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Thread: A17 ... Where are you

  1. #46
    Community Moderator OzHawkeye's Avatar
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    The temptation to edit the thread title and replace "A17" with "Scooby Scooby Doo" has been almost irresistible.

  2. #47
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    this ♥♥♥♥ better be in beta before 2018. ridiculous.

  3. #48
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by swagner8 View Post
    this ♥♥♥♥ better be in beta before 2018. ridiculous.
    Oh how so? What is the average development time to make a game from scratch since you are clearly an expert in the subject.

  4. #49
    Super Moderator Roland's Avatar
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    Quote Originally Posted by swagner8 View Post
    this ♥♥♥♥ better be in beta before 2018. ridiculous.
    ....or else?

    lol.

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    Quote Originally Posted by NeferPitou View Post
    ronald i love this game i have 2200 hours on it it s so damn good that i can t even wait any longer to play a17 i
    https://steamcommunity.com/id/NeferPitou32/ we were hoping for a17 in june like a16 was released in june 6 th but it looks like it gonna taking even longer very much longer for the full release
    I lol'ed

  6. #51
    Hood Ornament Gamida's Avatar
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    Quote Originally Posted by swagner8 View Post
    this ♥♥♥♥ better be in beta before 2018. ridiculous.
    My calendar says it's already 2018.

  7. #52
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    Quote Originally Posted by KingSlayerGM View Post
    Yes, because they are redoing stuff for the second (or more) time.. like weapons, buff system, progression system..

    It is excellent when they add stuff to a system, but it is sad when they say that they are starting over with something.. It makes you think about the waste of time...
    Programming is much like sculpting. You first create a rough figure, then you cut out finer and finer details. In the process you will visit the same place many many times, always chipping away smaller and smaller pieces until you are finished.
    The only difference is, in programming you usually add stuff, more than you remove.

    This is done in all areas of programming, even when the end product is specified completely from the start. When programming games you have the additional problem of having only a perfunctory idea what the end product will look like. Only testing shows then what is fun and what not in a game.

    You make it sound like there is an alternative to testing and iterating, something that has surely been done ALL 15 alphas after the first one to some extent and everywhere else in games programming.Especially when starting from the ground up. TFP needed something running first and perfection later.

    Talking about perfection: Usually the iterations add a lot of capabilities, but many things hidden under the hood. For example the new weapon system is probably only on the surface a replacement but internally an expansion. As a gamer you will only see that mods replace parts, but a modder could probably recreate the old parts system to a large extent. The other way round is impossible.

    The same goes for the buff system, there will be much more flexibility there, and a modder could probably simulate the old system with ease. I don't see why this isn't adding, only it adds a lot on levels that the end user (except for modders) doesn't necessarily see.

  8. #53
    Reconstructionist mdf25's Avatar
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    Quote Originally Posted by NeferPitou View Post
    Apri l14, 2018 was the last video of joel Aka madmole of a17 what a review just running around showing us some *NEW* poi
    It's a good thing we're getting videos, even if they are showing new POIs. It's all relevant and if you watch and listen closely you'll see there was more than just the POI shown in this last video. New zombie ragdoll animations, talk about biomes and changes to Navezgane, quest mark points all came under discussion, among other things. You can also get more idea on what they're working on by clicking on madmole's name and viewing his post history, that's the easiest way to stay up to date.

    They may be less frequent at the moment, but I think we need to just step back and say "Hey, this guy likely has a hundred other things he's working on for A17 in amongst trying to coordinate with a larger team, and still finds the time among that to give us some info on how stuff is going". That IMO is going above and beyond what I'd expect from a game developer. Most AAA titles you get a trailer and a few screenshots, maybe one single discussion video. Madmole has given us so much more than that.


    Quote Originally Posted by NeferPitou View Post
    i wonder why is it taking 1 year specially they said in dev dairy that they haired more people to work and i though of good then the next build will take no time but guess what it taking even more :'(
    i am not being toxic or something i am being logic.
    Alright - the above is flawed logic.
    More new hires != Faster A17 release.

    Whilst the new people hired in are no doubt great at what they do, they still need to be shown the code base and learn the core functionality of the game before they can work on things. What variable changes what in game, what method can be accessed by this game object or that game object. How to make these exposed to XML, etc. Level designers who may have been hired would need to learn how to use TFPs prefabbing tools before they could work efficiently, for example, so an existing team member would need to take time out of their schedule to show them the ropes. New hires don't automatically speed up production right away and it seems this alpha TFP are working on extending existing features rather than adding lots and lots of new ones, though we still have tons of new stuff coming.

    As another example they are overhauling already existing systems to be more versatile. Whilst regular players may not see much changes on the surface which indeed leads to the 'why does it take so long' scenario here, deep down in the core code base, weeks if not months of work have been undertaken to rewrite and improve systems. Often in programming if you take something and just keep adding more and more and more, things can quickly become hard to manage and sustain. So rewriting these systems will give opportunity for refinement, further streamlining and later optimisation. You don't often get the end product on your first try and the team have been learning new techniques on their journey through making this game, allowing them to look back on previous work and improve it. That's normal for a programmer or team of programmers.

    Quote Originally Posted by NeferPitou View Post
    i played every mod in the game for at least 500 days in game time ... i can t even imagine how the game would be so bad if there was no mod too save the game
    i played PVP i had a such a great time but after day 2562 i was like this need to be changed
    Every mod? Damn. I've got over 4000 hours in 7 days since A13 and have yet to try out half the mods for any of those alphas. Honestly I'd go check those mod forums, new ones are continually popping up at the moment and there is more than likely a mod or two you haven't tried yet.


    Quote Originally Posted by NeferPitou View Post
    i am not here to judge or being unfair i am watching this HP bar every day to see the progress but there is not progress at all in the last 3 days and joel no updating us of the status of the game if its dead
    HP Bar not decreasing != No progress made
    That bar is a rough indicator and a guide only. The team have always delivered no matter how long things have taken. Have a little faith Consider coming back every couple weeks to have a look instead and focus on either enjoying A16, a mod, or move to another game to pass the time until A17E.


    Quote Originally Posted by NeferPitou View Post
    thank you for reading this is my opinion and we should respect all of the opinions of the others
    Though a little misguided, I do see where you're coming from like so many before you. But be patient, it's done when it's done.

  9. #54
    Ranger Minandreas's Avatar
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    Only people I can understand griping about A17s delay are people that bought the game, have not enjoyed it thusfar, and are hoping they will once A17 hits.

    If you're someone that has already been playing the game and enjoying it, then you've already gotten your monies worth. So I don't know what the complaining is about. (Pretty sure the demographics on the forum are likely to be either people waiting to see the game be playable in their eyes, or people with hundreds of hours clocked in.)

    I agree with whoever said A17 looks like 7 Days 2.0. It's going to be a big upgrade to the experience. I wouldn't be surprised if it feels like a new game. I'm looking forward to getting hundreds of hours more game time for free in a world where I frequently get less than a hundred from full cost AAA titles.

    Obviously I would love it to come out ASAP. I'm excited to play it. And it feels like it's taking forever. But I'm not gonna complain about it.

    If you're looking for another game to pass the time waiting on A17 and haven't tried it yet, give Project Zomboid a look. I'm quite hooked at the moment.

  10. #55
    Ranger themirror's Avatar
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    Quote Originally Posted by NeferPitou View Post
    Apri l14, 2018 was the last video of joel Aka madmole of a17 what a review just running around showing us some *NEW* poi
    i wonder why is it taking 1 year specially they said in dev dairy that they haired more people to work and i though of good then the next build will take no time but guess what it taking even more :'(
    i am not being toxic or something i am being logic .
    i played every mod in the game for at least 500 days in game time ... i can t even imagine how the game would be so bad if there was no mod too save the game
    i played PVP i had a such a great time but after day 2562 i was like this need to be changed
    i am not here to judge or being unfair i am watching this HP bar every day to see the progress but there is not progress at all in the last 3 days and joel no updating us of the status of the game if its dead
    thank you for reading this is my opinion and we should respect all of the opinions of the others
    Take a yucca juice or a red tea and chill down buddy.
    We are all expecting A17, we are suffering with this progression and hp bar, BUT TFP is rewriting many things in the game, recoding the engine, changing IA, block collision, quests, POI's and many other things. This is the most significant alpha until now, one of the last things to bring the game to beta stage.
    All this things take time and effort. Really much time and really much effort. TFP is working hard to take this game to a whole new level

  11. #56
    Ranger themirror's Avatar
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    You guys need to know... TFP will give me A17 stable as a wedding gift (september 8). Have fun

  12. #57
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    You guys secretly love these threads, don't you?

  13. #58
    Colony Founder The Batman's Avatar
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    I still want my ziplines so I can cosplay my dark night fantasy more.

    /grabs pitch forks

  14. #59
    Superb Matador Ronald's Avatar
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    Quote Originally Posted by NeferPitou View Post
    ronald i love this game i have 2200 hours on it it s so damn good that i can t even wait any longer to play a17 i
    https://steamcommunity.com/id/NeferPitou32/ we were hoping for a17 in june like a16 was released in june 6 th but it looks like it gonna taking even longer very much longer for the full release
    Quote Originally Posted by daterxies View Post
    I lol'ed
    Why does everybody always laugh at my name?

  15. #60
    Tracker saulysw's Avatar
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    Quote Originally Posted by Ronald View Post
    Why does everybody always laugh at my name?
    They see me "Roland", they hatin'

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