Page 3 of 7 FirstFirst 12345 ... LastLast
Results 31 to 45 of 98

Thread: A17 ... Where are you

  1. #31
    Hood Ornament Gamida's Avatar
    Join Date
    May 2015
    Location
    The Rock
    Posts
    3,422
    Rep Power
    1
    Quote Originally Posted by SylenThunder View Post
    I keep making this stupid table, and the forum keeps eating it. Literally like 3 hours now with this stupid thing, just because I'm a stubborn bastard.
    https://www.youtube.com/watch?v=qztuEucrNBc

  2. #32
    Community Moderator SylenThunder's Avatar
    Join Date
    Oct 2014
    Location
    SE Michigan, out in the sticks.
    Posts
    6,363
    Rep Power
    1
    Alpha Version Released Days 1 Days 2
    Kickstarter July 2013? -- --
    Alpha 1 8/16/2013 -- --
    Alpha 1 Stable 9/18/2013 33
    Alpha 2 11/9/2013 85 52
    Alpha 3 11/19/2013 10 10
    Alpha 4 11/24/2013 5 5
    Alpha 4 Stable 11/27/2013 3
    Alpha 5 12/13/2013 16 16
    Alpha 5 Stable 12/21/2013 8
    Alpha 6 1/15/2014 33 25
    Alpha 6.4 Stable 2/6/2014 22
    Alpha 7 2/28/2014 44 22
    Alpha 7.11 Stable 4/22/2014 53
    Alpha 8 4/27/2014 58 5
    Alpha 8.8 Stable 7/23/2014 87
    Alpha 9 8/15/2014 110 23
    Alpha 9.3X Stable 9/18/2014 34
    Alpha 10 11/22/2014 99 65
    Alpha 10.4 Stable 12/19/2014 27
    Alpha 11 4/2/2015 131 104
    Alpha 11.6 Stable 6/12/2015 71
    Alpha 12 7/3/2015 92 21
    Alpha 12.5 Stable 8/23/2015 51
    Alpha 13 12/12/2015 162 111
    Alpha 13.8 Stable 2/5/2016 55
    Alpha 14 3/26/2016 105 50
    Alpha 14.7 Stable 6/20/2016 86
    Alpha 15 10/5/2016 193 107
    Alpha 15.2 Stable 2/4/2017 122
    Alpha 16 7/12/2017 280 158
    Alpha 16.4 Stable 10/26/2017 106
    Avg. days between release 95 53
    Days since last release 311 205
    A1-A4 where not on Steam. A5 was the first Steam release, and is considered the official release date by many sites.
    All console dates highlighted in green received Alpha 15 release content.

    Now look at the time on some of the larger builds.

    • A9 was a complete interface overhaul and the introduction of Randomly Generated Worlds. Buff system was introduced along with many effects.
    • A11 was re-coded for Unity 5, added the gore block system, and many other features in RWG. It was the largest update yet when it released.
    • A13 had huge framework changes, added HD Zeds, motion capture movement, dismemberment, the knockdown system, and weather.
    • A15 was again the largest yet. New Distant Terrain feature introduced. A large number of new POI's. Larger Navezgane map. New height map for large mountains. A re-design of the RWG system. Traders and economy were introduced. New Blood moon horde system with dynamic difficulty. And loads more.
    • A16 again was larger than any previous with more modifications to disatant POI, and the game stages. Electricity was added, a ton of new POI's, and screamer horde changes,. Plus more work on the RWG mixer system, world previewer, and the addition of a crapload of more zombies and animals.
    • A17 basically looked at all the others and said, "Here, hold my beer".
      A complete re-work on the code upgrading to Unity 2017. Huge amounts of optimization are part of this rework. New vehicles, new physics for vehicles. New buff system. Completely new weapon system. Another complete re-work on the RWG system and distant POI. And those are just a few of the key features.
    Last edited by SylenThunder; 4 Weeks Ago at 09:53 PM. Reason: Forgot to add a16 notes

  3. #33
    Reconstructionist
    Join Date
    Apr 2014
    Posts
    539
    Rep Power
    1
    I don't get some people, 7d2d has more content than any other indie game, more than any AAA game, the crafting capabilities are ridiculously huge. You can destroy or shape the whole map should you wish, and the game has become stale because new Alpha is taking its time???? How long before A17 bores you and you come back here wanting A18? What happens when the game goes full release and no more content comes out? Will you hit Steam and give a negative review just because you are bored??
    Just enjoy the game, have a break from it and come back later, when other games have become boring.

  4. #34
    Colony Founder The Gronk's Avatar
    Join Date
    Jun 2015
    Location
    Here
    Posts
    1,732
    Rep Power
    1
    My main concerns about systems being done and then redone is pathfinding and AI.

    The pimps seem set on using an a-star variant which for a modern FPS game is well out of date, any decent modern system uses some sort of navmesh of which there are several to choose from. Hopefully this will change when unity add the navmesh system to the c# job system which will decrease computation time while effectively leaving the frame-rate stable.

    The other thing is a lack of news about behavior trees. Fair enough for simple zombie AI you can get away without one but do you really want to? Bandits will require teamwork and that's far easier to achieve with behavior trees. It makes sense to do the zombie AI first because it's far simpler than bandit AI but if you intend to use behavior trees for bandits it would make sense to implement it first with zombies. It may not do much for zombies but at least you're laying a groundwork which can be built on for bandits instead of trying to lever a behavior tree into an already existing system.

  5. #35
    Scavenger
    Join Date
    Jun 2015
    Posts
    47
    Rep Power
    0
    Will gyrocopter be in A17? All other questions are invalid.

  6. #36
    Hunter
    Join Date
    Mar 2015
    Posts
    106
    Rep Power
    0
    Quote Originally Posted by Colerain View Post
    Will gyrocopter be in A17? All other questions are invalid.
    probably not
    i think modders could add it as they add bandits in their mod now

  7. #37
    Colony Founder Pille's Avatar
    Join Date
    Apr 2015
    Location
    Milky Way
    Posts
    1,297
    Rep Power
    1
    Quote Originally Posted by SylenThunder View Post
    I keep making this stupid table, and the forum keeps eating it. Literally like 3 hours now with this stupid thing, just because I'm a stubborn bastard.
    Your efforts are not in vain. I've determined the exact release date of Alpha 17 using your table:

    23. Jun. 2018 (see plot below).


    Last edited by Pille; 4 Weeks Ago at 03:08 AM.

  8. #38
    Inventor eidobunny's Avatar
    Join Date
    Nov 2015
    Posts
    819
    Rep Power
    1
    irrefutable prediction, ty user pille for your contribution

    see you on june 23

  9. #39
    Tracker
    Join Date
    Dec 2016
    Posts
    161
    Rep Power
    0
    Statistics always lie. Remember that.

  10. #40
    Nomad Odetta's Avatar
    Join Date
    Jan 2015
    Location
    The Wonka Factory
    Posts
    378
    Rep Power
    1
    I still say Jan 2019 for stable

  11. #41
    Reconstructionist Bubo's Avatar
    Join Date
    May 2017
    Location
    Olympus
    Posts
    593
    Rep Power
    1
    Quote Originally Posted by SylenThunder View Post
    I keep making this stupid table, and the forum keeps eating it. Literally like 3 hours now with this stupid thing, just because I'm a stubborn bastard.
    Haha, appreciate the effort.


    As far as the game, got my money's worth 10x over and still addicted.

    I can wait.



    One day it will be over.
    Last edited by Bubo; 4 Weeks Ago at 02:20 PM.

  12. #42
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    3,532
    Rep Power
    1
    Quote Originally Posted by zombie4hire View Post
    Statistics always lie. Remember that.
    Which would itself be a statistic, and *boom* straight into the Liar's Paradox we've fallen. ;-)

  13. #43
    Reconstructionist Cadamier's Avatar
    Join Date
    Apr 2017
    Location
    Winnetka, CA
    Posts
    727
    Rep Power
    1
    "We" were expecting 'soon' but I told the others about the graph and they came to a similar date. Anyway - "we" don't mind and just wanna DRIVE AND FLY AROUND! YAY!

  14. #44
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    11,072
    Rep Power
    2
    Quote Originally Posted by Pille View Post
    Your efforts are not in vain. I've determined the exact release date of Alpha 17 using your table:

    23. Jun. 2018 (see plot below).


    Regression makes me feel warm and fuzzy.

  15. #45
    Survivor Snowydeath's Avatar
    Join Date
    Jul 2015
    Location
    Texas
    Posts
    86
    Rep Power
    1
    Quote Originally Posted by NeferPitou View Post
    Apri l14, 2018 was the last video of joel Aka madmole of a17 what a review just running around showing us some *NEW* poi
    i wonder why is it taking 1 year specially they said in dev dairy that they haired more people to work and i though of good then the next build will take no time but guess what it taking even more :'(
    i am not being toxic or something i am being logic .
    i played every mod in the game for at least 500 days in game time ... i can t even imagine how the game would be so bad if there was no mod too save the game
    i played PVP i had a such a great time but after day 2562 i was like this need to be changed
    i am not here to judge or being unfair i am watching this HP bar every day to see the progress but there is not progress at all in the last 3 days and joel no updating us of the status of the game if its dead
    thank you for reading this is my opinion and we should respect all of the opinions of the others
    "Not being toxic" proceeds to say the game is ♥♥♥♥ without mods.. lol your logic tho...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •