View Full Version : Mechanics Zombies loosing interest

07-27-2015, 02:38 PM
Since Aplha12.4 the Zeds are loosing interest way too early. Normally if i encounter a group i circle around them and place spikes somewhere to kite them over.

Now half of the group just stops coming after me, which is really dangerous for me as i tend to run into them when circling.

Settings are:
Difficulty Insane, Spawning 150%, EnemyMemory 90 Seconds

I have a slightly modded zed AI:
<!-- Behaviour -->
<property name="AITask-1" value="BreakDoor"/>
<property name="AITask-2" value="BreakBlock"/>
<property name="AITask-3" value="Territorial" param1="10"/>
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer"/>
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalBear"/>
<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalStag"/>
<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityAnimalRabbit"/>
<property name="AITask-8" value="ApproachSpot"/>
<property name="AITask-9" value="Wander"/>
<!-- Target Priority -->
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityAnimalBear"/>
<property name="AITarget-3" value="BlockingTargetTask"/>
<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>
<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalBear"/>
<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
<property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityAnimalRabbit"/>

But i checked, there were no animals around and it happens every time.