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Thread: Developer Discussions: Alpha 17

  1. #12316
    Hood Ornament Gamida's Avatar
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    If anyone wants more danger underground just stand under your entrance shaft with the hatch open on horde night...

  2. #12317
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Gamida View Post
    If anyone wants more danger underground just stand under your entrance shaft with the hatch open on horde night...
    I actually did that once...by accident. Still no danger. All they did was go up and down the ladder. They couldn't seem to find the will to actually attack me.

  3. #12318
    Hood Ornament Gamida's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    I actually did that once...by accident. Still no danger. All they did was go up and down the ladder. They couldn't seem to find the will to actually attack me.
    lol, can see it now...horde of zombies just climbing up and down a ladder. I guess you could have just started picking them off like those revolving duck targets you see so much in movies and cartoons.

  4. #12319
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    If oxygen supply was a survival issue, it might not be so easy to camp out underground (especially with campfires, forges, and chem stations). Players could be given the option to build ventilation to compensate, and *could* run into issues such as zombies getting clogged inside of it, thus encouraging the player to visit the surface from time to time.

  5. #12320
    Inventor Demonoid74's Avatar
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    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...

  6. #12321
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    underground can be make interesting by adding Environmental hazards there. like iron chuck or coal chunk they can make a uranium chunk, if someone dig there it radiation, and destroy that chunk will be like 15000 hit point. It will be effective if it appear more than at least diamond chunk.

    Similarly we can make underground gas leak from bedrock, so if you are say in 15 block radius of that you can experience uncertain urge in gas leak result in poisoning etc to player.


    For POI, they should not be random room, yes I do expect random Wall safe other than other random stuff already done or added. having random container or night stands in POI is welcome as well.

  7. #12322
    Chronic Cougher Ouch Quit It's Avatar
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    Digging down through rock..you could would have a Radon problem . Introduce a 2x2 ventilation system at a certain depth that a zombie(s) can get into and gain access too you. There are no digging threats being introduced so you need something to make it not boring.. living underground. Every 10 blocks needs a turn so zombies aren't dying on the way down .

    The underground dwellers will be requesting a mole machine to dig next...now that gyrocopters are being added..
    Another way to avoid the zombies.

    Coughs* VIDEO * Coughs

  8. #12323
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    Quote Originally Posted by lkblaze View Post
    lol.Reminds me of the three stooges.

  9. #12324
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    Quote Originally Posted by Demonoid74 View Post
    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...
    I like these ideas they are a creative solution to a glaring problem, there needs to be underground threats that make living underground dangerous/hazardous.

  10. #12325
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    Quote Originally Posted by Demonoid74 View Post
    The radiation , combined with the virus , mutate underground fungus into killing machines...

    Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

    Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...
    Well.... Mining is out. lol



    But really, the second idea was pretty good.

  11. #12326
    Zombie Hunter
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    Quote Originally Posted by Ouch Quit It View Post
    Digging down through rock..you could would have a Radon problem . Introduce a 2x2 ventilation system at a certain depth that a zombie(s) can get into and gain access too you. There are no digging threats being introduced so you need something to make it not boring.. living underground. Every 10 blocks needs a turn so zombies aren't dying on the way down .

    The underground dwellers will be requesting a mole machine to dig next...now that gyrocopters are being added..
    Another way to avoid the zombies.

    Coughs* VIDEO * Coughs
    Guess it's only a matter of time before someone "need" more airborn hazards then.

  12. #12327
    Hunter Mikee's Avatar
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    so excited about the new stag. cant wait

  13. #12328
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Kattla View Post
    Guess it's only a matter of time before someone "need" more airborn hazards then.
    Flying cows. Problem solved.

    Or chickens with choppers.

  14. #12329
    Reconstructionist A Nice Cup of Tea's Avatar
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    Quote Originally Posted by Gazz View Post
    Or chickens with choppers.

  15. #12330
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    Quote Originally Posted by Gazz View Post
    Flying cows. Problem solved.

    Or chickens with choppers.
    Fire spittin' dragons, a no-go?

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