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Thread: Developer Discussions: Alpha 17

  1. #50206
    Refugee
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    Despite being turned off blade traps can still be herd spinning (faintly)
    Just a small typo.

    Many thanks for the update, can't wait to test this one out!

  2. #50207
    Colony Founder SnowDog1942's Avatar
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    Maybe in the next patch you guys can add some zombies to the world?

    You know.. ones that aren't sleeping or coming on bloodmoons.

  3. #50208
    Zombie Hunter
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    Doesn't look like there's any update to RWG system. Is that correct or did I miss something in the notes? Not a complaint; just wondering if I can go ahead and keep playing my 17.1 world.

  4. #50209
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by iBane View Post
    Doesn't look like there's any update to RWG system. Is that correct or did I miss something in the notes? Not a complaint; just wondering if I can go ahead and keep playing my 17.1 world.
    Should be 17.1 compatible. RWG is getting some massive work done to it, I don't know how long it will take, but our lead artist is working directly with Robert so we'll have the most visually compelling RWG ever in the next version. We can use height maps with it to create mountains, desert bluffs and much more natural looking terrain. On top of that it speeds generation significantly. The frame work for this is done and Robert is working on road/towns so that they will adapt to any height map we give it. Its a top priority so it should make a 17.x patch.

  5. #50210
    Zombie Hunter Rizzano's Avatar
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    Yay XP Multiplier and multiple LCB's!

  6. #50211
    Colony Founder RestInPieces's Avatar
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    At last a random bloodmoon setting! This simple addition is a game changer.

  7. #50212
    Tracker giKoN's Avatar
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    Which change/fix includes the render exploit / bug in entity vs. block visibility?

  8. #50213
    Hunter Wyze's Avatar
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    I did not see anybody posting about the tree issue / bug thing. That is a known thing right? Maybe 1 out of 20 or 30 trees I hit has almost 0 HP so one hit and it goes down and you get x amount of wood. It is nice when I find them but I am certain that is not an intentional part of game play... Had a farm area yesterday that when I hit a potatoein the prefab farm the majority of the farming area collapsed because there was a small gap underneath it somehow it was real weird... I am sure you guys already know about this stuff so please do not pay me any attention. Keep up the great work Fun Pimps! The game just keeps getting better!

  9. #50214
    Ranger Drithyl's Avatar
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    There's still no mention of the bow not firing arrows until you right click to zoom in again in the fixed bugs or known bugs. Am I the only one constantly experiencing this with the bow, since the very first experimental of a17?

  10. #50215
    Scavenger LibbyA's Avatar
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    This update is actually very good news on so many counts. Thank you! Still stuff to be fixed but, good job so far.

  11. #50216
    Refugee
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    Iím not sure if itís a bug or not, but for some reason I lost the 7DaystoDieLauncher.exe file.

    Ran a validation check and it came up with one missing file. 7 Days to Die is now queued up on my downloads page in Steam. Just waiting for another game to finish validating.

    If itís still missing the 7DaystoDieLauncher.exe file or another file, then Iíll put in a proper bug report.

  12. #50217
    Refugee helixwave's Avatar
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    Generated a 16k map and ended up with this for the total prefab count:
    <?xml version="1.0" encoding="UTF-8"?>
    <prefabs>
    <decoration type="model" name="oldwest_graveyard" position="784,114,7184" rotation="2" />
    <decoration type="model" name="survivor_site_06" position="776,115,7296" rotation="2" />
    <decoration type="model" name="ranger_station1" position="680,120,7392" rotation="3" />
    <decoration type="model" name="cabin_07" position="608,122,7464" rotation="0" />
    <decoration type="model" name="survivor_site_04" position="464,120,7608" rotation="2" />
    <decoration type="model" name="ranger_station1" position="-784,95,7184" rotation="3" />
    <decoration type="model" name="cabin_15" position="736,116,7376" rotation="2" />
    <decoration type="model" name="survivor_site_07" position="552,118,7232" rotation="2" />
    <decoration type="model" name="oldwest_graveyard" position="-696,40,5896" rotation="0" />
    <decoration type="model" name="cabin_04" position="-616,41,5887" rotation="2" />
    <decoration type="model" name="ranger_station1" position="-480,49,6093" rotation="1" />
    <decoration type="model" name="cabin_12" position="-352,36,6226" rotation="0" />
    <decoration type="model" name="oldwest_graveyard" position="-384,30,6456" rotation="0" />
    <decoration type="model" name="oldwest_graveyard" position="-816,90,7072" rotation="0" />
    </prefabs>

    On mobile while I'm regenerating another 16k world, same seed to see if it was because I wasn't focused on the world gen screen while it was generating...fingers crossed!

  13. #50218
    Colony Founder Spectral Force's Avatar
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    Quote Originally Posted by giKoN View Post
    Minor like the glitching into everything? Disagree. It's killing most PVP servers at least...
    PvP is low priority for the devs it seems, as the game wasn't meant for pvp in its conception. There's no guarantee of pvp optimization.

  14. #50219
    Colony Founder
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    Is there anything specific that addresses the 1-2 second freezes in game?

  15. #50220
    Colony Founder
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    Quote Originally Posted by Drithyl View Post
    There's still no mention of the bow not firing arrows until you right click to zoom in again in the fixed bugs or known bugs. Am I the only one constantly experiencing this with the bow, since the very first experimental of a17?
    I didn't see any RWG fixes in the patch notes. PLEASE tell me that's an oversight.

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