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Lordicon
04-17-2015, 10:06 PM
On some player logins not all of the then console is getting hit with this message, Would I need to wipe because of this or is it something that can be fixed??? Can not say its a bug because its the A11.2 Save and not a new install.


2015-04-17T18:03:39 128.180 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=23):Object reference not set to an instance of an object
StackTrace: at 361AA.10AA1 () [0x00000] in <filename unknown>:0
at 361AA.Read (System.IO.BinaryReader stream, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0
at Chunk.3AAA1 (System.IO.BinaryReader 0AAAA, UInt32 1AAAA, Boolean 2AAAA) [0x00000] in <filename unknown>:0
at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0
at RegionFileManager.10AA1 (System.String 0AAAA, Int64 1AAAA) [0x00000] in <filename unknown>:0

Lordicon
04-17-2015, 11:08 PM
Ok so I have been looking into this a bit, Seems that a lot of players that are in this area are missing part of their houses or even all of their house. I am assuming that a FULL server wipe would be the only solution for this due to no replies at all yet on this issue. Please respond soon so I know if the server needs wiped or not.

Thanks guys,
Lordicon

Lordicon
04-17-2015, 11:38 PM
Now that the server has been spammed to death the past 30 minutes with error messages after the A11.3 update I figured I should provide the log file for review. Please enjoy the read seems there are a few issues.

output_log__2015-04-17__18-01-29.txt (http://server.thedecoy.net/server_logs/output_log__2015-04-17__18-01-29.txt)

Tiver
04-18-2015, 04:14 AM
It seems every chunk with a bugged out wood log spike ran into an exception upon load, and reverted to original state. REALLY bad... should have just reset that one block not the entire chunk.

I assume after seeing it once, you'll be fine, but all those chunks will be saved like that so if you didn't have a backup...

Lordicon
04-18-2015, 04:22 AM
I wiped in order to say the hell with it and fix it my way. I hate messing with screwed up chunks and there were a great deal of them.

Chantaz
04-18-2015, 10:32 AM
Lordicon, do you get any errors on fresh world?

I get these when i tested.


2015-04-18T12:21:36 601.851 ERR Error in TelnetClientReceive_ 109.203.114.98:54869

2015-04-18T12:21:36 601.851 ERR Error in TelnetClientSend_ 109.203.114.98:54869

2015-04-18T12:21:36 601.852 EXC Write failure

SocketException: An established connection was aborted by the software in your host machine.


at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0

at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
Rethrow as IOException: Write failure
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0

at TelnetConnection.7AAA1 (.ThreadInfo 0AAAA) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:7AAA1(ThreadInfo)
ThreadManager:3AAA1(Object)

(Filename: Line: -1)

2015-04-18T12:21:36 601.852 EXC Read failure

SocketException: An existing connection was forcibly closed by the remote host.


at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0

at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
Rethrow as IOException: Read failure
at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0

at System.IO.StreamReader.ReadLine () [0x00000] in <filename unknown>:0

at TelnetConnection.5AAA1 (.ThreadInfo 0AAAA) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:5AAA1(ThreadInfo)
ThreadManager:3AAA1(Object)