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Thread: Breaking and Entering, is it worth it?

  1. #1
    Tracker IrishGhost's Avatar
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    Breaking and Entering, is it worth it?

    This skill seems a bit strange to me, I can't see how it would make it a viable alternative to pickaxes or fireaxes. Have anyone here actually tried it? Is it decent?

  2. #2
    Reconstructionist Katitof's Avatar
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    For one, it allows you to use only 1 item instead of 3(melee weapon, pickaxe, axe) at the cost of resources when scavenging.
    But I find it pretty pointless, since you need to have a pickaxe anyway with you to harvest all the brass you can get.

  3. #3
    Hunter ColdSteelRain's Avatar
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    I agree, I don't think it's useful. I never put any points into it since Miner 69er and Bad Mechanic let me bust through walls quickly enough.

  4. #4
    Reconstructionist warmer's Avatar
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    When it comes to smashing boulders with a sledge hammer I think there is some benefit.

  5. #5
    Reconstructionist
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    Breaking and Entering is pointless because auger and chainsaw

  6. #6
    Refugee
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    Its about as useless as the fast eddie perk

    Actually fast eddie is more useless

  7. #7
    Inventor
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    Great perk if you're on Creative and don't need any resources!

  8. #8
    Colony Founder Vedui's Avatar
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    No, it's likely to get those radiated feral cops coming for you!

    But ... no, never used it, especially as it's pretty much only a sledgehammer perk and that one doesn't get too much use I suspect. I stopped using it in favor of machete which is great for skinning zombies for those bones --> glue --> duct tape --> mechanical parts

    /V - Base Designs - CapOne's Magnificent Mansion!

  9. #9
    Hunter
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    Yes I actually was thinking about creating a similar Thread, but now as I come online I just have to add here, that I would have already written in my opening post, that Breaking and Entering is the most senseless skill ever.

    So people may debate: yes IF you have your club and IF you need to save time and IF ...

    To be honest I really cannot imagine any guy ever thinking it's worth to put like 32 Skill points or whatever into this, when they can use that giant amount to get something different higher, and I mean ANYTHING is better to spend skill points on than this.

    But I guess the Fun Pimps wanted to add also some *special* skills, which are not just based on other games (like less need to drink / eat etc.). So this is indeed a kind of special skill, so well it is useless, but at least the game feels like there are some creative skills around.

  10. #10
    Zombie Hunter Kam R.'s Avatar
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    Used to be one of my favorite perks before resource harvesting with sledgehammer got removed.

  11. #11
    Tracker IrishGhost's Avatar
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    Thanks for your input everyone

    Quote Originally Posted by UltimateX View Post
    Its about as useless as the fast eddie perk

    Actually fast eddie is more useless
    Glad I am not the only one who thinks this lol, I have a friend who swears up and down that its good. Only see it good for those few containers that take awhile to loot (munitions, safes). Once you get your scavenger up it already reduces your looting timer so.

  12. #12
    Fun Pimps Staff Gazz's Avatar
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    It's always been a niche perk for those who like sledgehammers and put a very low priority on harvesting.

    If all you do is raiding POI... there you go.

    It was never intended to be a perk everyone wants. What's the point of having multiple perks if everyone wants the same ones? =)

  13. #13
    Hunter
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    Problem is, there's no challenge to entering a POI, all the enemies are sleeping. How about having a 90% chance of a zombie in a POI is a feral and they all wake up at the slightest sound. Improve the POI pathing and have them all come for you with overwhelming force, such that you need to prepare SWAT style to claim the POI. Also, disable zombie spawns in secured POIs.

  14. #14
    Survivor qprophet's Avatar
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    Make the sledgehammer great again!

  15. #15
    Colony Founder LuckyStar's Avatar
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    Quote Originally Posted by Kam R. View Post
    Used to be one of my favorite perks before resource harvesting with sledgehammer got removed.
    Bullseye.

    It was originally for one of the two main playstyles regarding weapons/harvest tools.

    You could use the sledge and pretty much nothing else and it worked awesome....or...

    ..you could use tools specifically designed for fighting/ming/etc and they were more efficient but took up more inv/belt space.

    The sledge style was really great in PvP where you need guns and other goodies all the time.

    Guess it's not what it used to be and probably could be removed.

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