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Thread: Developer Discussions: Alpha 17

  1. #50341
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by stasis78 View Post
    https://7daystodie.com/forums/showth...l=1#post939073

    Go read the post. He said 'unit test'.

    Having been a professional software engineer for 20+ years, I'm sure I could teach you a thing or two about how to properly architect systems with millions of lines of code and maintain testability
    Fair enough, it did sound like you were mistaking a unit test for extra debugging added in to catch something like the disappearing minibike problem.

    Apologies.

  2. #50342
    Reconstructionist
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    Quote Originally Posted by TomaszD View Post
    I find it a bit suspicious that basic things break so easily from build to build, are there no unit tests, is there no continuous integration pipeline to automatically build the codebase every time there's a change in the code (hint: there most likely isn't, otherwise the build number would be in the thousands, unless public builds have a separate build numbering scheme) and run regression tests? It's almost as if they're still using ancient subversion rather than git and have a real distributed version control system, right now someone is having real issues merging changes from all the developers without breaking things...
    The problem is with your expectations. You are expecting that each release is put out with you, the player in mind. They are not. They are tweaking and experimenting with things. The goal at this time is not to make a game that 100% satisfies you.

    Once you adjust your perceptions to this everything else falls in line.

  3. #50343
    Reconstructionist
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    Quote Originally Posted by Guppycur View Post
    Just rename modinfo.xml to something else, like Sphereii's mod launcher does, and it'll disable them.
    True, & that's a good tip for those that don't know it or prefer it

    but I'm lazy so I just drag the modlet folder/s up to a dir called " 6 Days To Die_A17_modlets ", the '6' puts it right above the game folder for me no typee, me likee

  4. #50344
    Tracker
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    Ok so I changed the land claims from 1 to 10 allowed in the XML but only one stays active and the others break when I put a new one down. Am I missing something here?

  5. #50345
    Colony Founder Prisma501's Avatar
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    Quote Originally Posted by bgriffin1217 View Post
    Ok so I changed the land claims from 1 to 10 allowed in the XML but only one stays active and the others break when I put a new one down. Am I missing something here?
    Working fine here. Did ya restart server after changing?

    Cheers

  6. #50346
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    Hi. I post it here, cause no discusion, just some idea/help to improve the game. give all zeds different ablibities.For example:

    1) make the burning zeds (the ones in the burned biom) immun to fire/molotoves
    2) the fat hawain guy got less damage from blunt/slash/shotgun..so much fat...he doenst care about ( head shot matters!, but fat burns well)
    .
    .

    x) and more..more specific immunity/damage reduction for all types, all zeds got their own resistance and weakness

    --> combine all those....For example: fireimun spiderzeds


    because : its boring to kill all the zed with a few molotovs at hordnight

    just some quick written down thoughts ( sry english is not my native language)

  7. #50347
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    Good seeds:
    We found a couple, but I can't seem to post the screenshots right now, I'll try to add them later. Both are 8k maps.

    PopcornPrince
    (Island, mostly forest with a lot of cities in a big horseshoe)

    UGalAMioSPaZitY
    (Island, more challenging. lot of cities all running together, but only a little in forest. Most split between snow, wasteland, and desert)
    Last edited by JamsCB; 6 Days Ago at 09:14 PM. Reason: clarification

  8. #50348
    Reconstructionist Jay_ombie's Avatar
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    I never seem to have much luck with Zombie loot but I am on Day 5 level 10 and not seen a single drop from a zombie yet.

    This is 17.2 (b20)

  9. #50349
    Tracker Greymantle's Avatar
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    Blood Moon Range
    When this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?

  10. #50350
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    Quote Originally Posted by Greymantle View Post
    Blood Moon Range
    When this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?
    Asking me too. The option says its about a delay...so no earlier bm..so no real rdm ones, only later ones

  11. #50351
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Greymantle View Post
    Blood Moon Range
    When this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?
    Just a plus. No minus.

    Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.
    Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.
    Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

    etc.

  12. #50352
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    sad but true...so NO real rdm bm!

  13. #50353
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by Penzed View Post
    sad but true...so NO real rdm bm!
    If you want it real random set it to 1-20
    Means you have randomly a bloodmoon all 1-20 days

    The first number is only a "safe zone" so that you can repair your base

    1-14 Means on average you have all 7 days a bloodmoon +- 7 days
    Last edited by Royal Deluxe; 6 Days Ago at 09:52 PM.

  14. #50354
    Tracker Greymantle's Avatar
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    Quote Originally Posted by Roland View Post
    Just a plus. No minus.

    Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.
    Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.
    Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

    etc.
    Frequency 7 range 7 example. If it is random of 7 to 14 days does that mean the next blood moon is random based on day 14? The range would be then 14 to 21? Does this mean we could have a blood moon on 14 and 15? Or if the blood moon falls on day 10 does it wait 7 days from that before we would get the 7 day random setting again? Another words 17 to 24 if it fell on day 10.

  15. #50355
    Leader Royal Deluxe's Avatar
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    Lets say you set 7-10
    Then first bloodmoon is between Day 7 and 17
    Lets say it was day 14 then the next is between 21 and 31
    Lets say it was day 25 then the next is between 32 and 42

    (not testet, but so i understand fataal) (just reached Day 7 in a 7-20 setting)

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