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View Full Version : Mechanics Land Claim Blocks Verticle Exploit!!!



Crimzin
08-17-2015, 07:13 AM
Hi There,

Because the sound in the game has not been sorted out you can hear furnishes and noises miles away even when buried deep underground.

You have players running around areas hitting/shooting the ground listening for the ping sound that a land claim block makes to find underground bases.

This is because the land claim blocks has no vertical limit.

Even if you dug your base all the way to bedrock players running on the ground only have to hit or shoot the ground.

The sound and vertical land claim block issue needs to be sorted out as it is a game spoiler for those doing the effort to be hidden.

Players then give up even attempting to build awesome bases because it is not worth the effort.

Regards,
Crim

Guppycur
08-17-2015, 01:25 PM
I agree, I don't think there should even be a sound. No point. If I'm chopping and chopping and something doesn't fall, I should know what's up. Eliminating the sound will curb the scenario you laid out.

dex314
08-17-2015, 02:01 PM
Do you really have players who go around shooting the floor every 10 blocks over a 6 km by 6km area? The chances of someone accidentally pinging your base like that is miniscule and is worth the risk if it stops a new player from unwittingly breaking 12 stone axes trying to dig a single block. The sound works to stop people from wasting their time and to tell people to stay away or alert neighbors of a break in. If a person can locate a base by shooting random tiles then they can probably see the trap door or entrance too. The sound is fine.

SenLim
08-17-2015, 04:06 PM
Also a server can have lcb protection set to 999x durability and that'll take almost forever to break in.
Put in some extra iron/steel doors, add some fake treasure rooms, fake walls, a maze and you'll be safe.

h0tr0d
08-17-2015, 04:33 PM
Do you really have players who go around shooting the floor every 10 blocks over a 6 km by 6km area? The chances of someone accidentally pinging your base like that is miniscule and is worth the risk if it stops a new player from unwittingly breaking 12 stone axes trying to dig a single block. The sound works to stop people from wasting their time and to tell people to stay away or alert neighbors of a break in. If a person can locate a base by shooting random tiles then they can probably see the trap door or entrance too. The sound is fine.

Not if people have multiple land claims to make a base larger.

dex314
08-17-2015, 05:38 PM
But thats still a needle in a hay stack scenario that definitely does not outweigh all the benefits of the sound in deterring players, alerting neighbors, and letting others know a spot has been claimed. If i want to build near by i dont want to hit each block 100 times to see where the boundaries of the claim are. One tap and move on.

h0tr0d
08-17-2015, 05:42 PM
People don't "accidentally" ping areas looking for land claims in my experience.

And the area depends on server settings for a land claim block, not merely "10 blocks".

Nowhere did I state sounds should be removed. I merely was pointing out the fallacious implications you made.

Perhaps the OP was looking more for land claims not extending on the y axis more than they did x and z.

Grimmycakes
08-17-2015, 05:46 PM
Looking into this for you guys =]

dex314
08-17-2015, 05:53 PM
People don't "accidentally" ping areas looking for land claims in my experience.

And the area depends on server settings for a land claim block, not merely "10 blocks".

Nowhere did I state sounds should be removed. I merely was pointing out the fallacious implications you made.

Perhaps the OP was looking more for land claims not extending on the y axis more than they did x and z.

I dont see what was fallacious. He's concerned that people can find you... I'm just asserting that its not likely unless there are other reasons for them to look in that area in the first place. And yes im well aware of the varying claim sizes, but its still a huge map. Yes i think that is what he was looking for in addition to removing the sound but the issue then is people burrowing beneath you to collapse a base.

Grimmycakes
08-17-2015, 08:41 PM
Thank you for the report. This has been confirmed and reported to the developers. Hopefully we'll be able to give you guys an improvement to the landclaim block. I will keep you updated once I hear from back them.

Crimzin
08-18-2015, 09:20 AM
HI Guys,

Thank you for the interest in this post.

Just too hopefully clear things up a little I don’t want them to remove the sound.
I said that there is no vertical limit on the Land claim block sound.
For example my land claim block is 60 blocks below the surface on the bed rock. But when you hit the surface 60 blocks above me you still get the sound of the land claim block giving you the basic position of my base.

The server I am playing on land claim block is 5 blocks wide.

So when players run around they can hear me make food in my camp fire regardless of how deep I have built my base underground and then follow the sound hitting the ground randomly if they can’t find my base entrance.

That then gives me away.

If they could start with only letting the land claim blocks make their sound within there boundary area I would appreciate it.

I understand they Devs work hard and remember we there to help bring things to their attention.

Regards,
Crim

Grimmycakes
08-18-2015, 04:05 PM
HI Guys,

Thank you for the interest in this post.

Just too hopefully clear things up a little I don’t want them to remove the sound.
I said that there is no vertical limit on the Land claim block sound.
For example my land claim block is 60 blocks below the surface on the bed rock. But when you hit the surface 60 blocks above me you still get the sound of the land claim block giving you the basic position of my base.

The server I am playing on land claim block is 5 blocks wide.

So when players run around they can hear me make food in my camp fire regardless of how deep I have built my base underground and then follow the sound hitting the ground randomly if they can’t find my base entrance.

That then gives me away.

If they could start with only letting the land claim blocks make their sound within there boundary area I would appreciate it.

I understand they Devs work hard and remember we there to help bring things to their attention.

Regards,
Crim

Hello Crim. Happy to be of help! Your reply has been added to the report =] I have not asked the developers to remove the sound but have suggested that they add a limit to the Z axis as well so that you won't hear the sounds unless you are within the radius.

I have suggested some other alternatives as well that could be a possible solution to this. I will keep you updated when I have more news. Take care ^^

EDIT: After some more testing, it appears that the sounds like cooking etc are another issue entirely. So I have reported it as a separate issue but have linked the two as they create the same problem where a player can find you and your underground base.

wonthisscar
08-19-2015, 10:02 AM
Changing land claim block dynamics could have a massive impact on how people play the game. Would be really useful it the vertical axis could be defined like the horizontal. I think that the sound is a small price to pay for infinite claimed area on the Z axis so having it configurable would allow the best of all worlds.

CG23Sailor
10-30-2015, 04:29 AM
There needs to be a way to view your claimed area that you can turn on and off (just for your own claims, not others).
So that you can see what your claim area is AFTER you place the block, not just while holding it. Maybe some F Key command.

Like you can hit F8 or something and you can then see YOUR land claim protected are just like when you were holding the block before placement.

As it is now, It is very difficult to place down multiple claims to expand an area with either a) gaps because they were too far apart. or b) overlapped areas and thus WASTED areas.

h0tr0d
10-30-2015, 04:52 AM
The gaps are what get me; radius is easy to determine for me.



Vote h0tr0d 2016 -- we shopped at The Gap. Once.

Sinz
01-03-2016, 11:04 AM
I can see where OP is coming from but I also think the benefits of an alarm out weigh the fluke chance of a give away.
Even if it does give away a claimed bedrock base, I don't see and issue unless the person is cheating in some way.
BUT!
Easy alternate solution to keep everyone happy!
Land claim alarm sound should be configurable by players/server host.
Either in server config or in a UI that can be accessed on the LCB itself.

}-=Loki=-{
03-28-2016, 11:35 PM
Technically, because it's unity, it would be the Y-axis

dorkchops
03-29-2016, 10:40 PM
you can get rid of the sound all you want. people can run around with a couple wood frames placing and picking them up as they run to find our LCB. If i build a base underground and have hidden the entrance well enough I consider not even placing an LCB as it just alerts people to the presence of a hidden structure. With the supposedly fixed terrain hack bug now it will be even easier to hide.

sdry
04-11-2016, 10:10 AM
does this really matter if someone spots your lcb if your base is protected by it? (unless if it would not be so easy for hackers go past it). Doesn't this mean you can build your base has high/deep as you want without worry to get more lcbs for extra floors (as long as you stay within your "borders"). And don't get rid of the "ping" sound. People would just be trying to hit blocks for no results just wondering why ("is this lagg, bug, glitch..")

Clism
05-14-2016, 08:21 PM
On servers I've been on groups of people have spent insane amounts of time going around hitting the ground every 20 paces in grid patterns trying to find certain people they were angry with. PRetty funny way to spend your time. I'm not sure if they ever found anyone, but the server reset/wiped after a few months so perhaps they learned a lesson in futility.

Same people were mad at me. So I claimed a store. I made all the walls, roof and area underneath steel. Then I filled the entire store from top to bottom with steel blocks (reinforced concrete > steel). I ended up inside a small 2 block sized hole in the middle where I kept a zgate. This was a zgate server. I could teleport in and out. I told them all about MY STORE, and the coords. They spent days augering inside only to find more and more steel. I excel in giving silly people new and funny occupations, namely reclaiming a store that is a solid block of steel.

bran-
05-15-2016, 06:44 AM
congrats you have now made every surface base vulnerable from under mining it i hope that the land-claim block still works down all the way to bedrock or we will have issues with players collapsing bases they can not raid/enter.
to be honest them finding your base is not an issue its protected them destroying it is another question.
also tower bases will be affected having players stack up and on top of a base then just mining down into it.
to be honest the land claim area is fine what we need is the ability to remove it in certain area if we need to via a claim remover block only place-able by the player who's claim needs a gap made into it. to be honest i seriously do not think this needs changing. just adding more control to it might be an idea.

bran-
05-15-2016, 06:55 AM
and if your on a server where they can break into a land claimed area leave it or live with it your choise

joeperry
07-21-2016, 09:41 AM
I'm gonna throw in my ten cents here.
I'm a bedrock baser, have been from the start. Figured why play a voxel game if you're just gonna build on top of the ground lol.
Now, in a13, I never put down one claimblock. I based close to the rad border, and ran to hub when I wanted to PvP. That was my best base, never got raided. Dug under a rock, put the dirt back, kept digging.
I agree claims need an overhaul. Some guy built a base on "stilts" (just reinforced concrete blocks too far apart to break into a staircase), and it was unraidable because he had the claims up high out of reach. Unless I put 8k bullets into each claim that was visible, they weren't getting broken.

So I tore his base down lol. Idk how you'd fix "exploits" like this (can't call them 100% exploits, because that's a legit game mechanic), but it does break immersion a good bit.
+1 from me

armadirro
07-19-2017, 03:17 AM
congrats you have now made every surface base vulnerable from under mining it i hope that the land-claim block still works down all the way to bedrock or we will have issues with players collapsing bases they can not raid/enter.
to be honest them finding your base is not an issue its protected them destroying it is another question.
also tower bases will be affected having players stack up and on top of a base then just mining down into it.
to be honest the land claim area is fine what we need is the ability to remove it in certain area if we need to via a claim remover block only place-able by the player who's claim needs a gap made into it. to be honest i seriously do not think this needs changing. just adding more control to it might be an idea.

Considering he is just asking for the sound to be removed if it's outside of a certain vertical radius, nothing is changed. The QA even said that the suggestion was for reducing the sound to a certain vertical radius.

ecv
07-21-2017, 09:17 AM
Considering he is just asking for the sound to be removed if it's outside of a certain vertical radius, nothing is changed. The QA even said that the suggestion was for reducing the sound to a certain vertical radius.

Make the claim work upwards for the set perimeter and downward to bedrock?

ColdGate
08-10-2017, 02:30 PM
You forgot about easiest solution - do not place LCB. Really, if your base so hidden, and only may be found by LCB sound, why you even place it? And btw, there are much easier way to find base protected with LCB then hitting ground - just running with LCB in hands

Rumbaar
10-12-2017, 10:33 PM
You forgot about easiest solution - do not place LCB. Really, if your base so hidden, and only may be found by LCB sound, why you even place it? And btw, there are much easier way to find base protected with LCB then hitting ground - just running with LCB in hands
If you want to move things, you cannot without a LCB. But I've found LCB are currently broken.

lammaer
04-01-2019, 01:19 PM
With the supposedly fixed terrain hack bug now it will be even easier to hide.

Are you sure that is fixed? Because on a PVP server my non LCBed foxholes were raided in 2 days... and the raider didn't find the entrance, just digged straight down to the "treasure" room, ignoring all the false rooms and corridors.

Even digged out a chest what was hidden in the corridor floor - and again, no digging around or visible attempts, only dug where the chest was, nowhere else. Other ppl on the server mentioned they regularely see scout digs...
So NO, the "look under the texture" bug is not fixed at all.

So the concluson for me: dig deep and use the LCB. Hiding is not enough.