View Poll Results: Alpha 17

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  • A17-Exp Release: Tentatively July 2018

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  • Feat Freeze -> Hitler Vid -> MM gameplay

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  • -> Spider Meme -> Stream Blitz ->

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  • -> Release Candidate -> A17-E

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  • FIRST POST UPDATED: June 8

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  • SECOND POST UPDATED: June 8

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #12391
    Tracker spud42's Avatar
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    Quote Originally Posted by emarat View Post
    Madmole actually talked about it in one of the first A17 videos.

    https://youtu.be/wBau-ZkbYW4?t=8m52s

    Here is the video.
    well in my defence that was over 4 months ago and no other reference to it has been mentioned. and Joel said it in passing as he entered the house.

  2. #12392
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    https://youtu.be/wBau-ZkbYW4?t=8m52s

    Ok, I got to ask. Will these hazards also hurt zombies?

  3. #12393
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    Quote Originally Posted by saintones View Post
    I don't want to brag due to my advanced age, but I figured out the bar and now the release!!...(Stares intently at Roland) You add up all the kills of every zombie in every Alpha ever played (Roland keep these individual stats). Then you subtract the gravitational pull of the North Atlantic Ocean during a full moon, then you just add 1.71326 per grass blade in the game, that will convert into minutes per game cycle. Simple really. Took me awhile to count the grass without the Gyro, or I would have posted sooner...Have a good weekend. I think MM is going to give out Roland's cell if your confused by the equation...
    You did not say which map you were using. The main one of all of the RG maps.

    Also you forgot to take the number and multiply it by pi.
    Then add in E=MC squared. I don't know what that has to do with it but it always looks cool when you add it in!
    Finally do that while standing on your head singing sea shanty's. Then you have it!

    Well... either that or you will get a really bad headache!

  4. #12394
    Hood Ornament Gamida's Avatar
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    Have you all forgotten the number 42 already?

  5. #12395
    Tracker spud42's Avatar
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    how could i? have you seen my forum name...lol DA rest his soul was brilliant!

  6. #12396
    Inventor xercesblue's Avatar
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    Quote Originally Posted by Roland View Post
    ...We are currently in alpha and as such...there are now two DLC's on the way that will cost money ...."Season Pass"...

    SMH
    This just in, according to Roland you can get the DLC that's on the way by purchasing the season pass. Don't worry about the rest of the text I omitted that was just filler. RABBLE!

  7. #12397
    Reconstructionist icehot's Avatar
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    If they do a season pass I'd get one for sure.

  8. #12398
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    Quote Originally Posted by icehot View Post
    If they do a season pass I'd get one for sure.
    Id buy the season pass if it contains emotionally stirring content such as

    -Wainscotting Blocks
    -New Main Menu
    -Additional Deer Skins
    -Climbable Trellaces
    -Sticky arrows that u cant pick up
    -Shoehorned "dungeon" POI's with expected paths which defeat the purpose of open worlds

    and etc, you know, awesome stuff like those
    Last edited by SnowDog1942; 03-09-2018 at 02:52 PM.

  9. #12399
    Colony Founder Lonestarcanuck's Avatar
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    season pass? like the movie places? will there be popcorn?

  10. #12400
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    Quote Originally Posted by Lonestarcanuck View Post
    season pass? like the movie places? will there be popcorn?
    Sir, there is always time for popcorn.

  11. #12401
    Super Moderator Roland's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    -Shoehorned "dungeon" POI's with expected paths which defeat the purpose of open worlds
    Seeing as how any of the dungeon pathways can be bypassed in a number of creative ways and also given that there is freedom to enter any POI at any player created entry point I’m going to have to call you out on this ridiculous statement.

    I don’t think “shoehorned” means what you think it means....

  12. #12402
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    Quote Originally Posted by Roland View Post
    Seeing as how any of the dungeon pathways can be bypassed in a number of creative ways and also given that there is freedom to enter any POI at any player created entry point I’m going to have to call you out on this ridiculous statement.

    I don’t think “shoehorned” means what you think it means....
    Shoehorned: Forced into an unnatural space.

    Open world games = no set path

    Dungeon Style POI's have "expected paths"

    Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.

    Edit, I can see the allure for a person who plays thru Navegane once and never plays again, but i think people who play alot are gonna find these POIs pretty boring/annoying after seeing them once
    Last edited by SnowDog1942; 03-09-2018 at 04:18 PM.

  13. #12403
    Fun Pimps Staff Gazz's Avatar
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    That's a shoehorn.



    Quote Originally Posted by SnowDog1942 View Post
    Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.
    If you don't want to come up with creative ways around / outside the "normal" path... that really is on you. =P

  14. #12404
    Refugee naive1000's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    Shoehorned: Forced into an unnatural space.

    Open world games = no set path

    Dungeon Style POI's "expected paths"

    Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.
    I don't know. If there are zombies in the house they had to get in there some way, so a path isn't that inconceivable. Also, the people using the home as a base would have a way in and out. Seems more natural if the doors are bared and blockaded. I mean it doesn't make sense for every house or building, but some would. With signs of looting from other (no longer) survivors, they would make paths getting things from the buildings they searched.

  15. #12405
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    Shoehorned: Forced into an unnatural space.

    Open world games = no set path

    Dungeon Style POI's have "expected paths"

    Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.

    Edit, I can see the allure for a person who plays thru Navegane once and never plays again, but i think people who play alot are gonna find these POIs pretty boring/annoying after seeing them once
    Have to completely disagree with you. POIS NOW are completely boring. This will bring some flavor, especially if they are gamestaged and can be different each time.

    Are you saying the effort shouldn't have been made? Do the POIs the way you like. The rest of us will enjoy NOT blazing through a POI in 20 seconds and ENJOY the game for once.

    I simply can not see the complaint here.

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