View Full Version : Prefab - A15.1 - Perishton

12-16-2016, 01:38 PM
Perishton's 6 "blocks" as individual prefabs. Someone else (stompy?) will have to make an rwgmixer to "create" the town, or each block /may/ be small enough to spawn individually. Not sure. They are 120x120 for each blocks. These are only the blocks (not the streets) so RWG should create the streets around them.

The y-offsets will need to be set as well, otherwise these blocks will spawn 10 blocks higher than ground. I'm not sure if rwg uses the prefab's xml or if it needs to be in the mixer. Not my area of expertise. :)

What's going to be missing are the Welcome and Goodbye signs, as well as the middle median, since these things are outside of the individual city blocks.


Video of the ripping process HERE (https://www.youtube.com/watch?v=q3xxT2aEmdc&feature=youtu.be).