View Post
    I had plenty until I started making 1000 rounds every other day. I haven't harvested any doors yet, I keep forgetting, and I have the knob perk.
    I'm generally cool with those sources. The thing is I have well informed doubts on this brass topic despite me doubting less and less each time you give info about how we will get more brass by working for it. Nevertheless I feel like you guys should thoroughly test the early-mid-late game with the supported player cap (8 players) before doing any more balancing changes with brass .

    These last couple of weeks, I played extensibly in an 8 player map just to see and calculate the gains of a future bump in brass and removal of steel casings AKA heavenly aid . The results are the following as of day 87 (going together) :

    The brass bullets with 8 dudes are scarce in POIs (around 10 bullets per person after double POI clearance)

    The steel casings are being used extensibly.
    Each guy has about 200 STEEL bullets currently being their biggest ammo reserve in use.

    Trader is very frustrating with 8 players as they have only 1 trading item list for everyone instead of a more comfortable 1 trading list per player. Secret stash is also equal to each player when they have the unlocked perks for it, resulting in the same problem.

    So getting ammo/stuff from the trader is a myth with that 8 player count.

    Having calculated on top of my head the new brass in a18, I kinda see that scarcity will be a steeper on ammo.

    Looking a bit into the future ,at least hostile npcs with firearms should always drop bullets. But the point of my test resulted in a very different realization that is currently happening:

    For gaming and fun purposes:

    Traders should have a different item list and secret stash list for each player, otherwise they will be emptied constantly of useful things by 2 or three players and will result in scarcity of several useful items for the other 6 in a crowded 8p supported game.

  6. #14991
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Guppycur View Post
    You're the captain now.

    I'm super nosy, what's your resume look like? Just curious.
    https://www.linkedin.com/in/shawn-liptak-1070164/

  7. #14992
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Orsey View Post
    Previously, zombies could be distracted with arrows and bolts. Will it be back in Alpha 18?
    They should function the same as A17.

  8. #14993
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Trankitas View Post
    Pretty nice, I guess the occlusion bug it's going to be one of the last standing right?
    I hope not. I had addressed it Friday, but they used the build from Thursday. The bug is not totally fixed, but should happen less. I have more things I want to occlude like trees and distant terrain, so hopefully by the end of this week it will all be sorted out.

  9. #14994
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Scyris View Post
    I wonder, will a18 fix zombies being able to hear sounds like there are no blocks there? As I am personally tired of hitting a safe, and zombies 30 blocks outside of the poi somehow hear this and all start coming in. Its even more annoying when it does this and your many floors up.
    AI hearing works the same in A18, but zombies generally do not go directly to you. Players have a breadcrumb trail now, so AI will seek to somewhere on the trail, depending on how accurate they are and randomness.

  10. #14995
    Captain Obvious
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    It says that your a Senior, does that mean you old?

    Do you get a senior discount???

  11. #14996
    Reconstructionist Trankitas's Avatar
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    Quote Originally Posted by faatal View Post
    I hope not. I had addressed it Friday, but they used the build from Thursday. The bug is not totally fixed, but should happen less. I have more things I want to occlude like trees and distant terrain, so hopefully by the end of this week it will all be sorted out.
    Nice, I also noticed a bug with torches and light sources in prime's stream, there were some crazy shadows going on.

  12. #14997
    Tracker
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    Me as a senior: "I want everything for free, goddammit!"

    One can dream...

    - - - Updated - - -

    I honestly thought he had his gamma down low, but no, those were some bizarre shadows. It's not like in previous alphas where zombies in pitch black corners were completely dark as they stumbled towards you, but it was not natural, I can say that.

  13. #14998
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by sillls View Post
    It says that your a Senior, does that mean you old?

    Do you get a senior discount???
    Close, but not quite yet.

  14. #14999
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Trankitas View Post
    Nice, I also noticed a bug with torches and light sources in prime's stream, there were some crazy shadows going on.
    In A18 the light on your held torch dynamically moves, so it does not go into walls. I tested that in SP, so MP may have some issues with the light position for how others see your light.

  15. #15000
    Leader Aldranon's Avatar
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    Roland you should delete the last two pages! Delete them all to make an example of your true power!
    Just make sure that this post is in page 1000... to also show your authority!

    What? why not delete me too? Because of the following:

    As A18 release approaches, I just want to say how proud I am of everyone. No one tried to get my, soon to be, Page 1000 post deleted.
    I mean who would do a slimy thing like that??

    Also... A18.... ummm... is GOOD!

    ON TOPIC POST RIGHT HERE!!! DO NOT DELETE ONCE ITS ON PAGE 1000! - Roland

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