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  1. My Prefab Builder Software. Release it or Not?
  2. Bomb Shelter Prefab
  3. Coming Soon...School Prefab...
  4. Prefab Builder Updated - Alpha 6 V0.63
  5. Coming Soon...New Custom Prefab
  6. Asset Modding
  7. Currently Available Mods
  8. Torch flicker remover mod
  9. Prefab Builder Updated - Alpha 7.1 V0.64 + video tutorials
  10. Are details for the mod support available?
  11. [MOD]No Specials v0.02 - A 7DTD Alpha 7.1(b1) mod by Red Eagle LXIX
  12. Labeled Map and Insertable DDS (Spoilers)
  13. [MOD]No Zombie Map Icons v0.01 - A 7DTD Alpha 7.1(b1) mod
  14. [MOD]Torch Flicker Remover for 7DTD Alpha 7.2 (b2)
  15. [MOD]No Enemy Map Icons v0.01 - A 7DTD Alpha 7.2(b2) mod
  16. Coming Soon. Ekk0's Custom Prefab - "Prison"
  17. [MOD]Light Flicker Remover for 7DTD Alpha 7.3 (b4)
  18. AussieWombats Cave Prefab Alpha 7.3
  19. [MOD] SurvivalKit plugin system Pre-Alpha 1 + Torch Flicker Remover (Alpha 7.3 b4)
  20. Grim's Labeled Map
  21. Grim's Happy Spider
  22. [MOD]Light Flicker Remover for 7DTD Alpha 7.5 (b1)
  23. Any info for modding
  24. [MOD]No Enemy Map Icons - 7DTD Alpha 7.5(b1)
  25. Yay, a modding forum. Some posts that should be here.
  26. [DISCUSS] Borderline/SemiCheat mods.
  27. Reload Reset
  28. FatZombie Cop Entityspawner file????
  29. Server owner Looking for a Good Co-Admin who makes/manages Mods and Pre-Fabs.
  30. Will we have access to file structures?
  31. WIP Server Wrapper
  32. Item and Block Images
  33. block physics and stability mod does anyone have?
  34. Quick question
  35. Coming soon ... Recipe Editor
  36. Is customizing the recipe.xml file not working any more?
  37. Prefab Builder Orientation Diagram
  38. [MOD] SurvivalKit plugin system 0.01 (Alpha 7.5 b1)
  39. How to add mods
  40. Custom Recipes
  41. [MOD]Light Flicker Remover for 7DTD
  42. [MOD]No Enemy Map Icons
  43. Combined Light Flicker Remover with No Enemy Map Icons
  44. [MOD] SurvivalKit plugin system
  45. Air drops in survival or good loot off zombies or reset loot
  46. French Translation - Traduction Franšaise - 7.9 - by OverGamer
  47. 2 or more Telnet/socket connections to server
  48. Regions, Chunks, and a Map Mod
  49. A Few Quick Custom Recipes I Made
  50. Paper
  51. Crafting recipes GONE
  52. [Prefab] Ekk0's Custom Prison Prefab
  53. [DISCUSS] Smooth to Square or Cubeette block modding.
  54. Recipes
  55. custom salvage?
  56. [Prefab] Apartment
  57. [Prefab] (Completed) APARTMENT
  58. Region Editor Status, Discussion, and Screenshots
  59. miningHelmet issue.
  60. Quieter Hornets
  61. Decal blocks?
  62. Coffee Plant
  63. Basic Recipe Editor
  64. We all know its going to happen.
  65. [MOD] Land Protection System v0.00001
  66. KMs Recipe Editor
  67. More recipes by HusamPL - Will update every new version 7dtd!
  68. German Translation Patch
  69. [Prefab] Ekk0's Motel 7
  70. Author Hosting Permissions
  71. [MOD]Whitelist for Alpha 7.7(b7)
  72. [Prefab] Gertle's Restaurant
  73. Unity Asset Editor (by grim) Assistance
  74. Prefab Builder Alpha 7.7 V0.65
  75. [INFO] Items3DPreviewAtlas.dds and mapping the images to the items.
  76. Potential Mod
  77. Questions about Enable Wandering Horde? And What Prefab Software?
  78. santasMoonshine, Auger, ChainSaw & gasCan Recipes
  79. Super Hardcore Mode
  80. [Prefab] Capnode's Pyramid Release 1
  81. How To Edit Textures?
  82. Is Grim's mod still supported?
  83. [Prefab] Laz Man's Elementary School v2.1
  84. [HOW-TO] Create and plant a tree via recipe, and other stuff...
  85. Modding forum on Steam
  86. Monroeville Mall plans from Dawn of the Dead!
  87. [Prefab] World Trade Center
  88. [MOD] Hal's land protection and editor integration v0.1
  89. WIP Animal shaped prefabs that will have spawn in of same animal type
  90. [MOD] P1ut0nium's Car Dealership Prefab
  91. [Prefab] Local Art Gallery
  92. [PREFAB] Just a House
  93. Valentine's Day.
  94. New 7.8 Recipes list. In spoiler tag
  95. Building Prefabs ingame.
  96. KMs Recipe Editor v2.0
  97. [Mod] small prefab very basic bunker prefab
  98. Can I ask the modders a favor?
  99. [HOW-TO] Add / modify the ore in your game world
  100. Modding, How do you think the Devs feel about it?
  101. [Prefab] Laz Man's Elementary School v2.2
  102. Dont judge
  103. Xray Mod
  104. Edit Forge Recipies/Block Durability?
  105. [Prefab] Mod Town's one and only Gentlemen's Club
  106. Qubicle Constructor - Possible File Conversion?
  107. In Development - [Loot Changer (%) As well as Container Changer/Separate ON/OFF]
  108. [PREFAB] Church
  109. Alternative German Translation
  110. Mod i would like to see
  111. [MOD] Griefer Prison --- Imprison your griefers in bedrock under the Police Station
  112. Quick Question
  113. Track player movement on server
  114. Can prefabs be reapwned?
  115. A Brave New World
  116. [PREFABS} Bridgeside Apartments and Warehouse
  117. [AMT] Custom Map Development
  118. [PREFABS] Church, Prison, Bunker
  119. Prefab Spreadsheet
  120. Builder Tool No Block Physics
  121. [PREFAB] Mall
  122. Request: Change Weapon Durability
  123. Paper to book recipe
  124. One more request
  125. Polish Translation (polskie tłumaczenie) for 7.9
  126. prefab lighting question.
  127. Variable - IngameNameList
  128. How do i remove dirt or terrain when adding a prefab to the world?
  129. Another way to make prefabs?
  130. Congratulations Modders
  131. [Prefab] Hospital
  132. [Prefab] Fire station
  133. [Mod Request] Prefab Installer
  134. [HOW-TO] Create recipes for completed blocks
  135. Admin Tools
  136. [Prefab] WSiegel's Water Treatment Plant
  137. [Prefab] Shopping center
  138. some modified temp recipes for 7.11
  139. Added a recipe for a glass shower and got smothing totally unexpected
  140. What Can and Can't be done, as of now?
  141. Map coordinates How to convert prefab position
  142. French Translation Patch version 7.11 + Modified Map of Navezgane
  143. Adding prefab to world via command line, coming soon. ;0)
  144. [request] selectable spawn points
  145. Prefabs can they be added to hosted dedicated servers
  146. Signs
  147. Policy on modified assembles
  148. Neighborhoods
  149. [idea] Prefab Placer
  150. ReDone Rebar & RebarCobblestone Recipe
  151. Newbie prefab question
  152. honoring empty space in prefabs
  153. [Prefab] Navezgame's Zombie Zoo
  154. Any way to build a light that works?
  155. griefnerf server-side mod : mitigate explosive griefing
  156. [MOD] Weapon Unload Alpha 7.11 Only
  157. [Prefab] My Damn Dam
  158. A nice open-source assets tool
  159. Modding stack size
  160. Flat Map?
  161. Simple fun mod idea you can do at this point.
  162. Camoflagecaper's 7dtd Custom Recipes
  163. How do loot spawn blocks work..like lootHouse in Diersville?
  164. [Prefab] Diersville Sewer System
  165. [ Prefab]
  166. Noob Mod Question-Zombie Free Build?
  167. Grim's labeled map with Entity spawn points
  168. W.I.P. AussieWombats Orientation Guide
  169. Where's the loot table?
  170. [AMT] Custom Map Download: Community Development
  171. [Prefab] Executive Survival Lodge
  172. Discussion / Work on new sewer / trap door system (feedback appreciated)
  173. Request for Funeral Home Mod Please guys :0)
  174. Changing entityspawner, explanation needed
  175. Modding items in the game
  176. What do we need and what would we like to see available to make Modding Easier?
  177. [PREFAB] - Paganreich Palace v0.7
  178. [MOD]Drop On Death None Returns
  179. [INFO] Change Survival SP to Survival MP
  180. Concrete Custom Recipe
  181. [MOD] Weapon Unload Alpha 8 Only
  182. Auto Reboot .bat
  183. Boulderds now drop rocks when broken
  184. 7DTD-WebAdmin [WIP]
  185. [Editor] WorldFileHeader Editor Alpha 8 Only (Edit game version spawn points etc)
  186. [PREFAB] Funeral Parlor
  187. Entity Spawner
  188. A8 Prefabs Compatibility
  189. Map Points Unknown
  190. setting up mods
  191. [Prefab] Airport! with 2 Runways and Air Traffic Control :)
  192. [MOD] Weapon Unload Alpha 8.1 Only
  193. Editing in-game maps
  194. [Prefab] My live in Funeral Home
  195. [Prefab] Metro Subway
  196. Diersville Metro and Sewer connector
  197. Basic question about creating prefabs
  198. [Request-Prefab] Umbrella corporation underground base!
  199. [Prefab REQUEST]
  200. [Prefab] Movie Theatre (near Diersville)
  201. Epic alternate path story mod!
  202. Epic alternate path story mod!
  203. Custom Map for our [prefab] Community!
  204. Prefab Question
  205. [PREFAB] - Villa v 0.1
  206. Prefab etiquette please
  207. The Future of Modding in 7DTD
  208. [Editor] WorldFileHeader Editor Alpha 8.1 Only (Edit Game Type, Spawn Locations, Etc)
  209. [Prefab] USS Aircccraft Carrier - full size replica 1:1 ratio
  210. Ammo Count
  211. [Tutorial] Hal's Prefab Editor: Tips and tricks
  212. [Prefab] Twin Bunker Towers
  213. [Prefab] Persian Mansion
  214. Letting you guys know I'll do my best to be here for the patch but
  215. [Request] Automatic ban after die for xx minutes/hours
  216. [Prefab] Nuclear Power Plant
  217. [Prefab] Laz Man's Elementary School v2.3
  218. HOWTO: Prefab
  219. Player Input Command Locations
  220. [Map-Prefab] New Hunger Games Map "Island Wars"
  221. [PREFAB] - Motel v 0.1
  222. [PREFAB] - H0bbit v 0.1
  223. 7DTD Remote Server Manager [Linux] [Pre-Release]
  224. Question about using Prefabs on a rented server.
  225. [THANKS] Thanks to the Tool and Prefab makers
  226. Fix the sniper rifle scope!!!
  227. [PREFAB] - Prison v 0.1
  228. [PREFAB] - Bank v 0.1
  229. Future of Custom Prefabs
  230. [Prefab] Gravestown's transit system
  231. Orientation Guide. A Work In Progress
  232. [Request] World War Z Mod?
  233. Modders Piracy Policy
  234. I disassembled Assembly-CSharp. What do I need to compile it?
  235. [Request] Zombie block damage.
  236. [Prefab] KFP Arena - 0.9.9
  237. [MOD] Reload Reset & Reload Reset with Light Flicker Remover
  238. [Unity bugfix] 7dtd 8.x Gamecrash fixes
  239. [MOD] Weapon Unload Alpha 8.2 Only
  240. [PREFAB] U Store It Public Storage
  241. Skinning! thread
  242. Item modding question
  243. Anyone have a fix for mines?
  244. [Prefab] Naverzgane's Drive-in theater.
  245. starting gear
  246. Question about modding in dual wielding...
  247. [REQUEST] Trunk Tips do more damage
  248. [PREFAB] - Safehouse v 0.1
  249. Models Files Q & A
  250. [PREFAB] - Taverne v 0.1