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View Full Version : Multiplayer A12.3 Error Generating Chunks



xcoldfyrex
07-18-2015, 10:12 PM
I get this in the server Upon login:

2015-07-18T18:07:49 46.520 ERR Exception in thread thread_GenerateChunks:
2015-07-18T18:07:49 46.520 EXC Value is too small.
OverflowException: Value is too small.
at System.Math.Abs (Int32 value) [0x00000] in <filename unknown>:0
at System.Random..ctor (Int32 Seed) [0x00000] in <filename unknown>:0
at BiomeGeneratorFromBiomeCellData.GetBiomeIdFromTemp AndHumidity (Int32 x, Int32 z, System.Single& _intensity, System.Byte& altBiomeId, Boolean offsetTemp, Single worldHeight) [0x00000] in <filename unknown>:0
at BiomeGeneratorFromBiomeCellData.GetTrueBiomeAt (Int32 _x, Int32 _z, System.Single& _intensity, System.Byte& altBiomeId) [0x00000] in <filename unknown>:0
at TerrainFromBiomeCellData.GenerateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorld.generateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0
at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
at ThreadManager.C (System.Object ) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:C(Object)

If I stop the server, it will generate a few more chunks, but will fail again.