View Full Version : Modding Tools

  1. Grim's Unity Asset Editor
  2. [TOOLS] Advanced Recipe Editor - Alpha released
  3. Hal's Prefab Editor
  4. BloodSlinger's Advanced Recipe Editor
  5. [TOOLS] Grim's UAE BETA
  6. VoxelWorkshop Prefab Builder
  7. [TOOLS] Inventory item Atlas index editor.
  8. [TOOLS] Export discovered map to png
  9. [TOOLS] TTP Save Game Viewer
  10. [TOOLS] (alpha) 7DtD Models_# file editor
  11. Game update / version info feed
  12. [TOOLS] Mod List including Code
  13. [TOOLS] XML Assets Import/Export Tool
  14. Custom recipes
  15. [TOOLS] Unity Assets Bundle Extractor
  16. [TOOLS] How to make a patch for 7days2die
  17. [TUTORIAL] How to install disunity and extract assets and bundles from unity games
  18. [TUTORIAL] How to get models in
  19. [TOOLS] SD2DX - Mod Manager / Patcher
  20. Prefab Converter A10 - A11
  21. New to mods. Looking for some extra fun.
  22. Best tools/resources for making a randomgen town/prefab area available for everyone?
  23. [TOOLS] Crafty - The ultimate (Un)official modding tool
  24. SD2DX help needed
  25. [TOOLS] Prefab-Componist
  26. Ideas for Modding Tools towards higher compatiblty between mods
  27. [REQUEST] New Blocks with SD2DX
  28. [TOOLS] 7 days server mod framework
  29. SD2DX Version 3 Release
  30. [TOOLS] 7dtd XML ID Changer
  31. [TOOLS] Mod launcher/manager
  32. I have some questions.
  33. [TOOLS] SinglePlayer Map Renderer
  34. Alloc's Files Wont Transfer
  35. [REQUEST] Tools for texture import/export
  36. [TOOLS] Regionedit - simple region file editor
  37. [TOOLS] Webpage Recipe Viewer
  38. [TOOLS] Create and View Recipes Online
  39. [MOD] Looking For Something Fun and Up To Date
  40. [TOOLS] Coordinates to Region File Calculator
  41. [TOOLS] Klan Kamakazee Configuration Builder - Pre Alpha
  42. [TOOLS] Random gen for world's seed
  43. [TOOLS] Holdtypes defined
  44. [tool] seven
  45. [REQUEST] Meshfiles
  46. Hal's Prefab Editor, issue with loading exported area
  47. [REQUEST] [QUESTIONS / HELP] Best practices for efficiently merging and updating mod files?
  48. [TOOLS] How to explore game files help
  49. question. about the spawning xml
  50. Prefab Converter A12 -> A13
  51. [MOD] Need Help with animations
  52. [TOOLS] Prefab Processor
  53. [TOOLS] 7 Days to XML, Un-official XML editor
  54. [TOOLS] Allocs Server Fixes Auto Teleporter for Map Generation
  55. [TOOLS] M³ - Mod Maker and Manager
  56. [TOOLS] Loot Probability Viewer
  57. [TOOLS] 7DaysSaveManipulator library (7DSM.dll)
  58. [TOOLS] C# DLL class for reading save files
  59. [REQUEST] Gui editor
  60. [MOD] Question : repairing/upgrading with multiple resources ?
  61. help: game needs better documentation
  62. Can someone explain how to bundle the assets files?
  63. [TOOLS] StompyNZ's Config Editor and Mod DB
  64. Installing a mod, quick question!
  65. [REQUEST] How to make something that works like a forge, or campfire?
  66. Understanding loot xml :(
  67. Add more items for crafting.
  68. [REQUEST] UI Modding help
  69. [TOOLS] Id Modeller
  70. Prefab Issues will not load my prefabs (Hal9000)
  71. [REQUEST] Extracting images, sounds and other assets from the game
  72. [TOOLS] Navezgane Fullmap
  73. Is there a quick way to reload config xml files in-game?
  74. Saved skills not in the progression XML?
  75. [TOOLS] 7DaysProfileEditor
  76. [REQUEST] Night Vision Googles changed
  77. [MOD] Hunger Games Style PvP
  78. [TOOLS] ModsForge Studio is coming!
  79. [TOOLS] Translation Tool
  80. [REQUEST] Looking to pay someone to move some buildings in map
  81. [REQUEST] Circular Soil Upgrades in XML for Creative Building
  82. [TOOLS] Is there a terrain smoothing tool?
  83. [Question] Adding custom Recipes in A14.6?
  84. [MOD] Removing Creative Menu?
  85. [TOOLS] Carlzilla's Quick and Dirty Mod Manager
  86. Looking for food and water hud mod for a12.5
  87. [REQUEST] Need help getting mesh into game
  88. Can you pregenerate regions?
  89. Looking for a Dynamic / Live Map for my PingPerfect Dedicated server.
  90. [TOOLS] 7 Days to Die Custom Enemies List
  91. [TOOLS] Navezgane Map With Region Files
  92. [REQUEST] Modding Blocks in 14.6
  93. [REQUEST] Single Player Skills, Levels And Map!
  94. Where are Weapon Damage Values?
  95. Imported prefabs via HAL crumbling to the ground
  96. Linux Dedicated Server Online Map
  97. SDX: Changing Block without deleting/re-adding it
  98. What separates SDX modding from other types of modding?
  99. The Best Things in Life are Free... sometimes.
  100. [MOD] Unlocking In-Game Prefab Editor (Terrain Tools) [.dll mod]
  101. [REQUEST] Steel beams and steel cable
  102. [MOD] 7 days to die mod editor
  103. [TOOLS] The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
  104. [MOD] How to modify a candle
  105. [TOOLS] players.xml cleanup script
  106. [TOOLS] empty regions cleanup script
  107. Image to item icon association
  108. [REQUEST] adding extra terrain textures with UABE
  109. [REQUEST] Looking for someone to help with designing the GUI of a tool
  110. [REQUEST] Editing in automatic mode
  111. [REQUEST] XML Variables.
  112. NetBeans Editor
  113. [MOD] Original Survival Experience v1.0
  114. [REQUEST] Adding custom Weapons and Vehicles
  115. [REQUEST] Edit zoom sensitvity
  116. [TOOLS] Lawnmower needed
  117. [REQUEST] Block ID changer that takes notes of changes
  118. Increase POI on random map ?
  119. [TOOLS] View list of texctures included in game?
  120. [TOOLS] Gamestage / Blood Moon Horde generator
  121. [REQUEST] Sounds World with alpha 11.5 in the alpha 15.1
  122. Custom UI while Host
  123. [TOOLS] Backup, archive, and clean your seeds!
  124. SDX7 load/build issues - help me HAL, you're my only hope! ;)
  125. Custom Zombies and how to make them?
  126. [REQUEST] Newbie Questions
  127. Modding recipes.xml
  128. [TOOLS] Anyone know how to open the .RESOURCE files and edit them?
  129. [REQUEST] Changing menu music:
  130. [REQUEST] Create Asset in Unity3D
  131. UABE and Elder Scrolls Legends
  132. Does a full map editor exist for this game?
  133. [TOOLS] Prefab Editor (Alpha)
  134. [REQUEST] Spawning.xml (how to increase roaming zombies)?
  135. [REQUEST] Some terraforming tools
  136. Question about editing loot.xml
  137. Debugging .Net server mods?
  138. Tool for UI modding?
  139. [TUTORIAL] Debugging .Net Server API Mods
  140. [TOOLS] Death Loop Fixer for Corrupted Player Profiles
  141. [REQUEST] Pressure plate change state?
  142. Question about highlight of zoning in RWG-previewer
  143. DnSpy 4.0.0b released
  144. [TUTORIAL] Notepad++ tip. Insert custom zombies to all Gamestages/Bloodmoons easy.
  145. Help with SDX code...
  146. UAE and Unity for altering a texture color? Don't know how to use.
  147. How to make the harvest action leave a block on the ground?
  148. [TOOLS] items.xml Number Generator
  149. Chainsaw and auger sounds.. again
  150. XML utility preferences
  151. Modded list vs non-modded list - what can I touch?
  152. TBM (Tunnel Building Machine)
  153. [REQUEST] I have some problems of API
  154. [HELP] Disunity EOFException, can't open assets
  155. [REQUEST] Disunity EOFException, can't open assets
  156. [REQUEST] Modding progression.xml to trigger buff
  157. [TOOLS] I've created a simple planning app that you can run through your browser.
  158. Help with CBmod install to dedicated server.
  159. Having an issue with slow internet and the launcher
  160. [TOOLS] Using XSLT to help Modding (changing XMLs, producing information/web pages)
  161. Mod Installer and launcher for Linux
  162. Text color...
  163. Texture2D
  164. Toggle lights w/o Generator
  165. Announcing Modkit, universal visual modding tool in development–
  166. [REQUEST] Cool Mods
  167. Command Line Search "Tools"
  168. [TOOLS] Prefab editor recommended for a16 Please tell me.
  169. Unity assets compressor
  170. [TOOLS] 7 Days to Die Profile Editor (forked)
  171. The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die problem
  172. A16 Use Prefabs in RndGen
  173. [REQUEST] UMA Zombie Editing Tool?
  174. Looking for info on editing prefab .tts
  175. [MOD] Need advice for MODS
  176. [TOOLS] MainTTWBackup
  177. Is there a reliable way to make a block disappear with a timer?
  178. [MOD] Issues with 7D2D Mod Launcher
  179. explosive round
  180. Bigger Forge, Chest, Minibike and HUD
  181. How to change quests.xml for reward type = "Skill" quest?
  182. [REQUEST] Help: With Unity.3d files....
  183. Anyway to mod the night vision effect to be something diffrent?
  184. [PREFAB] How to use the new export prefab
  185. [PREFAB] How do you use the new Export Prefab?
  186. Mesh editor
  187. SDX 0.7.3 - Alpha 17
  188. [PREFAB] How do you Import Prefab??
  189. [TOOLS]Online XPATH tester tool