View Poll Results: Alpha 17

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  • A17 will be released when the bugs are fixed

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  • Feature Freeze -> Hitler Video ->

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  • Madmole gameplay -> Spider Meme ->

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  • A17-E Release Candidate ->

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  • Stream Event -> A17-E Released

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  • FIRST POST UPDATED: Sept 15

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  • SECOND POST UPDATED: Sept 15

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #12451
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    If oxygen supply was a survival issue, it might not be so easy to camp out underground (especially with campfires, forges, and chem stations). Players could be given the option to build ventilation to compensate, and *could* run into issues such as zombies getting clogged inside of it, thus encouraging the player to visit the surface from time to time.

  2. #12452
    Inventor Demonoid74's Avatar
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    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...

  3. #12453
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    underground can be make interesting by adding Environmental hazards there. like iron chuck or coal chunk they can make a uranium chunk, if someone dig there it radiation, and destroy that chunk will be like 15000 hit point. It will be effective if it appear more than at least diamond chunk.

    Similarly we can make underground gas leak from bedrock, so if you are say in 15 block radius of that you can experience uncertain urge in gas leak result in poisoning etc to player.


    For POI, they should not be random room, yes I do expect random Wall safe other than other random stuff already done or added. having random container or night stands in POI is welcome as well.

  4. #12454
    Chronic Cougher Ouch Quit It's Avatar
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    Digging down through rock..you could would have a Radon problem . Introduce a 2x2 ventilation system at a certain depth that a zombie(s) can get into and gain access too you. There are no digging threats being introduced so you need something to make it not boring.. living underground. Every 10 blocks needs a turn so zombies aren't dying on the way down .

    The underground dwellers will be requesting a mole machine to dig next...now that gyrocopters are being added..
    Another way to avoid the zombies.

    Coughs* VIDEO * Coughs

  5. #12455
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    Quote Originally Posted by lkblaze View Post
    lol.Reminds me of the three stooges.

  6. #12456
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    Quote Originally Posted by Demonoid74 View Post
    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...
    I like these ideas they are a creative solution to a glaring problem, there needs to be underground threats that make living underground dangerous/hazardous.

  7. #12457
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    Quote Originally Posted by Demonoid74 View Post
    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...
    Well.... Mining is out. lol



    But really, the second idea was pretty good.

  8. #12458
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    Quote Originally Posted by Ouch Quit It View Post
    Digging down through rock..you could would have a Radon problem . Introduce a 2x2 ventilation system at a certain depth that a zombie(s) can get into and gain access too you. There are no digging threats being introduced so you need something to make it not boring.. living underground. Every 10 blocks needs a turn so zombies aren't dying on the way down .

    The underground dwellers will be requesting a mole machine to dig next...now that gyrocopters are being added..
    Another way to avoid the zombies.

    Coughs* VIDEO * Coughs
    Guess it's only a matter of time before someone "need" more airborn hazards then.

  9. #12459
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    so excited about the new stag. cant wait

  10. #12460
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Kattla View Post
    Guess it's only a matter of time before someone "need" more airborn hazards then.
    Flying cows. Problem solved.

    Or chickens with choppers.

  11. #12461
    Zombie Hunter A Nice Cup of Tea's Avatar
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    Quote Originally Posted by Gazz View Post
    Or chickens with choppers.

  12. #12462
    Zombie Hunter Xrt's Avatar
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    Quote Originally Posted by Gazz View Post
    Flying cows. Problem solved.

    Or chickens with choppers.
    Fire spittin' dragons, a no-go?

  13. #12463
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    Quote Originally Posted by Gazz View Post
    Flying cows. Problem solved.

    Or chickens with choppers.
    Sorry Gazz. Madmole already said that there are no cows allowed in the game.


    Chickens with choppers??? What would that even look like? lol

  14. #12464
    Colony Founder beerfly's Avatar
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    Quote Originally Posted by sillls View Post
    Sorry Gazz. Madmole already said that there are no cows allowed in the game.


    Chickens with choppers??? What would that even look like? lol
    MM said no cows, indeed. He didn`t say anything about flying cows.

    Btw, do you remember the sharknado, where Joel tested it and laughed ? This was fun )

  15. #12465
    Refugee naive1000's Avatar
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    Quote Originally Posted by Xeen View Post
    I like these ideas they are a creative solution to a glaring problem, there needs to be underground threats that make living underground dangerous/hazardous.
    I don't know I kind of like that underground is a bit safe. Mining is tedious and having to worry about hazards while doing it would be a real pain, and you need those resources. Also, if you want to get creative it's a great place for it. My friend made this huge underground city. First, he carved out a huge cavern then build a hotel, bar, houses, stores, and so on. It was spectacular. He even brought in water made a underground lake with a couple boats on it. Plus, he had a highway underground connecting it to other places like traders, his base, and killing ground (took him months). For testing things out and just having fun building underground is the only place in the game to do that.

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