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View Full Version : Magic Wand (Teleport) Mod



Matite
11-06-2015, 04:37 AM
http://gamerxserver.com/images/7DtD-Magic-Wand-1-Animated.gif

A13 Note
This mod is not yet A13 compatible as we are waiting for Domonix to complete the update to SD2DX (now simply called SDX).



Intro
This mod adds a magic wand item to the game. It allows you to place your target reticle on a location and left click to teleport there.

The SD2DX modding tool is needed in order to use this mod.



Items
http://gamerxserver.com/images/MagicWand1.png
* Magic wand model



Example Video

https://www.youtube.com/watch?v=qdq29y8jrns



Installation Instructions
These instructions are for people who have never used SD2DX before. If you just want the mod file itself then go to step 4 below.

1) Go to this thread: https://7daystodie.com/forums/showthread.php?30100-Sd2dx-v4-1 and download v4.2 of the SD2DX tool

2) Extract the files from the "SDX_V4.2_150804.7z" zip file to somewhere on your PC (eg on your Desktop)

3) Create a new folder called "SD2DXMods" in your 7 Days to Die game folder (C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die)

4) Download the Magic Wand 1 mod file by clicking this link: http://gamerxserver.com/downloads/7DtD-Magic-Wand-1-Mod.zip

5) Extract the files from the "7DtD-Magic-Wand-1-Mod.zip" file to the folder you created in step 3 (C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\SD2DXMods)
http://gamerxserver.com/images/7DtD-Magic-Wand-1-Mod-Folder.png

6) Double click on the "ModLauncher" (SD2DX) tool to run it (click "Run" if windows asks)

7) Make sure the check box next to the mod name is ticked then click on the "Build..." button and wait for SD2DX to work its magic. When it is done it should look like the picture below
http://gamerxserver.com/images/7DtD-SD2DX-Tool-6.png

8) Click the "Launch Game" button (or you can start the game in Steam but be sure to choose the "Launch Without AntiCheat" option

9) Click the "New Game" button. Choose your options and set "Cheat Mode" to On if you wish to use creative mode in the next step

10) Wait for the game to spawn you. Press the "U" key on your keyboard to bring up the creative mode menu and type "magic" (without the quotes)
http://gamerxserver.com/images/7DtD-Creative-Menu-5.jpg

Enjoy!



Notes
* The source code is included in the "Scripts" folder (as SD2DX compiles it when you click the "Build..." button)
* You cannot teleport to a location that is not possible (e.g. into the sky)... if you try a message will be displayed in chat
* If you wish to remove the mod then run the SD2DX tool and click the "Revert To Vanilla" mod button
* You cannot join an EAC protected server while using this mod (as you have modified the game)



Thanks To
* Domonix (https://7daystodie.com/forums/member.php?106432-Domonix) for the SD2DX tool



Substance Painter
http://gamerxserver.com/images/7DtD-Magic-Wand-1-Substance-Painter-Small.png (http://gamerxserver.com/images/7DtD-Magic-Wand-1-Substance-Painter.png)
(click for full size picture)



Other Mods by Me
* Matite's Mod Pack 1: wheat plants (SpeedTree), wheat, flour, mortar & pestle, bread loaf pan and bread loaf (https://7daystodie.com/forums/showthread.php?33138-Matite-s-Mod-Pack-1)
* Apple Tree (SpeedTree) and Apple Mod (https://7daystodie.com/forums/showthread.php?33047-Apple-Tree-and-Apple-Models)
* Laptop PC Mod (https://7daystodie.com/forums/showthread.php?33198-Laptop-PC-1-Mod)
* Banana Plant (SpeedTree) and Banana Mod (https://7daystodie.com/forums/showthread.php?33529-Banana-Plant-and-Banana-Mod)
* Garage Door (Animated) Mod (https://7daystodie.com/forums/showthread.php?33761-Garage-Door-(Animated)-Mod)
* Drawbridge (Animated) Mod (https://7daystodie.com/forums/showthread.php?33848-Drawbridge-(Animated)-Mod)
* A13 Classic UI Mod (https://7daystodie.com/forums/showthread.php?34298-A13-Classic-UI-Mod)
* A13 Admin Tool Mod (https://7daystodie.com/forums/showthread.php?34552-A13-Admin-Tool-Mod)

stallionsden
11-06-2015, 05:04 AM
Sweet Am loving the sd2dx tool and all the mods that com with it... Wand works great :-)

OzHawkeye
11-06-2015, 05:42 AM
Yup, the SD2DX tool has been a real boon to mod development.

Pacco
11-06-2015, 07:42 AM
Realy realy nice!!!Itīs nice to see that many new sd2dx mods. And even possibilities I never thought off...... :applouse: