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Thread: Developer Discussions: Alpha 17

  1. #50446
    Inventor Demonoid74's Avatar
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    Ah , good to see nothing has changed and people still bitch and complain about every little thing...that may or may not even exist when the game goes gold...

  2. #50447
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by Demonoid74 View Post
    Ah , good to see nothing has changed and people still bitch and complain about every little thing...that may or may not even exist when the game goes gold...
    At the rate systems are removed and replaced I wouldn't be surprised if the voxels went from cubic to tetrahedral before release... for a while anyway :-)

  3. #50448
    Reconstructionist Boidster's Avatar
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    Alright I'm here to arm-wrestle octopodes and be condescending, dismissive, and rude to TFP staff. And I'm allll out of octopodes.

    Oops, sorry, no, I've got one more. Be right back...

  4. #50449
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    Quote Originally Posted by Royal Deluxe View Post
    Can it be that with 17.2 a poi can have only one trader ?


    Edit:
    hmm i can spawn 2 on different storys, but ingame the ones next to each other dont show up.
    In a testgame (these empty world for testplay) all is fine
    They have got to fix those roads...

  5. #50450
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by sillls View Post
    They have got to fix those roads...
    No its a perfect spot
    0,0 and 8 Straight streets in each direction

  6. #50451
    Super Moderator Roland's Avatar
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    Quote Originally Posted by The Gronk View Post
    At the rate systems are removed and replaced I wouldn't be surprised if the voxels went from cubic to tetrahedral before release... for a while anyway :-)
    That already happened at around Alpha 7 I believe. Terrain diamonds vs blocks was quite the #gate. It went blocks to diamonds to blocks and finally back to diamonds with maybe one other hedron experimented with in the mix. At any rate, in this case, been there done that.

  7. #50452
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    Quote Originally Posted by Royal Deluxe View Post
    No its a perfect spot
    0,0 and 8 Straight streets in each direction
    Hmmm... All roads lead to trader Joes! lol

  8. #50453
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Boidster View Post
    Alright I'm here to arm-wrestle octopodes and be condescending, dismissive, and rude to TFP staff. And I'm allll out of octopodes.

    Oops, sorry, no, I've got one more. Be right back...
    I don't like your condescending use of an uncommonly known plural form. I always thought it was Octopi kind of like the plural for cactus is cacti. Guess I should go through my boxen to find my college dictionaries....

  9. #50454
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by beerfly View Post
    Eventually they will make it to the bedrock.
    Yeah but that's usually on timescales appreciated only by geologists..!

  10. #50455
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    Okay, I am playing 17. I start game, and since I love questing. I start doing quest as soon as I get little settle with my weapon. I found 2 trader nearby, and took 2 quest from them. Finish them in single day and then back home doing some build. I start with one goal to build a Gyrocopter and fly it once, before I restart.

    Now, I am day 22, Level 102. Game Stage 175+ (as I die couple of times). Still 18 level away from Gyro. Got All Cemented base, so z won't disturb me. But now I got nothing to do. Reason:

    1. Quests are appearing in same building I have been through. Once both trader give quest to same POI, so I don't even have to travel.
    2. While doing my last quest, where I die after 10 days game life. I feel too down, because the Zombie is radiated feral, and after I spend 20 bullets in it from short distance doesn't kill it. then I melee him with my level 6 Spike club 5-7 times, include couple of power attach doesn't kill him, but instead he kill me as I run out of space and bleed out. Before him I take few heads out that instant kill zombie. I get 30-40% head shot with 40-50% on body and 10% misses if I have to give number. So, I am not sure I can do quest anymore without dying in short space we got in POI.
    3. I got everything build for defence that I need, and lot more resource are baking. So, not in real hurry to collect anything.
    4. got enough bullet for 2-3 horde night.

    So, I got no idea how I go and get my gyro without risking my life in POI for no real benefits. At level 102 their reward of level 2 Compund bow don't excite me anymore. I just make use of horde night been sooner feature, to reach my level soon. But frankly 102 in 20 days with normal difficulty and game seems settle. Zombie are too tough to melee, they got Wolverine healing for radiated. Can we do something about their healing been too fast for melee or something like that?

    Any Idea, what I can try while wait for level up.

  11. #50456
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    Quote Originally Posted by The Gronk View Post
    I'd be aiming for 32k. You can do 16k with 17.2 and it still feels small, especially with the island layout. 32k gives you the chance to do an island without it feeling too small.

    As has been mentioned, many of us will quite happily wait several hours or more to generate a huge map.
    I agree, 32k would be amazing, I would be happy with the 20k maps like we have had for awhile too though. 16k is allright but kinda meh.

    But if I was stuck with 8k or 10k maps forever, I would probably just move on and quit playing all together, thats how much I like the larger maps. I tried Nav. once, and never played it again after that because of its limited size.
    Last edited by Maynard69; 02-12-2019 at 07:36 AM.

  12. #50457
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by sillls View Post
    Hmmm... All roads lead to trader Joes! lol


    Spoiler: 



    Quote Originally Posted by Royal Deluxe View Post

    Last edited by Royal Deluxe; 02-12-2019 at 07:41 AM.

  13. #50458
    Super Moderator Roland's Avatar
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    Quote Originally Posted by archergod View Post
    Okay, I am playing 17. I start game, and since I love questing. I start doing quest as soon as I get little settle with my weapon. I found 2 trader nearby, and took 2 quest from them. Finish them in single day and then back home doing some build. I start with one goal to build a Gyrocopter and fly it once, before I restart.

    Now, I am day 22, Level 102. Game Stage 175+ (as I die couple of times). Still 18 level away from Gyro. Got All Cemented base, so z won't disturb me. But now I got nothing to do. Reason:

    1. Quests are appearing in same building I have been through. Once both trader give quest to same POI, so I don't even have to travel.
    2. While doing my last quest, where I die after 10 days game life. I feel too down, because the Zombie is radiated feral, and after I spend 20 bullets in it from short distance doesn't kill it. then I melee him with my level 6 Spike club 5-7 times, include couple of power attach doesn't kill him, but instead he kill me as I run out of space and bleed out. Before him I take few heads out that instant kill zombie. I get 30-40% head shot with 40-50% on body and 10% misses if I have to give number. So, I am not sure I can do quest anymore without dying in short space we got in POI.
    3. I got everything build for defence that I need, and lot more resource are baking. So, not in real hurry to collect anything.
    4. got enough bullet for 2-3 horde night.

    So, I got no idea how I go and get my gyro without risking my life in POI for no real benefits. At level 102 their reward of level 2 Compund bow don't excite me anymore. I just make use of horde night been sooner feature, to reach my level soon. But frankly 102 in 20 days with normal difficulty and game seems settle. Zombie are too tough to melee, they got Wolverine healing for radiated. Can we do something about their healing been too fast for melee or something like that?

    Any Idea, what I can try while wait for level up.
    Wow. Level 102 by day 22? You reap what you sow....

    Hopefully the bug that Madmole and Gazz mentioned about irradiateds showing up too early will get fixed during the 17.2 experimental. But rushing as fast as you are....it might not make any difference.

  14. #50459
    Colony Founder The-Walking-Dad's Avatar
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    Only thing with Space Engineers, the planet's aren't random gen. They're static (destructible). And so far they don't spawn NPC buildings.

  15. #50460
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by Roland View Post
    Wow. Level 102 by day 22?
    I guess 120 min days, thats day 44 on 60 minutes and suddenly a average value

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