View Poll Results: Alpha 17

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  • FIRST POST UPDATED: Sept 15

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  • SECOND POST UPDATED: Sept 15

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Thread: Developer Diary: Alpha 17

  1. #10231
    Reconstructionist Gnomaana's Avatar
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    The jeep and hog are 1000% better than last video. Nice improvement!

    I'm still not sold on the driving through water thing. I know you said in video "no more hassle" but you just drove your only transportation INTO WATER, DURING the apocalypse. It should be a hassle. I wouldn't object to it being trashed and you have to find/build/buy a new one. Actions need consequences in a survival game and the dumber the action the higher the consequences should be. And driving into a river would be pretty high on the dumb side.

  2. #10232
    Guppycurian Forum Whore Guppycur's Avatar
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    Clearly abandonware...

    (Nice job guys!)
    Last edited by Guppycur; 02-12-2018 at 10:22 PM.

  3. #10233
    Zombie Hunter Xrt's Avatar
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    https://www.youtube.com/watch?v=Wo3xob7oc1I
    Me, the first time I try to fly that Gyrocopter. LOL

    The jeep is looking good, MM! Cool. Looking forward to A17

    I really like the new fall look, will defiantly be setting up base there.
    Unless I've missed something, is boulders now a thing of the past?
    Last edited by Xrt; 02-12-2018 at 10:23 PM.

  4. #10234
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Cop4Terminator View Post
    I am still unclear about the whole unified MP thing they gonna change in A17. There it says that you can play MP solo, does that mean that i can no longer go ahead and generate my own world like i used to, and i'll have to pretty much join a server and find myself a plot of land somewhere and build, or it's just that i'm still gonna be able to generate my own save, but i'll be connected to the interned while i play solo? Call me stupid, i don't get it. If someone is nice enough to explain, i'd me a lot of help. Thanks
    its been explained already so i will try again.

    1. you start a game
    2. you choose how many players can join (1+) (if you choose 1 then you have your game where you are the only one in the game.
    3. you can add a password now or later if you want
    4. you also choose who can see it on a game server browser

    so there is 3 choices there to make it where only you are in your game.

    it is not considered a single player or multi-player game... its a game with options to allow or disallow people to join the game.

    1 game fits all now and you have options which is what everyone wants (options).

    hope this helps and no need to make it complicated... its still 7dtd. BTW... i play 1 player , password just in case i forget to change an option and i choose to have it not seen in server browser. 3 way security

    also... you build or check what you want then change the player options and then others can join you again.
    Last edited by unholyjoe; 02-12-2018 at 10:54 PM.

  5. #10235
    Colony Founder Maharin's Avatar
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    So... are you folks going to release a real 7DTD branded gyrocopter? I might be able to convince my wife to let me buy one.

  6. #10236
    Colony Founder JaxTeller718's Avatar
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    LOVED everything I saw in the video EXCEPT and I will only criticize once because I feel i want to have my opinion out there. Vehicles should in no way be able to survive an explosion like the barrel and the cars. There SHOULD be a risk of hitting a parked car. It's silly it didn't take any substantial damage if not blow up completely. Hopefully that's just early work and it will be corrected.

    Gyrocopter may be a BIT OP. People will just ride horde nights out in one. Hopefully they are end game content.

    LOVE we don't have to disassemble a bike in water.

    So the eyeball is the new sneak mechanic. Nice. 100 percent attention to yourself if you walk, 50 percent standing still. 0 percent crouched I assume. I like it. PLEASE though make the bars look less NES days. Give em some of that special Joel art we know can be mind blowing

    - - - Updated - - -

    Quote Originally Posted by Gnomaana View Post
    The jeep and hog are 1000% better than last video. Nice improvement!

    I'm still not sold on the driving through water thing. I know you said in video "no more hassle" but you just drove your only transportation INTO WATER, DURING the apocalypse. It should be a hassle. I wouldn't object to it being trashed and you have to find/build/buy a new one. Actions need consequences in a survival game and the dumber the action the higher the consequences should be. And driving into a river would be pretty high on the dumb side.
    I have to agree. There should be some user error involved here. Its like hitting the parked car and just rolling away from the explosion unscathed. How OP are these things going to be? Hopefully its adjustable in the xmls.

  7. #10237
    Ranger
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    On horde night if you attempt to fly a gyro every new zombie spawns as a vulture hell-bent on fouling up your ride. (and/or fowling it up)

    The more damaged it is the less flight-worthy it should be, until you're forced to decide between landing and crashing.

    Of course, if blood moon nights have enough fog/reduced visibility you could simply find yourself crashing into trees, hills, buildings...it's hard enough to fly on a clear night with lights and instruments.

  8. #10238
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by rdunham3 View Post
    On horde night if you attempt to fly a gyro every new zombie spawns as a vulture hell-bent on fouling up your ride. (and/or fowling it up)

    The more damaged it is the less flight-worthy it should be, until you're forced to decide between landing and crashing.

    Of course, if blood moon nights have enough fog/reduced visibility you could simply find yourself crashing into trees, hills, buildings...it's hard enough to fly on a clear night with lights and instruments.
    fix for this, small tank, or faster consumption of fuel.

  9. #10239
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    Quote Originally Posted by wolfbain5 View Post
    I can understand the jeep taking down small trees, but the big ones? rocks, boulders, bricks and trash were all destroyed.
    To be realistic I think you'd want to take some serious damage anytime you hit something. My guess is that hitting a 600hp tree should nearly total the jeep. But then again, the minibike doesn't really take realistic damage. One thing at a time I guess.

  10. #10240
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    I can understand the jeep taking down small trees, but the big ones? rocks, boulders, bricks and trash were all destroyed. most I can understand. not so much the boulder tho. does this mean you can ram your jeep into the rock formations and tear them down too? do you get to dismount and collect wood or debris from what was destroyed?
    Nothing a bit of tweaking can't fix I hope. They could also make the vehicle take massive damage which will prevent it from being OP.

  11. #10241
    Colony Founder Dagzambie's Avatar
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    Quote Originally Posted by meganoth View Post
    I miss the chirping of crickets in winter
    Just mod it so crickets chirp in the snow biome and you'll be good to go!

  12. #10242
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Cop4Terminator View Post
    I am still unclear about the whole unified MP thing they gonna change in A17. There it says that you can play MP solo, does that mean that i can no longer go ahead and generate my own world like i used to, and i'll have to pretty much join a server and find myself a plot of land somewhere and build, or it's just that i'm still gonna be able to generate my own save, but i'll be connected to the interned while i play solo? Call me stupid, i don't get it. If someone is nice enough to explain, i'd me a lot of help. Thanks
    Your solo game can now be played as a multiplayer game if you choose, and vise versa. There is only one game now, whether it is solo or MP is up to your connection settings not a game mode. Because before you could start a single player game by accident and then want your friends to play on your world but couldn't. It still pauses too if nobody is connected, like SP used to.

  13. #10243
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    I can understand the jeep taking down small trees, but the big ones? rocks, boulders, bricks and trash were all destroyed. most I can understand. not so much the boulder tho. does this mean you can ram your jeep into the rock formations and tear them down too? do you get to dismount and collect wood or debris from what was destroyed?
    You can drive off a cliff and nose dive all the way to bedrock! Just kidding zero balancing work has been done yet, we're just glad sharp sticks aren't stopping the jeep in its tracks now.

  14. #10244
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Guppycur View Post
    Clearly abandonware...

    (Nice job guys!)
    Alpha 17 is beta, and by all rights SHOULD have been a sequel there is so much work being done.

  15. #10245
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    LOVED everything I saw in the video EXCEPT and I will only criticize once because I feel i want to have my opinion out there. Vehicles should in no way be able to survive an explosion like the barrel and the cars. There SHOULD be a risk of hitting a parked car. It's silly it didn't take any substantial damage if not blow up completely. Hopefully that's just early work and it will be corrected.

    Gyrocopter may be a BIT OP. People will just ride horde nights out in one. Hopefully they are end game content.

    LOVE we don't have to disassemble a bike in water.

    So the eyeball is the new sneak mechanic. Nice. 100 percent attention to yourself if you walk, 50 percent standing still. 0 percent crouched I assume. I like it. PLEASE though make the bars look less NES days. Give em some of that special Joel art we know can be mind blowing

    - - - Updated - - -

    I have to agree. There should be some user error involved here. Its like hitting the parked car and just rolling away from the explosion unscathed. How OP are these things going to be? Hopefully its adjustable in the xmls.
    As I said in my previous post, zero balance is done. Us devs can't work out the smashing of blocks if our jeep breaks every 30s. The whole repair/damage thing needs a design and pass yet.

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