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stallionsden
10-09-2015, 09:54 AM
Hey guys

Here is Area 51. A government secret for over 3/4 of a century undiscovered by thee survivors and those that were within perished many years ago to walk the base dead. The base laid untouched til you discover it.

http://steamcommunity.com/sharedfiles/filedetails/?id=513206095
http://steamcommunity.com/sharedfiles/filedetails/?id=513205873
http://steamcommunity.com/sharedfiles/filedetails/?id=513205773
http://steamcommunity.com/sharedfiles/filedetails/?id=513205993

Consisting of Air Force 1 (3 stories high & can be entered)

http://steamcommunity.com/sharedfiles/filedetails/?id=512765985

tanks and helicopters also enterable and interactable.

http://steamcommunity.com/sharedfiles/filedetails/?id=512766594
http://steamcommunity.com/sharedfiles/filedetails/?id=512766385

Discover the secrets within there are a few hidden areas not even known to the workers whom worked there.

tts - https://www.dropbox.com/s/o8hpzz8gcicicgx/Area51.tts?dl=0
xml - https://www.dropbox.com/s/7wx1lnis3rrzow4/Area51.xml?dl=0

rwgmixer -

<prefab name="Area51" max_count="1" />

or if you want it as a hub -
<rule_sets>
<cell_rule name="governmentHub" position="0,-2" />

<cell_rules>
<cell_rule name="governmentHub">
<cave_count value="0,4"/>
<path_material value="asphalt" />
<path_radius value="7" />
<!-- <elevation_range value="50, 80" /> -->

<hub_rule name="governmentHub"/>

<wilderness_rule name="wildernessDefault"/>
</cell_rule>

<hub_rules>
<hub_rule name="governmentHub">
<hub_type value="town"/>
<hub_layout name="governmentHub"/>
<prefab_rule name="townSmall"/>
</hub_rule>

<prefab_rules>
<prefab_rule name="UniqueGovernmentHub">
<prefab name="Area51" />
</prefab_rule>

<hub_layouts>
<hub_layout name="governmentHub">
<township_type value="town"/>
<street start_point="-50,0" end_point="128,0" path_material="asphalt" path_radius="7"/>
<street start_point="-50,144" end_point="128,144" path_material="asphalt" path_radius="7"/>
<street start_point="-28,7" end_point="-28,133" path_material="gravel" path_radius="4"/>
<street start_point="110,7" end_point="110,133" path_material="gravel" path_radius="4"/>
<lot min_x_y="-23, 8" prefab="Area51" rotation_to_road="3"/>
</hub_layout>



Now yes I know there is a bit of loot. But the way i am looking at it is it is untouched and we all know the govt has bloo*y everything you can think of. However if you feel it is to much feel free to edit and remove loot. I struggled with it as my thought was set on untouched.

Sorrowthief
10-09-2015, 02:17 PM
Man i looked at all your screenshots, u are a building machine. Ill dl this weekend and play with it

Magoli
10-09-2015, 02:31 PM
hihi - stalli is the man for the BIG works :)

Yeah - someone has to deloot the AREA51 (and put some UFO's and ALIENS to it - LOL)
(But I have holliday right now :) !!!)


greetings from my Isle
Mag

stallionsden
10-09-2015, 08:14 PM
hihi - stalli is the man for the BIG works :)

Yeah - someone has to deloot the AREA51 (and put some UFO's and ALIENS to it - LOL)
(But I have holliday right now :) !!!)


greetings from my Isle
Mag

ITS got ALIENS lol check the bottom level lol haha... Dont trust their looks they are just trying to escape......by making themselves look like humans :-D

stallionsden
10-10-2015, 10:54 PM
Man i looked at all your screenshots, u are a building machine. Ill dl this weekend and play with it

lol i only just saw this lol hope you enjoy :-)

stallionsden
10-16-2015, 10:42 AM
Have updated and fixed a few things mainly the look of air force one. Mag be delooting it to a reasonable liking :-)

VooDoo
04-20-2017, 09:25 PM
files are 404... help me cancer man plz..

me

Spider
04-20-2017, 09:38 PM
I think you can get his POI in Magolis Combo Pack