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  1. My Prefab Builder Software. Release it or Not?
  2. Bomb Shelter Prefab
  3. Coming Soon...School Prefab...
  4. Prefab Builder Updated - Alpha 6 V0.63
  5. Coming Soon...New Custom Prefab
  6. Asset Modding
  7. Currently Available Mods
  8. Torch flicker remover mod
  9. Prefab Builder Updated - Alpha 7.1 V0.64 + video tutorials
  10. Are details for the mod support available?
  11. [MOD]No Specials v0.02 - A 7DTD Alpha 7.1(b1) mod by Red Eagle LXIX
  12. Labeled Map and Insertable DDS (Spoilers)
  13. [MOD]No Zombie Map Icons v0.01 - A 7DTD Alpha 7.1(b1) mod
  14. [MOD]Torch Flicker Remover for 7DTD Alpha 7.2 (b2)
  15. [MOD]No Enemy Map Icons v0.01 - A 7DTD Alpha 7.2(b2) mod
  16. Coming Soon. Ekk0's Custom Prefab - "Prison"
  17. [MOD]Light Flicker Remover for 7DTD Alpha 7.3 (b4)
  18. AussieWombats Cave Prefab Alpha 7.3
  19. [MOD] SurvivalKit plugin system Pre-Alpha 1 + Torch Flicker Remover (Alpha 7.3 b4)
  20. Grim's Labeled Map
  21. Grim's Happy Spider
  22. [MOD]Light Flicker Remover for 7DTD Alpha 7.5 (b1)
  23. [MOD]No Enemy Map Icons - 7DTD Alpha 7.5(b1)
  24. Yay, a modding forum. Some posts that should be here.
  25. [DISCUSS] Borderline/SemiCheat mods.
  26. Reload Reset
  27. FatZombie Cop Entityspawner file????
  28. Server owner Looking for a Good Co-Admin who makes/manages Mods and Pre-Fabs.
  29. Will we have access to file structures?
  30. WIP Server Wrapper
  31. Item and Block Images
  32. block physics and stability mod does anyone have?
  33. Quick question
  34. Coming soon ... Recipe Editor
  35. Is customizing the recipe.xml file not working any more?
  36. Prefab Builder Orientation Diagram
  37. [MOD] SurvivalKit plugin system 0.01 (Alpha 7.5 b1)
  38. Custom Recipes
  39. [MOD]Light Flicker Remover for 7DTD
  40. [MOD]No Enemy Map Icons
  41. Combined Light Flicker Remover with No Enemy Map Icons
  42. [MOD] SurvivalKit plugin system
  43. Air drops in survival or good loot off zombies or reset loot
  44. French Translation - Traduction Franšaise - 7.9 - by OverGamer
  45. 2 or more Telnet/socket connections to server
  46. Regions, Chunks, and a Map Mod
  47. A Few Quick Custom Recipes I Made
  48. Paper
  49. Crafting recipes GONE
  50. [Prefab] Ekk0's Custom Prison Prefab
  51. [DISCUSS] Smooth to Square or Cubeette block modding.
  52. Recipes
  53. custom salvage?
  54. [Prefab] Apartment
  55. [Prefab] (Completed) APARTMENT
  56. Region Editor Status, Discussion, and Screenshots
  57. miningHelmet issue.
  58. Quieter Hornets
  59. Decal blocks?
  60. Coffee Plant
  61. Basic Recipe Editor
  62. We all know its going to happen.
  63. [MOD] Land Protection System v0.00001
  64. KMs Recipe Editor
  65. More recipes by HusamPL - Will update every new version 7dtd!
  66. German Translation Patch
  67. [Prefab] Ekk0's Motel 7
  68. Author Hosting Permissions
  69. [MOD]Whitelist for Alpha 7.7(b7)
  70. [Prefab] Gertle's Restaurant
  71. Unity Asset Editor (by grim) Assistance
  72. Prefab Builder Alpha 7.7 V0.65
  73. [INFO] Items3DPreviewAtlas.dds and mapping the images to the items.
  74. Potential Mod
  75. Questions about Enable Wandering Horde? And What Prefab Software?
  76. santasMoonshine, Auger, ChainSaw & gasCan Recipes
  77. Super Hardcore Mode
  78. [Prefab] Capnode's Pyramid Release 1
  79. How To Edit Textures?
  80. Is Grim's mod still supported?
  81. [Prefab] Laz Man's Elementary School v2.1
  82. [HOW-TO] Create and plant a tree via recipe, and other stuff...
  83. Modding forum on Steam
  84. Monroeville Mall plans from Dawn of the Dead!
  85. [Prefab] World Trade Center
  86. [MOD] Hal's land protection and editor integration v0.1
  87. WIP Animal shaped prefabs that will have spawn in of same animal type
  88. [MOD] P1ut0nium's Car Dealership Prefab
  89. [Prefab] Local Art Gallery
  90. [PREFAB] Just a House
  91. Valentine's Day.
  92. New 7.8 Recipes list. In spoiler tag
  93. Building Prefabs ingame.
  94. KMs Recipe Editor v2.0
  95. [Mod] small prefab very basic bunker prefab
  96. Can I ask the modders a favor?
  97. [HOW-TO] Add / modify the ore in your game world
  98. Modding, How do you think the Devs feel about it?
  99. [Prefab] Laz Man's Elementary School v2.2
  100. Dont judge
  101. Xray Mod
  102. Edit Forge Recipies/Block Durability?
  103. [Prefab] Mod Town's one and only Gentlemen's Club
  104. Qubicle Constructor - Possible File Conversion?
  105. In Development - [Loot Changer (%) As well as Container Changer/Separate ON/OFF]
  106. [PREFAB] Church
  107. Alternative German Translation
  108. Mod i would like to see
  109. [MOD] Griefer Prison --- Imprison your griefers in bedrock under the Police Station
  110. Quick Question
  111. Track player movement on server
  112. Can prefabs be reapwned?
  113. A Brave New World
  114. [PREFABS} Bridgeside Apartments and Warehouse
  115. [AMT] Custom Map Development
  116. [PREFABS] Church, Prison, Bunker
  117. Prefab Spreadsheet
  118. Builder Tool No Block Physics
  119. [PREFAB] Mall
  120. Request: Change Weapon Durability
  121. Paper to book recipe
  122. One more request
  123. Polish Translation (polskie tłumaczenie) for 7.9
  124. prefab lighting question.
  125. Variable - IngameNameList
  126. How do i remove dirt or terrain when adding a prefab to the world?
  127. Another way to make prefabs?
  128. Congratulations Modders
  129. [Prefab] Hospital
  130. [Prefab] Fire station
  131. [Mod Request] Prefab Installer
  132. [HOW-TO] Create recipes for completed blocks
  133. Admin Tools
  134. [Prefab] WSiegel's Water Treatment Plant
  135. [Prefab] Shopping center
  136. some modified temp recipes for 7.11
  137. Added a recipe for a glass shower and got smothing totally unexpected
  138. What Can and Can't be done, as of now?
  139. Map coordinates How to convert prefab position
  140. French Translation Patch version 7.11 + Modified Map of Navezgane
  141. Adding prefab to world via command line, coming soon. ;0)
  142. [request] selectable spawn points
  143. Prefabs can they be added to hosted dedicated servers
  144. Signs
  145. Policy on modified assembles
  146. Neighborhoods
  147. [idea] Prefab Placer
  148. ReDone Rebar & RebarCobblestone Recipe
  149. Newbie prefab question
  150. honoring empty space in prefabs
  151. [Prefab] Navezgame's Zombie Zoo
  152. Any way to build a light that works?
  153. griefnerf server-side mod : mitigate explosive griefing
  154. [MOD] Weapon Unload Alpha 7.11 Only
  155. [Prefab] My Damn Dam
  156. A nice open-source assets tool
  157. Modding stack size
  158. Flat Map?
  159. Simple fun mod idea you can do at this point.
  160. Camoflagecaper's 7dtd Custom Recipes
  161. How do loot spawn blocks work..like lootHouse in Diersville?
  162. [Prefab] Diersville Sewer System
  163. [ Prefab]
  164. Noob Mod Question-Zombie Free Build?
  165. Grim's labeled map with Entity spawn points
  166. W.I.P. AussieWombats Orientation Guide
  167. Where's the loot table?
  168. [AMT] Custom Map Download: Community Development
  169. [Prefab] Executive Survival Lodge
  170. Discussion / Work on new sewer / trap door system (feedback appreciated)
  171. Request for Funeral Home Mod Please guys :0)
  172. Changing entityspawner, explanation needed
  173. Modding items in the game
  174. What do we need and what would we like to see available to make Modding Easier?
  175. [PREFAB] - Paganreich Palace v0.7
  176. [MOD]Drop On Death None Returns
  177. [INFO] Change Survival SP to Survival MP
  178. Concrete Custom Recipe
  179. [MOD] Weapon Unload Alpha 8 Only
  180. Auto Reboot .bat
  181. Boulderds now drop rocks when broken
  182. 7DTD-WebAdmin [WIP]
  183. [Editor] WorldFileHeader Editor Alpha 8 Only (Edit game version spawn points etc)
  184. [PREFAB] Funeral Parlor
  185. Entity Spawner
  186. A8 Prefabs Compatibility
  187. Map Points Unknown
  188. setting up mods
  189. [Prefab] Airport! with 2 Runways and Air Traffic Control :)
  190. [MOD] Weapon Unload Alpha 8.1 Only
  191. Editing in-game maps
  192. [Prefab] My live in Funeral Home
  193. [Prefab] Metro Subway
  194. Diersville Metro and Sewer connector
  195. Basic question about creating prefabs
  196. [Request-Prefab] Umbrella corporation underground base!
  197. [Prefab REQUEST]
  198. [Prefab] Movie Theatre (near Diersville)
  199. Epic alternate path story mod!
  200. Epic alternate path story mod!
  201. Custom Map for our [prefab] Community!
  202. Prefab Question
  203. [PREFAB] - Villa v 0.1
  204. Prefab etiquette please
  205. The Future of Modding in 7DTD
  206. [Editor] WorldFileHeader Editor Alpha 8.1 Only (Edit Game Type, Spawn Locations, Etc)
  207. [Prefab] USS Aircccraft Carrier - full size replica 1:1 ratio
  208. Ammo Count
  209. [Tutorial] Hal's Prefab Editor: Tips and tricks
  210. [Prefab] Twin Bunker Towers
  211. [Prefab] Persian Mansion
  212. Letting you guys know I'll do my best to be here for the patch but
  213. [Request] Automatic ban after die for xx minutes/hours
  214. [Prefab] Nuclear Power Plant
  215. [Prefab] Laz Man's Elementary School v2.3
  216. HOWTO: Prefab
  217. Player Input Command Locations
  218. [Map-Prefab] New Hunger Games Map "Island Wars"
  219. [PREFAB] - Motel v 0.1
  220. [PREFAB] - H0bbit v 0.1
  221. 7DTD Remote Server Manager [Linux] [Pre-Release]
  222. Question about using Prefabs on a rented server.
  223. [THANKS] Thanks to the Tool and Prefab makers
  224. Fix the sniper rifle scope!!!
  225. [PREFAB] - Prison v 0.1
  226. [PREFAB] - Bank v 0.1
  227. Future of Custom Prefabs
  228. [Prefab] Gravestown's transit system
  229. Orientation Guide. A Work In Progress
  230. [Request] World War Z Mod?
  231. Modders Piracy Policy
  232. I disassembled Assembly-CSharp. What do I need to compile it?
  233. [Request] Zombie block damage.
  234. [Prefab] KFP Arena - 0.9.9
  235. [MOD] Reload Reset & Reload Reset with Light Flicker Remover
  236. [Unity bugfix] 7dtd 8.x Gamecrash fixes
  237. [MOD] Weapon Unload Alpha 8.2 Only
  238. [PREFAB] U Store It Public Storage
  239. Skinning! thread
  240. Item modding question
  241. Anyone have a fix for mines?
  242. [Prefab] Naverzgane's Drive-in theater.
  243. starting gear
  244. Question about modding in dual wielding...
  245. [REQUEST] Trunk Tips do more damage
  246. [PREFAB] - Safehouse v 0.1
  247. Models Files Q & A
  248. [PREFAB] - Taverne v 0.1
  249. Shotgun Shell stack limit
  250. DarkNightsComing?