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Thread: Developer Discussions: Alpha 17

  1. #49876
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    Quote Originally Posted by Gobarg View Post
    I'd be interested to know how many of us actually use vending machines.
    In 1500+ hours I can't honestly remember using them other than to see what was inside.
    I have yet to use a trader..... Why would I use a vending machine.

  2. #49877
    Leader Aldranon's Avatar
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    Quote Originally Posted by Roland View Post
    HINT:

    I__ D____ W____ I__ D____


    No chatter that I've seen about an impending release.

    Imperator: Rome ... eh DWID? (Roman numerals of course)
    Maybe the most involved strategy game soon to be released!

    Wait I know! It's: "ID? What ID?"
    Which, of course means... Something about buying beer and being underage?
    But what does that have to do about anything? Roland... you're silly.
    Last edited by Aldranon; 2 Weeks Ago at 08:58 AM. Reason: Fixed it!

  3. #49878
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Aldranon View Post
    Imperator: Rome ... eh DWID? (Roman numerals of course)
    Maybe the most involved strategy game soon to be released!

    Wait I know! It's: "ID? What ID?"
    Which, of course means... Something about buying beer and being underage?
    But what does that have to do about anything? Roland... you're silly.
    Yeah I'm waiting on Imperator as well. I will have to put 7Days aside for that for a long time..
    Playing Crusader Kings 2 at the moment with the Holy Fury DLC.. Awesome.

    Just waiting on A17.2

  4. #49879
    Colony Founder DEADication's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Yeah I'm waiting on Imperator as well. I will have to put 7Days aside for that for a long time..
    Playing Crusader Kings 2 at the moment with the Holy Fury DLC.. Awesome.

    Just waiting on A17.2
    I started out as the Earl of Buchan in Scotland,... Scotland no longer exists but I am the King of a united Ireland with territory in what used to be Wales and the Scottish lowlands.... it's awesome.

  5. #49880
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by DEADication View Post
    I started out as the Earl of Buchan in Scotland,... Scotland no longer exists but I am the King of a united Ireland with territory in what used to be Wales and the Scottish lowlands.... it's awesome.
    Nice! I just started a new game with the Petty King of Wessex in 776. My character is heavily deformed after a duel, and missing a hand. On top of that, his only son and heir hates him because I don't give him a council position since he is absolutely worthless in everything (did I mention he is my heir?). My wife hates me since I got.. acquainted.. with a kitchen girl.

    On the plus-side, I just got Charlemagne assassinated, so I'm waiting to see his empire crumble to the ground

  6. #49881
    Ranger Retsof123's Avatar
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    Quote Originally Posted by Hek Harris View Post
    It's not a question of being idiot or not. It's just that we don't use these machines on purpose. They are counter-immersive and seem as unsuitable for a survival game as air drops or loot respawn in solo mode.
    The first time I crossed one, I opened it and there ... whaaaat ?? It was as if the apocalypse was over and the industry had resumed, I even imagined a guy coming at night to restock the machine ...
    Furious, I punched the thing and was electrocuted. Because, yes, in addition, these crap defend themselves.
    ROFL!!!!!

  7. #49882
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by khzmusik View Post
    There is a way around this: at certain intervals a percentage of the stack changes to the spoiled version and is added to your pack. But at that point what if your backpack is full? It would probably be no fun if a random, useless item was suddenly encumbering you.

    That isn't the only reason TFP chose not to do it, but I believe this was the main one.
    Figuring out the math of food spoilage or merging stacks is absolutely positively not blocking anything. We can math.

    A big deal is communicating it in a way that makes sense, overall complexity, and consistency.
    Food items have a bunch of stats already. Add a timer and a % that spoils when the timer runs out and things start looking spreadsheaty.
    Also need a food spoilage journal entry so that people can not read it and complain about it on the forum.

    And what about all the wold containers that contain food? How can this possibly not have all decayed? It would be down to cans and maybe some corn meal.

  8. #49883
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    Quote Originally Posted by JaxTeller718 View Post
    ....But coding spoilage is a helluva lot of work and only experienced programmers can do it.....
    Dont know where you got that from, but it is not true. Actually it is very easy to do. If you want to have food disappear automatically or change state as soon as spoiled, you make the entity aware of passed game(frame) time and update its state accordingly. Which is a simple spoilage factor time passed calculation. If food durability <= zero either change item entity to spoiled version or replace.
    If you don't want performance impacts, make it so food has a creation time and always calculates actual state when you look at it, open inventory or container.

    Pretty easy actually.
    Really hard are things like pathfinding, rendering performance, object animations, weather transitions, physics related things, ...

    Food spoilage is a good task for new developer recruitees

  9. #49884
    Zombie Hunter Hek Harris's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Oh, you said 'crap'! Didn't you mean... Merde?
    Haha. I thought "crap" wasn't such a bad word. No little hearts to censure me
    Doesn't work with ♥♥♥♥ <---- Look !!!

  10. #49885
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by EpicSince81 View Post
    Dont know where you got that from, but it is not true. Actually it is very easy to do.
    So now we have "super complicated" and "very easy".
    Does anyone want to get a pool going? =P

    Personally I doubt "very easy" because when you queue a workstation task where part of the ingredients decay during production you need a lot more storage capacity to catch the decayed items plus all the other recipe ingredients that were allocated but then could not be used up.

  11. #49886
    Zombie Hunter Hek Harris's Avatar
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    Quote Originally Posted by Gazz View Post
    Also need a food spoilage journal entry so that people can not read it and complain about it on the forum.
    So true ^^.
    Quote Originally Posted by Gazz View Post
    And what about all the wold containers that contain food? How can this possibly not have all decayed? It would be down to cans and maybe some corn meal.
    Canned food are sometimes poisoned and it's fine. But meat or vegetables in containers should be removed IMHO.

  12. #49887
    Reconstructionist Odetta's Avatar
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    Quote Originally Posted by Gazz View Post
    And what about all the wold containers that contain food? How can this possibly not have all decayed? It would be down to cans and maybe some corn meal.
    Which makes sense and with going the route of food preservation, a enhancement to looting food in POIs. With that comes a lot more preserved food items you can add to loot containers in the form of cans, jars of fermented or pickled food, jellies, jams, preserves and candies. Jerkies too.

  13. #49888
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    Nice to see that I'm not the only one waiting for an improved A17.2 and playing CK2 instead
    (used the map generator tool and started a shattered map with one ruler for each county, no dukes or kings => awesome how the continents build up)
    But B2T

  14. #49889
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Skuriles View Post
    Nice to see that I'm not the only one waiting for an improved A17.2 and playing CK2 instead
    (used the map generator tool and started a shattered map with one ruler for each county, no dukes or kings => awesome how the continents build up)
    But B2T
    Hehe nice.. Haven't tried that feature yet. Currently trying to recruit some more people in a plot to kill my wife, without anyone finding out..
    Harder than one might think ^^

  15. #49890
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    Quote Originally Posted by Odetta View Post
    Any word on that supposed experimental test that was gonna greatly help with performance? Or was it too game breaking to implement?
    I really hope they are trying to update Unity to 2018.3 because new terrain system sounds too good: https://blogs.unity3d.com/es/2018/10...tting-started/

    They claim more than a 50% reduction in CPU costs plus big improvements in quality




    before-after, identical triangle count:

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