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Frippe
08-19-2014, 07:21 AM
With alpha 9 it seems my game crashes every time the memory comes up to around 2.32 gb of memory. And this can happen very fast depending on where you are traveling.

Unfortunate, it makes the game kind of unplayable. Can take 5-10 min or playing and then crash.

Hope there is some sort of fix in the works as Alpha 9 looks so nice and would like to play it.

Frippe
08-19-2014, 09:03 AM
Here is a small extract from the crash log.

7DaysToDie(75041,0xb041f000) malloc: *** mach_vm_map(size=4194304) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
7DaysToDie(75041,0xa02f51a8) malloc: *** mach_vm_map(size=5640192) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in
Memory overview


[ ALLOC_DEFAULT ] used: 363776223B | peak: 0B | reserved: 424970772B

[ ALLOC_GFX ] used: 285418008B | peak: 0B | reserved: 304676693B

[ ALLOC_CACHEOBJECTS ] used: 56024B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 19512B | peak: 0B | reserved: 4194304B
Could not allocate memory: System out of memory!
Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in
Memory overview


[ ALLOC_DEFAULT ] used: 363776223B | peak: 0B | reserved: 424970772B

[ ALLOC_GFX ] used: 285418008B | peak: 0B | reserved: 304676693B

[ ALLOC_CACHEOBJECTS ] used: 56024B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 19512B | peak: 0B | reserved: 4194304B


(Filename: Line: 909)

No Texture memory available to upload

(Filename: Line: 585)

7DaysToDie(75041,0xb041f000) malloc: *** mach_vm_map(size=2097152) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
7DaysToDie(75041,0xa02f51a8) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
7DaysToDie(75041,0xa02f51a8) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
7DaysToDie(75041,0xa02f51a8) malloc: *** mach_vm_map(size=561152) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 549856B with 32 alignment. MemoryLabel: VertexData
Allocation happend at: Line:489 in
Memory overview


[ ALLOC_DEFAULT ] used: 364620297B | peak: 0B | reserved: 424970772B

[ ALLOC_GFX ] used: 288179360B | peak: 0B | reserved: 307472909B

[ ALLOC_CACHEOBJECTS ] used: 56024B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 19620B | peak: 0B | reserved: 4194304B
Could not allocate memory: System out of memory!
Trying to allocate: 549856B with 32 alignment. MemoryLabel: VertexData
Allocation happend at: Line:489 in
Memory overview

kheel
08-20-2014, 01:08 AM
The Mac client is 32 bit and is running out of memory. I feel your pain.

Frippe
08-20-2014, 07:03 AM
Yeah, probably because of that. Memory seem to run out very very fast in Alpha 9. And it seems to crash earlier in regards to memory than Alpha 8.

Hope they have a solution that isn't to far away for us Mac users. Also want to enjoy Alpha 9.

DocHussey
08-20-2014, 02:34 PM
Working on it

Zaarjin
11-14-2014, 12:26 PM
Hi there,

Just in case you need more input to improve the mac version, the game has been crashing a lot yesterday night. Probably because we were playing in a custom made arena with many blocks.

Here is my logs (http://pastebin.com/RMpcphZu) after the game crashed.