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View Full Version : Mechanics Army Camps in 9.1 Code Fix



Curbolt
08-22-2014, 10:25 PM
Original


<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="YOffset" value="-2" />
<property name="Zoning" value="Residential" />
<property name="AllowedBiomes" value="bunt_forest" />
<property name="AllowedTownships" value="wildreness" />
<property name="Age" value="Old" />
<property name="Condition" value="Normal" />
<property name="StaticSpawner.Class" value="SpawnMedium" />
<property name="StaticSpawner.Size" value="32,2,32" />
<property name="StaticSpawner.Trigger" value="64" />
</prefab>

Should be

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
<property name="CopyAirBlocks" value="True" />
<property name="AllowTopSoilDecorations" value="False" />
<property name="RotationToFaceNorth" value="2" />
<property name="YOffset" value="-2" />
<property name="Zoning" value="Residential" />
<property name="AllowedBiomes" value="burnt_forest" /> < fix
<property name="AllowedTownships" value="wilderness" /> < fix
<property name="Age" value="Old" />
<property name="Condition" value="Normal" />
<property name="StaticSpawner.Class" value="SpawnMedium" />
<property name="StaticSpawner.Size" value="32,2,32" />
<property name="StaticSpawner.Trigger" value="64" />
</prefab>

same for grass & snow should be:


<property name="AllowedTownships" value="wilderness" />

Kaillera
08-22-2014, 10:53 PM
god you're fast. I was about to come here to type this up myself.

R3DSKULL
08-23-2014, 09:47 AM
Thanks