View Full Version : Disorderly Worlds: Disorderly Conduct's RWG Prefab Pack

09-26-2015, 12:27 PM
I and several of the members of our community have been working on completely revamping the Hub Cities. We have grown bored of the same old buildings every time around, and built a good number of our own. Also included are works of LazMan, Wseigel, Guppycur, Warsaken, Gertle, Leo_Liuos, Limador, Plut0nium and WereWulfen. I have selected and tested Prefabs that 'fit' the world, so many buildings from other Prefab Packs are not present. In addition, I have revamped several of the existing buildings to add more detail and realism.

This is not the final version. This is in fact an early version that will be updated alongside the Live Free Or Die Mod. We have several more buildings to add, and some existing buildings need a few finishing touches.

Also included is a RWGMixer file that really spices up the world. The Burnt Forests are back, and the Wasteland Biomes are also back - in addition to Water Biomes. Biomes have been rearranged and altered to blend together much more realistically than in Vanilla. We also plan to completely rework the RWG base city blocks and make some really cool changes to them in the future.

Images below show some of the new buildings and changes to the landscape.







DC Buildings Added:

Urban High School
Construction Site (Large)
Construction Site (Small)
Used Appliance Store
Medical Clinic
Shamway Distribution Center
Coffee Shop (drive thru)
Ghetto (6 Lots)


Shotgun Messiah
Working Stiffs
Govt Building

Coming Soon:

Community College
Concrete Batch Plant
Water Treatment Facility
Strip Mall
Subway Station
Bunkers (wilderness only)

Album: http://imgur.com/a/e1qdv

Download: https://www.dropbox.com/sh/20mfbbuhq9oot4t/AAA5fKwcIv7OGzR8VNncyzw2a?dl=0

Potential questions:

Q. Is this compatible with the Combo Pack?
A. No. It does have many of the same buildings, but also many that the Combo Pack did not include.

Q. Is this compatible with the Sewer/Subway System for Random Gen?
A. Yes.

Q. Why are some of the doors unlocked?
A. That will be changed prior to A13 - They are unlocked now to help speed up testing.

Q. Is the loot balanced?
A. Absolutely.

09-26-2015, 12:34 PM
More Screens: