View Poll Results: Alpha 17

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  • A17 will be released when the bugs are fixed

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  • Feature Freeze -> Hitler Video ->

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  • Madmole gameplay -> Spider Meme ->

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  • A17-E Release Candidate ->

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  • Stream Event -> A17-E Released

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  • -------------------------------------------------------

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  • FIRST POST UPDATED: Sept 15

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  • SECOND POST UPDATED: Sept 15

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #11146
    Hunter
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    That makes more sense. I would be fine with a content lock and switch to beta for alpha 17. Iím ready for the game to run smooth and not have lag and micro stuttering. The game has a lot of great content just needs some tweaking and polishing

  2. #11147
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Gnomaana View Post
    Also, if I was TFP I would put out a DLC right now with a bigger backpack and sell it for 99.99 just to troll people. Of course there is a reason I'm not a businessman.
    BUT... there would be people that would actually try to pay for that while they are complaining about high prices and then they find out there is no store yet to buy the dlc.

    i will not be answering the customer service line.

  3. #11148
    Refugee Exit's Avatar
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    Quote Originally Posted by TSBX View Post
    Ah yes, playing the role of a red bar watcher, truly the most immersive experience!
    Can we get a red bar that depletes as we get closer to A17 experimental? Kinda like a ♥♥♥♥ty doomsday clock.

  4. #11149
    Hunter ParaSyt's Avatar
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    I like all the new buffs in the items xml shown. The new spread multipliers and kick should make the bandits and npcs seem more realistic in combat rather than them all being 1st place competitive shooting athletes. We also got burst round count and rounds per minute, are those going to hint towards more ranged weapon variety? M16 maybe?

    With the gun mods and buffs I hope there will be a new button map to toggle or someway to separately control a mod function. It would be nice if we could select between full auto and semi fire with a select fire mod, shoot grenades with a n00b tube, toggle a laser, activate a thermal scope, melee with a bayonet all with a push of a button.

  5. #11150
    Reconstructionist
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    Those arrows are begging to be picked back up!! Don't even have them stick if u can't pick them back up

  6. #11151
    Colony Founder
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    Quote Originally Posted by beerfly View Post
    I remember someones said this games goes to hell
    Well, he was absolutely right! This game leads straight to hell. Or where do you think you are going when you shoot human beings in the hundreds? Just because they have some customs you find alien and they don't conform to your narrow morale codex. Lets face it, you are a petty bourgeois who just can't handle the free-spirited nomads of 7D2D.

  7. #11152
    Colony Founder wolfbain5's Avatar
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    like the new melee. are we going to get archery perks? arrow reclamation perhaps? a dead eye perk for better zoom?

    on weapons, have you fixed the aim drift yet?

    Map creation. I really wanna play with that.
    Last edited by wolfbain5; 02-22-2018 at 01:03 AM.

  8. #11153
    Tracker DeadMole's Avatar
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    Quote Originally Posted by Roland View Post
    Bandit NPCs are already in it right now. Go into A16, open the console, type dm, exit the console, then press F6 and spawn in some bandits.
    Ah that's interesting, I'll have to check that out then. Never tried spawning some enemies by myself.

  9. #11154
    Hunter ParaSyt's Avatar
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    Quote Originally Posted by DeadMole View Post
    Ah that's interesting, I'll have to check that out then. Never tried spawning some enemies by myself.
    There's a few mods that have the bandits implemented but they will kill you fast if they get a whiff of you since there is no way to control their aim variability. They are basically walking turrets. Hense, why they are not in the game yet.

  10. #11155
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by DeadMole View Post
    Ah that's interesting, I'll have to check that out then. Never tried spawning some enemies by myself.
    I'll warn the Bandit Leader that fresh meat is coming to diner.

  11. #11156
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by unholyjoe View Post
    I'll warn the Bandit Leader that fresh meat is coming to diner.
    but but but... it's deadmole. therefore roadkill

  12. #11157
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    but but but... it's deadmole. therefore roadkill
    i know but its something about MOLES they like.

  13. #11158
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by emarat View Post
    Excited to see those improvements for myself. Thanks for updating us Madmole.
    Btw for some reason the video made your pc screen wuite small. Essentially the video was like a third of the screen on the top left and the rest was pitch black.
    Oh really? I thought that was my stupid player being full screen. Sorry about that I'll fix it for the next video.

  14. #11159
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    Quote Originally Posted by madmole View Post
    Check out improved combat and terrain!

    https://youtu.be/5P2y9QaYBbc
    Thanks for the video. Really happy to see the latest version coming together.

  15. #11160
    Hunter NukemDed's Avatar
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    so roland, the arrows sticking out of the z's - is that your everdeen?

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