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View Full Version : Multiplayer Bug Report A9 after play some hours in Mulitplayer (Part 1)



Jetset
08-18-2014, 05:45 AM
In some Areas is no Badrock and if you digging to deep you fall through the map

Some Zombies stop moving if you hit them. They stuck until you hit them again.

You Sapwn always outside even if your Bed is in a undergroundbase.

There are no green Weapon Boxes on the random map wehre you can find Sniper, mp5, etc.

Sometimes you drowning even if you leave the water allready.

Cars still dont resapwn loot.

Iam not sure about the recips...looks like you can craft near everything without reading books.

Our server config:

<ServerSettings>
<property name="ServerPort" value="25000"/> <!-- Port you want the server to listen on. -->
<property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server -->
<property name="ServerName" value="T[000000]he Walking Dead"/> <!-- Whatever you want the name to be. -->
<property name="ServerPassword" value="******"/> <!-- Password to gain entry to the server -->
<property name="ServerMaxPlayerCount" value="16"/> <!-- Maximum Concurrent Players -->

<property name="GameWorld" value="Random Gen"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
<property name="GameName" value="[000000]247 GER [DF0101] PUBLIC PVP [F7FE2E] SERVER"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
<property name="GameDifficulty" value="4"/> <!-- 0 - 4, 0=easiest, 4=hardest -->
<property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->

<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property name="ShowFriendPlayerOnMap" value="true" /> <!-- Show other players on minimap and main map? -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="45" /> <!-- 45 minutes -->
<property name="FriendlyFire" value="true" /> <!-- Can friendly players damage each other (PvP) -->

<property name="DayCount" value="3" /> <!-- only for horde mode, use 0 for unlimited -->
<property name="FragLimit" value="5" /> <!-- only for deathmatch, use 0 for disabled -->
<property name="MatchLength" value="15" /> <!-- only for deathmatch, use 0 for unlimited -->
<property name="RebuildMap" value="false" /> <!-- true=map is rebuild on next round, false=not -->

<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->

<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value="******"/> <!-- Password to gain entry to telnet interface -->

<property name="DisableNAT" value="true"/> <!-- set this to true if your router doesn't support NAT -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->

<property name="DropOnDeath" value="2" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

<property name="CraftTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="LootTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->

<property name="PlayerDamageGiven" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
<property name="PlayerDamageRecieved" value="2" /> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
<property name="EnemySenseMemory" value="60" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
<property name="EnemySpawnMode" value="3" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
<property name="EnemyDifficulty" value="1" /> <!-- 0 = Normal, 1 = Feral -->

<property name="NightPercentage" value="35" /> <!-- percentage in whole numbers -->
<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->

<property name="LootAbundance" value="40" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="3" /> <!-- days in whole numbers -->

<property name="LandClaimSize" value="11"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="25"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="LandClaimOfflineDurabilityModifier" value="50"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="AirDropFrequency" value="24"/> <!-- How often airdrop occur in game-hours, 0 == never -->

<property name="MaxSpawnedZombies" value="70"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<property name="VACEnabled" value="true"/> <!-- Enables/Disables Valve Anti Cheat -->

<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
</ServerSettings>

Jetset
08-20-2014, 05:47 AM
Relooteble....
You should fix that you can craft your own looteble gunsafes, desks, kitchens....it makes it to easy to get stuff.
Also you can still break down a cooler...replace it and he is untouched. If you did it a couple of times you have enough foot for weeks.

After a few hours there is no reason to leave your base anymore.


The deep water is a nice idea but if you walk and jump at the same time you can walk over the water.

Another bug i found was after a few relogs the animaition of the players hand starts to tremor.
I am not sure where this come from....i change the graphic settings allready but it still comes up from time to time.

The Animal spawnrate is to low for the big areas. We run yesterday around 2 hrs realtime in the same direction an there was just 1 or 2 animals for hunt in sight and there where defently not enough POI even if you walk along a street.

DocHussey
08-20-2014, 02:35 PM
One bug per thread. Locking