PDA

View Full Version : Week long search with no luck



MajorMudd
01-15-2017, 08:35 AM
I have spent a week now trying to find the skyscraper and the Persian mansion that are in the combopack 24 for a15. I have found all the Asian buildings and most all the other stuff. For some reason the map goes back to everything grayed out when I come back in game. My waypoints are all still there but most of the places I have already explored are gray on the map again thus making it impossible to efficiently explore with out repeatedly searching the same places over and over.

My question is has anyone found this Persian mansion or the skyscraper? Any idea how I can find them ? I'd like to be able to at least have a look at them.

LuckyStar
01-15-2017, 11:47 AM
I know the SkyScraper is ommited. Although the Prefab is there, isn't not in the mixer because it lagged some people.
You just have to uncomment it.

Do a search in the mixer for this.


<!-- <prefab name="xcostum_Skycpraper(by_Peppino)" min_count="1" max_count="1" /> -->

I have, however, found the mansion in game. It's not even a rare POI.


<prefab_rule name="W_POIs_common_Set_C">
<prefab rule="waterPOIs" max_count="1" prob="0.4" />
<prefab rule="abandoned_houses" max_count="1" prob="0.4" />
<prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.4"/>
<prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.3" />
<prefab name="xvanilla_ranger_station1" max_count="1" prob="0.2" />
<prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
<prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.2" />
<prefab name="xvanilla_indian_burial_grounds_01" max_count="1" prob="0.2" />
<prefab name="xvanilla_graveyard_sm" max_count="1" prob="0.2" />
<prefab rule="countryHousing" max_count="1" prob="0.2" />
<prefab name="xcostum_ShoppingCenterShops(by_Warsaken)" max_count="1" prob="0.1" />
</prefab_rule>

As you can see, it's in common set C

You just have to have a little luck, I guess? [Or adjust the probability]

LuckyStar
01-15-2017, 11:52 AM
Oh also, regarding your grayed out portions.

The .Map file is limited to 66megs. If you go over that amount it erases the older data.

So you will start losing things you've uncovered.

We suspect it's got something to do with the size of Navez and someone coded RWG with the same numbers, not thinking ahead.

Kind of a shame, especially if you play longer games, like past day 100.

MajorMudd
01-17-2017, 05:09 AM
I know the SkyScraper is ommited. Although the Prefab is there, isn't not in the mixer because it lagged some people.
You just have to uncomment it.

Do a search in the mixer for this.


<!-- <prefab name="xcostum_Skycpraper(by_Peppino)" min_count="1" max_count="1" /> -->

I have, however, found the mansion in game. It's not even a rare POI.


<prefab_rule name="W_POIs_common_Set_C">
<prefab rule="waterPOIs" max_count="1" prob="0.4" />
<prefab rule="abandoned_houses" max_count="1" prob="0.4" />
<prefab name="xcostum_Cabin(by_Sudo)" max_count="1" prob="0.4"/>
<prefab name="xvanilla_house_new_mansion_03" max_count="1" prob="0.3" />
<prefab name="xvanilla_ranger_station1" max_count="1" prob="0.2" />
<prefab name="xcostum_PersianMansion(by_saeid)" max_count="1" prob="0.3" />
<prefab name="xcostum_burialshrine(by_snake0567)" max_count="1" prob="0.2" />
<prefab name="xvanilla_indian_burial_grounds_01" max_count="1" prob="0.2" />
<prefab name="xvanilla_graveyard_sm" max_count="1" prob="0.2" />
<prefab rule="countryHousing" max_count="1" prob="0.2" />
<prefab name="xcostum_ShoppingCenterShops(by_Warsaken)" max_count="1" prob="0.1" />
</prefab_rule>

As you can see, it's in common set C

You just have to have a little luck, I guess? [Or adjust the probability]

Awesome . I'll give it a shot. Working on the Dragons Den right now but I'll get bored and hop over there and have a look for sure.