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Thread: Developer Discussions: Alpha 17

  1. #49651
    Community Moderator Red Eagle LXIX's Avatar
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    Quote Originally Posted by Jay_ombie View Post
    Probably been said but we need food perishing back in fast...
    Don't you have to add/have something, then remove it; to be able to put it back in.

  2. #49652
    Reconstructionist Jay_ombie's Avatar
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    Quote Originally Posted by Red Eagle LXIX View Post
    Don't you have to add/have something, then remove it; to be able to put it back in.

    Good point,.... maybe it was in a mod then. Either way we need it in...

  3. #49653
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    Quote Originally Posted by Jay_ombie View Post


    Good point,.... maybe it was in a mod then. Either way we need it in...
    It was in a mod and Madmole has stated that they will not have it in vanilla. If it is wanted, the modders can add it in.

  4. #49654
    Inventor stasis78's Avatar
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    Quote Originally Posted by Jay_ombie View Post
    Probably been said but we need food perishing back in fast...

    I am at a mere level 22 and I have more meat I can shake a cat at. Wolves, bores and perks have provided way to much meat and now so much food that its not an issue anymore.

    Combine with eggs and stack bacon/egg meals as one of those basically fills you up alone.
    First thing Iíll mod out. Complete nonsense and totally unnecessary feature.

    All it does is make playing on a MP server annoying. Play for a while. Butcher a boar. Go home and log off. Come back and because someone else was playing lost all your meat.

    Very annoying and completely broken.

    Donít like the extra food? Toss it out of your bag and pretend it is spoiled. No one forces you to keep extra food you canít eat around.
    Last edited by stasis78; 01-28-2019 at 10:39 PM.

  5. #49655
    Inventor Demonoid74's Avatar
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    I came across a farm plot in a city that had I had (with the harvest 2 items perk) looted over 150 potatoes from! That combined with
    all the meat and fat I have been getting...my guy is living the high life with steak and fries every night lol

    Now my question is...am I just super unlucky? or are Beakers as rare of an appearance as in the Muppet Show? still haven't found 1 day 34...

  6. #49656
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by Demonoid74 View Post
    Now my question is...am I just super unlucky? or are Beakers as rare of an appearance as in the Muppet Show? still haven't found 1 day 34...
    You sent thoughts and prayers to RNGesus yes?

  7. #49657
    Reconstructionist AtomicUs5000's Avatar
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    Quote Originally Posted by unholyjoe View Post
    Blood Moon will never be the same again
    But will the significance of "7 Days" in the title ever be the same again?

  8. #49658
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by AtomicUs5000 View Post
    But will the significance of "7 Days" in the title ever be the same again?
    was having thoughts about that too



    but... changing game defaults does not change the game, only the way you play.

    you can turn off all zombies and animals and just build... it is still 7 days to die.
    Last edited by unholyjoe; 01-29-2019 at 05:11 PM.

  9. #49659
    Reconstructionist AtomicUs5000's Avatar
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    Quote Originally Posted by unholyjoe View Post
    was having thoughts about that too
    When you change the slider, does it change the name of the game? lol

  10. #49660
    Super Moderator Roland's Avatar
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    Quote Originally Posted by stasis78 View Post
    First thing Iíll mod out.
    I sincerely hope youíll have to someday.

  11. #49661
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    Quote Originally Posted by Wardronex View Post
    I like the rag doll effect in the game but there is something wrong when the death animation kicks in.

    Vanilla game play first time down zombie rag doll works great. Zombie falls limp rolls/falls etc. until motionless then get up animation kicks in and it raises back to its feet. all is good here and smooth.

    2nd and final time downed.. I think there is a death animation that kicks in and the zombie does this sort of spastic/jerky type motion.

    It is IMO that the death animation should be removed there is no need for it.
    Zombie health 0 it does not get back up after 2nd rag doll effect. DONE.
    I must be the only one who absolutely hates the ragdolls. Not just in this game either, couldn't stand them in games like HL2. I much prefer the death animations, and wish they would happen instead of the ragdoll.

    ...Is there anyone else here who feels the same way? I've never seen anyone else say it so assumed I must be crazy.

  12. #49662
    Ranger wildaxeman1's Avatar
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    Quote Originally Posted by Demonoid74 View Post
    I came across a farm plot in a city that had I had (with the harvest 2 items perk) looted over 150 potatoes from! That combined with
    all the meat and fat I have been getting...my guy is living the high life with steak and fries every night lol

    Now my question is...am I just super unlucky? or are Beakers as rare of an appearance as in the Muppet Show? still haven't found 1 day 34...
    i found one beaker in army camp. the one with concrete walls and secret bunker in it.
    about food, if you do as much mining as i do, you burn your food fast. i can eat 5 bacon and eggs every night

  13. #49663
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by stasis78 View Post
    First thing Iíll mod out. Complete nonsense and totally unnecessary feature.

    All it does is make playing on a MP server annoying. Play for a while. Butcher a boar. Go home and log off. Come back and because someone else was playing lost all your meat.

    Very annoying and completely broken.

    Donít like the extra food? Toss it out of your bag and pretend it is spoiled. No one forces you to keep extra food you canít eat around.
    Food and hydration are so easily managed, we might as well not even have them in the game.

    Spoilage is the answer.

  14. #49664
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    Quote Originally Posted by Guppycur View Post
    Food and hydration are so easily managed, we might as well not even have them in the game.

    Spoilage is the answer.
    Not the only one, though...

    I generally agree that food is too plentiful mid/late game, but there are several things that could mitigate this:
    • Decrease in loot (especially canned food) proportional to game stage
    • Plagues (for crops)
    • Seasonal weather, e.g. crops die in winter
    • Temperature-based crop death (can be different for different crops)
    • Inability to grow certain plants in certain biomes
    • Of course, the aforementioned food spoilage

    Much of this can be modded in via XML, I believe.

  15. #49665
    Leader Tin's Avatar
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    Quote Originally Posted by khzmusik View Post
    Not the only one, though...

    I generally agree that food is too plentiful mid/late game, but there are several things that could mitigate this:
    • Decrease in loot (especially canned food) proportional to game stage
    • Plagues (for crops)
    • Seasonal weather, e.g. crops die in winter
    • Temperature-based crop death (can be different for different crops)
    • Inability to grow certain plants in certain biomes
    • Of course, the aforementioned food spoilage

    Much of this can be modded in via XML, I believe.
    Add in 'X' amount of animals (edit: or all of them) are plagued and you can't harvest much good viable meat off of them.
    It just feels really off when you need 5 meat to make something. I know it's 5 units, and that can mean anything, but it's just a weird approach (imo).
    Last edited by Tin; 01-29-2019 at 02:35 AM.

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