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Thread: Developer Discussions: Alpha 17

  1. #50401
    Inventor PoppaTot's Avatar
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    Man, I give up with the RWG for now. I spent over an hour this morning generating 4 new maps.... everyone one of them is a GIANT donut shaped lake. like 70% of the map, or more, is lake. FeelsBadMan

  2. #50402
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by grrmisfit View Post
    got it wrong RWG is to PC as updates are to console. it hasnt improved since 17.. oh we made tweaks to reduce mem.. but it cost you more land that you already couldnt spare..

    Modding should improve a game, not have to fix it..
    Tell that to Bethesda. That said modding an early access game is like leaving your new shoes by 10 puppies.

  3. #50403
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    Quote Originally Posted by meganoth View Post

    They don't. Vanilla without setting any options is still every 7 days, right?
    snip...

    No. Please see Roland's post below:


    Quote Originally Posted by Roland View Post
    Just a plus. No minus.

    Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.
    Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.
    Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

    etc.

  4. #50404
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    Quote Originally Posted by madmole View Post
    A little optimism would be nice. The reason for all the bugs is that prior to 17 RWG had its own way of generating which caused much more cpu use and often made adding standard features impossible. We changed it so that it generates a height map, biome map, etc so in game (once generated) it is identical to how we run Navezgane. This allowed us to do the quests (how can you do a quest if the town isn't even there and the game doesn't even know?) Anyhow long story short Robert also did all the new attribute/buff/skill code and didn't have enough time to get RWG bug free. So now the game code is *mostly* stable so he's preparing RWG to be gold quality. This might explain some random bow bugs not being fixed.

    The list goes on and on, but we want to use splat maps too, another thing impossible with the old RWG so terrain will look 1000x better in A18 and RWG will be able to have it too now that we have a unified way of rendering worlds.
    Sounds great!

    Hope this fixes roads to.

  5. #50405
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Thecolours View Post
    If you increase the difficulty in the game you still get the same xp reward bonus and loot drop chances, right? I would love to see it changed that you get rewarded for going up in difficulty.
    You can do that manually by increasing xp and the difficulty slider.

  6. #50406
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    Quote Originally Posted by sillls View Post
    snip...

    No. Please see Roland's post below:
    He IS talking about an option. An option that you don't need to change at all. If you did update to 17.2 experimental, look what the default is for this option.

  7. #50407
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Roland View Post
    Cool idea. Maybe TFP will listen and do random blood moons someday...
    Got it. We just implemented this, and I went back in time and implemented it to the 17.2 patch.

  8. #50408
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    Quote Originally Posted by meganoth View Post
    He IS talking about an option. An option that you don't need to change at all. If you did update to 17.2 experimental, look what the default is for this option.
    I see both of the option dials now, thanks.

  9. #50409
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by madmole View Post
    A little optimism would be nice. The reason for all the bugs is that prior to 17 RWG had its own way of generating which caused much more cpu use and often made adding standard features impossible. We changed it so that it generates a height map, biome map, etc so in game (once generated) it is identical to how we run Navezgane. This allowed us to do the quests (how can you do a quest if the town isn't even there and the game doesn't even know?) Anyhow long story short Robert also did all the new attribute/buff/skill code and didn't have enough time to get RWG bug free. So now the game code is *mostly* stable so he's preparing RWG to be gold quality. This might explain some random bow bugs not being fixed.

    The list goes on and on, but we want to use splat maps too, another thing impossible with the old RWG so terrain will look 1000x better in A18 and RWG will be able to have it too now that we have a unified way of rendering worlds.
    So the planned RGW changes are planned for A18? That's a bit sad to hear.. Hopefully it will come soon, so I can play the game again

  10. #50410
    Colony Founder Gareee's Avatar
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    Quote Originally Posted by madmole View Post
    Its on the list.
    Nooooo! I LIKE Trader Jen as he/she is. Thats like putting the fat hawaiian on a diet, or feeding the hungry woman.

    MM, Gaz and other developers popping in.. the big problem is complete lack of communication for weeks on end.

    If you just posted a monthly roadmap of what you are hoping to get done, and the day of a release one of you guys popped in and just said something like,

    "Hey guys, we're releasing an experimental today. There are a few significant improvements you'll see, but rwg has issues right now because its only partially done. If you want to just play, stick with 17.1, but if you want to look to see some of the changes, opt into 17.2"

    All our server members leave our steam on experimental, because we like to see the direction of changes.. but if we knew that new worlds would have such massive generation issues, we would have turned that off before updating.

    We don't need specific timetables or specific goals, just real significant regular communication on what to expect. A list of features and bugs just doesn't cut it many times.

    We've considered rolling back to 17.1, but then we can't offer bug reports, or post about things you guys miss (Like all the controller issues we keep reporting.. .I know none of you guys play with a controller, but you really NEED to have at least ONE person do it on a regular basis, since its a base feature.

    Horns on vehicles don't have a controller bind, the run toggle on vehicles with controllers still isn't there (though it was supposedly done in December), targeting on spotlights and turrets looses focus and is broken for controller users, and frequently steam's onscreen keyboard gets screwed up.

    (There isn't even any controller use in map previewing, yet stable releases go out with all these bugs completely forgotten. IMHO a stable release should have basic functionality, and none of the aforementioned issues were in a16.. they worked properly in those stable releases.)

    I know people have held your feet to the fire for not making specific goals in the anticipated timeframe, but just going dark for weeks on end isn't the solution.

    Even just a weekly update on what's been accomplished, and whats on the plate next would be fine.
    Last edited by Gareee; 4 Days Ago at 06:28 PM.

  11. #50411
    Colony Founder Gareee's Avatar
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    Quote Originally Posted by madmole View Post
    Its on the list.
    Quote Originally Posted by DaVegaNL View Post
    So the planned RGW changes are planned for A18? That's a bit sad to hear.. Hopefully it will come soon, so I can play the game again
    MM mentioned the other day they hope to see rwg fixes in a 17.xx update.

  12. #50412
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    Quote Originally Posted by Ricowan View Post
    What are you talking about??? 17.2 hasn't been released yet, it's an experimental version still, one you have to opt in on to even see... Not only is it still cooking, you're burning your mouth by tasting it. I have no doubt there will be updates to this branch before 17.2 is released.
    Yep. We call it experimental for a reason. Testers caught a nasty bug with non 100% xp multiplier being incorrectly applied (recursive), so I'm finishing up the fixes for that.

  13. #50413
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by iBane View Post
    Will future A17 updates likely be tweaks and we should expect another significant Alpha (18) update to implement any remaining big changes (like RWG)?
    Our focus is to optimize performance, fix bugs and balance A17. Hopefully A17 will include this new RWG, as it is a top priority too.

  14. #50414
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Maynard69 View Post
    Thats weird, Ive been on 20k map servers where I get on a bike and travel to every city on the map and every single city is looted.

    Alot of people dont travel, but those of that love to explore really miss the larger sizes. I mean all these new vehicles need a big pen to roam in.
    I'm sure you did, and I'm also sure 80% of the map still wasn't uncovered. Most people stick to the roads and there is much unlocked space.

  15. #50415
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by PoppaTot View Post
    Will the bits of RWG that are being worked on be available in A17x? Just curious, no sarcasm intended. The reason I ask is because I'm on my 4th RWG creation this morning for a new YT series and haven't found a map that is not 70% water. I literally start spawned in the middle of a giant lake, I went into flight mode and could not even find land?
    I think some of the new code accidentally ended up in 17.2 exp. It will be done when its done, hopefully A17x.

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