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Thread: Developer Discussions: Alpha 17

  1. #49951
    Inventor stasis78's Avatar
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    Quote Originally Posted by Snowydeath View Post
    Any word on A17.2 and what it may contain/fix?
    It will contain “fixes”. Guaranteed



    - - - Updated - - -

    Quote Originally Posted by khzmusik View Post
    I hope not, because actually entertaining NPCs would have to be a lot more complicated than just bandits.

    Bandits are basically just another enemy to fight, maybe with some teamwork and more complicated decision trees. Actual NPCs would involve things like different types of traders (farmers vs. smiths for instance), the possibility of shifting allegiances between themselves and players, the ability to start a colony...

    Once the NPC work starts in earnest, it may not be that difficult to mod in more complex stuff, but it's a long way to go yet.
    Bandits are easy once zeds work properly.

  2. #49952
    Colony Founder
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    Quote Originally Posted by Wardronex View Post
    But lets take the Every 5 minutes coat on off to what we have now...Which is instant cold or hot.

    Now lets stretch this out with okay your instant cold or hot Until you reach w/e level you need to unlock the stat then all those points spent in that stat and the perk to be okay....even though you have the same clothes on.

    But just encase the game throws a RNG colder or hotter then normal area at you.... well now you need specific mods to be okay in those zones. Even though once again you are still wearing the same thing.

    So now end game 17 you can be where ever wearing what ever and your okay. Winter coat and Denim jeans with a Hoodie in the Desert...OR
    Shorts and a T-shirt in the snow...
    No problems...Cause I spent points and have mods in my pockets that make me impervious to such things.
    Look how scots run around in at nearly freezing temperatures, the typical italian would catch pneumonia in the same circumstances. You can adapt to harsh climates. Eskimos roll their newborns in snow to make them more resistant to cold.

    Look how beduins in the sahara are dressed, no shorts, no short sleeves, rather voluminous clothes, their clothes have to be fitting for the sun and the rather cold night, the temperature can go over a range of 30 degrees celcius (50 d. Fahrenheit) on a single day. And it reaches down to -10 degress Celcius in winter.

    And when we talk about mods: I have a removable microfiber inset for my jacket which turns it into a winter coat. Think of mods like this, with the adding and removing of the insets abstracted away, Voila.

    And while I'm talking about these anecdotical facts I have to confess, I don't care at all whether it makes much sense in reality. I would always take a fun nonrealistic mechanism over a boring realistic meachanism.

  3. #49953
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    is there a flight manual for the Gyro?
    If you craft one, you better write a manual for i


    Quote Originally Posted by Lonestarcanuck View Post
    Also really need to DISABLE the "E" or eject feature
    What? No. "E" is the turbo boost. Only works while airborne.


    Quote Originally Posted by meganoth View Post
    And while I'm talking about these anecdotical facts I have to confess, I don't care at all whether it makes much sense in reality. I would always take a fun nonrealistic mechanism over a boring realistic meachanism.
    In game design realism can be the inspiration but not the goal.

  4. #49954
    Inventor Jugginator's Avatar
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    Quote Originally Posted by Gazz View Post

    What? No. "E" is the turbo boost. Only works while airborne.
    This is where the "partytroll" emote would be handy hehe. But yeah, can confirm 100% -- the turbo using "e" is fantastic. Only works in the chopter for whatever reason. Pressing "e" while driving the 4x4 full speed does work as a "drift" button, too. Good for tight-turns.

  5. #49955
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by khzmusik View Post
    Resetting a POI to its initial state, is far different than swapping out one POI for another.

    Think: a trader going from one tent to the POIs they are now, all in game.
    So what you're really saying is you want Xyth and Sphereii's Wandering Traders?

    https://7daystodie.com/forums/showth...raders-SDX-Mod

    The systems are all there in one way or another. It wouldnt be as hard as you're making it out to be.

  6. #49956
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    Just noticed something while playing around trying to make an 'elegant' way for resource bits to be visible;

    The gravel patch containing Coal, "terrOreGravelPlusCoal", is rarely fully up to the surface. Compared to the others.

    No idea how the gravel patches get gen'd, so maybe it's just a fluke in the Nav map burnt forest areas I looked at.
    Thought it might be worth mentioning since RWG is getting an overhaul.

    This is the guts of the modlet I threw together to force gravel patches to be visible as Pillar 100s & w distinct colors;
    (credit/thanks go to whomever (Gazz?) put in the "<!-- ore block visualisation start. Uncomment this section to make underground ores visible." in blocks.xml)

    Code:
    	<append xpath="/blocks/block[@name='terrOreGravelPlusIron']">
    		<property name="Shape" value="New"/>
    		<property name="Mesh" value="opaque"/>
    		<property name="Model" value="Pole1m"/>
    		<property name="Texture" value="540"/>
    	</append>
    	
    	<append xpath="/blocks/block[@name='terrOreGravelPlusLead']">
    		<property name="Shape" value="New"/>
    		<property name="Mesh" value="opaque"/>
    		<property name="Model" value="Pole1m"/>
    		<property name="Texture" value="537"/>
    	</append>
    	
    	<append xpath="/blocks/block[@name='terrOreGravelPlusCoal']">
    		<property name="Shape" value="New"/>
    		<property name="Mesh" value="opaque"/>
    		<property name="Model" value="Pole1m"/>
    		<property name="Texture" value="552"/>
    	</append>
    	
    	<append xpath="/blocks/block[@name='terrOreGravelPlusPotassium']">
    		<property name="Shape" value="New"/>
    		<property name="Mesh" value="opaque"/>
    		<property name="Model" value="Pole1m"/>
    		<property name="Texture" value="535"/>
    	</append>
    Last edited by FileMachete; 02-01-2019 at 07:29 AM.

  7. #49957
    Reconstructionist ozzysfang's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    So does AP Ammo work better on Zombies or just more for PVP against players with Armor?

    Also what is the deal with the Rad remover mod? does it work?
    yes it works. Definitely a must have for me

  8. #49958
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    First I want say Im very rational and Ive a hard time playing a game if Im not playing it in a very efficient way.

    Currently most efficient way to play the game after the very early stages is mining (surprise A16 is back?)

    Another issue is if you use the metal you get to forge stuff and sell them, you get a lot of money plus more exp.

    When the best way to play a game doesnt require any skill, thinking, and can be done using a macro it means (at least for me) some very wrong turn has been made in development. Is this an idle game and idk?

    Most games seem to be made to an average Joe have fun because well most people in the world are close to the average, right now this game seems to be made to a dummie have fun, which is sad.

    Please get rid of 7 days to idle and reward player skills, thinking, risk management...
    Last edited by Sarsante; 02-01-2019 at 10:18 AM. Reason: Typo

  9. #49959
    Colony Founder Prisma501's Avatar
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    Quote Originally Posted by Sarsante View Post
    First I want say Im very rational and Ive a hard time playing a game if Im not playing it in a very efficient way.

    Currently most efficient way to play the game after the very early stages is mining (surprise A16 is back?)

    Another issue is if you use the metal you get to forge stuff and sell them, you get a lot of money plus more exp.

    When the best way to play a game doesnt require any skill, thinking, and can be done using a macro it means (at least for me) some very wrong turn has been made in development. Is this an idle game and idk?

    Most games seem to be made to an average Joe have fun because well most people in the world are close to the average, right now this game seems to be made to a dummie have fun, which is sad.

    Please get rid of 7 days to idle and reward player skills, thinking, risk management...
    "7 Days to efficiency" would suck the fun out of it for me. All different playstyles, all different taste. Dont think the pimps can ever please everyone. Allthough they are trying their butts of to do so anyways.

    Cheers

  10. #49960
    Colony Founder SnowDog1942's Avatar
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    Quote Originally Posted by Snowydeath View Post
    Any word on A17.2 and what it may contain/fix?
    A good bet is it will buff/nerf several things to make the game easier for the minecraft kiddies

  11. #49961
    Colony Founder Lonestarcanuck's Avatar
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    Has anyone ever seen Roland play 7dtd? we have seen Videos of MM but never have I seen Roland?

  12. #49962
    Colony Founder TSBX's Avatar
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    We have, he has.

  13. #49963
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    Quote Originally Posted by Lonestarcanuck View Post
    Has anyone ever seen Roland play 7dtd? we have seen Videos of MM but never have I seen Roland?
    He has a weird start game fetish... No endgame for him...

  14. #49964
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    Quote Originally Posted by Prisma501 View Post
    "7 Days to efficiency" would suck the fun out of it for me. All different playstyles, all different taste. Dont think the pimps can ever please everyone. Allthough they are trying their butts of to do so anyways.

    Cheers
    Why people tend to go always for the wrong part of the post?

    Play the efficient way is my way, what's is wrong with the game is that a macro can be most efficient play style. Literally a trained bonobo can do it. Requires zero skills, zero thinking, you just need to hold LMB.

    That is the important part, not how I play.

  15. #49965
    Reconstructionist Hek Harris's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    Has anyone ever seen Roland play 7dtd? we have seen Videos of MM but never have I seen Roland?
    I don't think he owns the game.

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